private void PlayGame(string fist) { Player p = new Player();//创建玩家对象 int PlayerNumber = p.ChuQuan(fist); lblPlayer.Text = fist; //创建电脑对象 Computer cpu = new Computer(); int ComputerNumber = cpu.ChuQuan(); //将电脑出的拳赋值给lblCpu lblCpu.Text = cpu.Fist; //创建裁判对象 CaiPan cp = new CaiPan(); Result res = cp.GetResult(PlayerNumber, ComputerNumber); lblResult.Text = res.ToString(); }
private void PlayGame(string fist) { //创建玩家对象 Play play = new Play(); int playNumber = play.ChuQuan(fist); this.lblPlay.Text = fist; //创建电脑对象 Computer cpu = new Computer(); int cpuNumber = cpu.ChuQuan(); this.lblCpu.Text = cpu.Fist.ToString(); //创建裁判对象 CaiPan caipan = new CaiPan(); Result res = caipan.GetResult(playNumber, cpuNumber); this.lblResult.Text = res.ToString(); }