public static void NewCalculatedThread(PlaygroundParticlesC playgroundParticles)
 {
     if (playgroundParticles.isDoneThread && playgroundParticles.isReadyForThreadedCalculations && !playgroundParticles.IsYieldRefreshing()) {
         playgroundParticles.isDoneThread = false;
         PlaygroundC.RunAsync(()=> {
             if (playgroundParticles.isDoneThread || !playgroundParticles.isReadyForThreadedCalculations) return;
             ThreadedCalculations(playgroundParticles);
         });
     }
 }