private void ThreadStartApp() { _state.Value = PatcherState.StartingApp; var appStarter = new AppStarter(_app); appStarter.Start(); UnityDispatcher.Invoke(Quit); }
private void ThreadStartApp() { _state.Value = PatcherState.StartingApp; var appStarter = new AppStarter(_app); appStarter.Start(); PatcherStatistics.DispatchSendEvent(PatcherStatistics.Event.PatcherSucceededGameStarted); _hasGameBeenStarted = true; UnityDispatcher.Invoke(Quit); }