public GameFightMonsterWithAlignmentInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, short creatureGenericId, sbyte creatureGrade, ActorAlignmentInformations alignmentInfos) : base(contextualId, look, disposition, teamId, alive, stats, creatureGenericId, creatureGrade) { this.alignmentInfos = alignmentInfos; }
public GameRolePlayActorInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition) : base(contextualId, look, disposition) { }
public GameRolePlayGroupMonsterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, int mainCreatureGenericId, short mainCreaturelevel, MonsterInGroupInformations[] underlings, short ageBonus) : base(contextualId, look, disposition) { this.mainCreatureGenericId = mainCreatureGenericId; this.mainCreaturelevel = mainCreaturelevel; this.underlings = underlings; this.ageBonus = ageBonus; }
public GameFightCharacterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, string name, short level, ActorAlignmentInformations alignmentInfos) : base(contextualId, look, disposition, teamId, alive, stats, name) { this.level = level; this.alignmentInfos = alignmentInfos; }
public GameRolePlayHumanoidInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo) : base(contextualId, look, disposition, name) { this.humanoidInfo = humanoidInfo; }
public GameContextActorInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition) { this.contextualId = contextualId; this.look = look; this.disposition = disposition; }
public GameRolePlayCharacterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, ActorAlignmentInformations alignmentInfos) : base(contextualId, look, disposition, name, humanoidInfo) { this.alignmentInfos = alignmentInfos; }
public GameRolePlayMutantInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, sbyte powerLevel) : base(contextualId, look, disposition, name, humanoidInfo) { this.powerLevel = powerLevel; }
public GameFightAIInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats) : base(contextualId, look, disposition, teamId, alive, stats) { }
public GameRolePlayMerchantWithGuildInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, int sellType, GuildInformations guildInformations) : base(contextualId, look, disposition, name, sellType) { this.guildInformations = guildInformations; }
public GameRolePlayNamedActorInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name) : base(contextualId, look, disposition) { this.name = name; }
public GameFightMonsterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, short creatureGenericId, sbyte creatureGrade) : base(contextualId, look, disposition, teamId, alive, stats) { this.creatureGenericId = creatureGenericId; this.creatureGrade = creatureGrade; }
public GameFightFighterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats) : base(contextualId, look, disposition) { this.teamId = teamId; this.alive = alive; this.stats = stats; }
public GameFightTaxCollectorInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, short firstNameId, short lastNameId, short level) : base(contextualId, look, disposition, teamId, alive, stats) { this.firstNameId = firstNameId; this.lastNameId = lastNameId; this.level = level; }
public GameFightMutantInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, string name, sbyte powerLevel) : base(contextualId, look, disposition, teamId, alive, stats, name) { this.powerLevel = powerLevel; }
public GameRolePlayTaxCollectorInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, short firstNameId, short lastNameId, GuildInformations guildIdentity, byte guildLevel) : base(contextualId, look, disposition) { this.firstNameId = firstNameId; this.lastNameId = lastNameId; this.guildIdentity = guildIdentity; this.guildLevel = guildLevel; }
public GameRolePlayMountInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, string ownerName, byte level) : base(contextualId, look, disposition, name) { this.ownerName = ownerName; this.level = level; }
public GameFightFighterNamedInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, string name) : base(contextualId, look, disposition, teamId, alive, stats) { this.name = name; }
public GameRolePlayMerchantInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, int sellType) : base(contextualId, look, disposition, name) { this.sellType = sellType; }
public GameRolePlayPrismInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, ActorAlignmentInformations alignInfos) : base(contextualId, look, disposition) { this.alignInfos = alignInfos; }