public GameFightMonsterWithAlignmentInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, short creatureGenericId, sbyte creatureGrade, ActorAlignmentInformations alignmentInfos) : base(contextualId, look, disposition, teamId, alive, stats, creatureGenericId, creatureGrade)
 {
     this.alignmentInfos = alignmentInfos;
 }
Exemplo n.º 2
0
 public GameRolePlayActorInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition) : base(contextualId, look, disposition)
 {
 }
 public GameRolePlayGroupMonsterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, int mainCreatureGenericId, short mainCreaturelevel, MonsterInGroupInformations[] underlings, short ageBonus) : base(contextualId, look, disposition)
 {
     this.mainCreatureGenericId = mainCreatureGenericId;
     this.mainCreaturelevel     = mainCreaturelevel;
     this.underlings            = underlings;
     this.ageBonus = ageBonus;
 }
Exemplo n.º 4
0
 public GameFightCharacterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, string name, short level, ActorAlignmentInformations alignmentInfos) : base(contextualId, look, disposition, teamId, alive, stats, name)
 {
     this.level          = level;
     this.alignmentInfos = alignmentInfos;
 }
Exemplo n.º 5
0
 public GameRolePlayHumanoidInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo) : base(contextualId, look, disposition, name)
 {
     this.humanoidInfo = humanoidInfo;
 }
Exemplo n.º 6
0
 public GameContextActorInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition)
 {
     this.contextualId = contextualId;
     this.look         = look;
     this.disposition  = disposition;
 }
 public GameRolePlayCharacterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, ActorAlignmentInformations alignmentInfos) : base(contextualId, look, disposition, name, humanoidInfo)
 {
     this.alignmentInfos = alignmentInfos;
 }
 public GameRolePlayMutantInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, sbyte powerLevel) : base(contextualId, look, disposition, name, humanoidInfo)
 {
     this.powerLevel = powerLevel;
 }
Exemplo n.º 9
0
 public GameFightAIInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats) : base(contextualId, look, disposition, teamId, alive, stats)
 {
 }
Exemplo n.º 10
0
 public GameRolePlayMerchantWithGuildInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, int sellType, GuildInformations guildInformations) : base(contextualId, look, disposition, name, sellType)
 {
     this.guildInformations = guildInformations;
 }
Exemplo n.º 11
0
 public GameRolePlayNamedActorInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name) : base(contextualId, look, disposition)
 {
     this.name = name;
 }
Exemplo n.º 12
0
 public GameFightMonsterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, short creatureGenericId, sbyte creatureGrade) : base(contextualId, look, disposition, teamId, alive, stats)
 {
     this.creatureGenericId = creatureGenericId;
     this.creatureGrade     = creatureGrade;
 }
Exemplo n.º 13
0
 public GameFightFighterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats) : base(contextualId, look, disposition)
 {
     this.teamId = teamId;
     this.alive  = alive;
     this.stats  = stats;
 }
 public GameFightTaxCollectorInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, short firstNameId, short lastNameId, short level) : base(contextualId, look, disposition, teamId, alive, stats)
 {
     this.firstNameId = firstNameId;
     this.lastNameId  = lastNameId;
     this.level       = level;
 }
Exemplo n.º 15
0
 public GameFightMutantInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, string name, sbyte powerLevel) : base(contextualId, look, disposition, teamId, alive, stats, name)
 {
     this.powerLevel = powerLevel;
 }
 public GameRolePlayTaxCollectorInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, short firstNameId, short lastNameId, GuildInformations guildIdentity, byte guildLevel) : base(contextualId, look, disposition)
 {
     this.firstNameId   = firstNameId;
     this.lastNameId    = lastNameId;
     this.guildIdentity = guildIdentity;
     this.guildLevel    = guildLevel;
 }
Exemplo n.º 17
0
 public GameRolePlayMountInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, string ownerName, byte level) : base(contextualId, look, disposition, name)
 {
     this.ownerName = ownerName;
     this.level     = level;
 }
 public GameFightFighterNamedInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, bool alive, GameFightMinimalStats stats, string name) : base(contextualId, look, disposition, teamId, alive, stats)
 {
     this.name = name;
 }
Exemplo n.º 19
0
 public GameRolePlayMerchantInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, int sellType) : base(contextualId, look, disposition, name)
 {
     this.sellType = sellType;
 }
Exemplo n.º 20
0
 public GameRolePlayPrismInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, ActorAlignmentInformations alignInfos) : base(contextualId, look, disposition)
 {
     this.alignInfos = alignInfos;
 }