private void SetEnemyPos() { textPos.Clear(); int len = 0; for (int i = 0; i < enemy.Count; i++) { textPos.Add(len); len += MyDraw.GetLength((1 + i) + "." + enemy[i].name + " "); } }
private void SetPartyPos() { textPos.Clear(); int len = 0; for (int i = 0; i < heros.Count; i++) { textPos.Add(len); len += MyDraw.GetLength((1 + i) + "." + heros[i].name + " "); } }
private void SetSkillPos() { textPos.Clear(); int len = 0; for (int i = 0; i < heros[actionIndex].skill.Count; i++) { textPos.Add(len); len += MyDraw.GetLength((1 + i) + "." + heros[actionIndex].skill[i].name + " "); } }