protected override void DrawOther() { base.DrawOther(); //Draw the spark animation if it's playing if (SparkAnimation.IsPlaying == true) { SparkAnimation.Draw(Position, TintColor, Rotation, Vector2.Zero, Vector2.One, false, .11f); } //DrawHitbox(); }
public override void Draw() { //List out actions with their name, icon, description, and FP cost for (int i = 0; i < BattleActions.Count; i++) { MoveAction moveAction = BattleActions[i]; float alphaMod = 1f; Vector2 pos = Position + new Vector2(0, i * YSpacing); Color color = moveAction.Disabled == false ? MoveAction.EnabledColor : MoveAction.DisabledColor; Color textColor = moveAction.Disabled == false ? MoveAction.TextEnabledColor : MoveAction.TextDisabledColor; if (CurSelection != i || BattleUIManager.Instance.TopMenu != this) { alphaMod = MoveAction.UnselectedAlpha; } //Draw all information including name and FP cost moveAction.DrawMenuInfo(pos, color, textColor, alphaMod, IconXOffset, ResourceCostXOffset); } //Show description window at the bottom BoxMenu.Draw(); //Draw the selection cursor SelectionCursor.Draw(Position + new Vector2(-(IconXOffset * 2), CurSelection * YSpacing), Color.White, 0f, Vector2.Zero, new Vector2(2f, 2f), false, .38f); //Draw the menu background SpriteRenderer.Instance.DrawUISliced(MenuBG, new Rectangle((int)(Position.X - IconXOffset) - 6, (int)(Position.Y - (YSpacing / 2)), (int)(ResourceCostXOffset + (IconXOffset * 3)), (int)((BattleActions.Count * YSpacing) + (YSpacing))), Color.White, .35f); //Draw the header Vector2 headerOffset = new Vector2(HeaderSize.X / 2, HeaderSize.Y / 2); Vector2 headerPos = new Vector2((int)(Position.X + (ResourceCostXOffset / 2f)), (int)(Position.Y - YSpacing) + (YSpacing / 4)) - headerOffset; Rectangle headerRect = new Rectangle((int)headerPos.X, (int)headerPos.Y, (int)HeaderSize.X, (int)HeaderSize.Y); SpriteRenderer.Instance.DrawUISliced(HeaderImage, headerRect, Color.Blue, .42f); Vector2 fontSize = AssetManager.Instance.TTYDFont.MeasureString(Name); Vector2 diff = new Vector2((HeaderSize.X - fontSize.X) / 2, ((HeaderSize.Y - fontSize.Y) / 2) + (fontSize.Y / 4)); SpriteRenderer.Instance.DrawUIText(AssetManager.Instance.TTYDFont, Name, headerPos + diff, Color.White, 0f, Vector2.Zero, 1f, .43f); }