public void AddUser_Item(string userId, string itemName, int typeId, int trashId, decimal itemAmount) { try { User_Item addModel = new User_Item() { Id = Guid.NewGuid(), UserId = StringHelper.LimitLength(userId), ItemName = StringHelper.LimitLength(itemName), TypeId = typeId, TrashId = trashId, ItemAmount = itemAmount, ModifyTime = DateTime.Now }; db.AddToUser_Items(addModel); db.SaveChanges(); } catch (Exception ex) { throw ex; } }
/// <summary> /// 用于向 User_Items EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToUser_Items(User_Item user_Item) { base.AddObject("User_Items", user_Item); }
/// <summary> /// 创建新的 User_Item 对象。 /// </summary> /// <param name="id">Id 属性的初始值。</param> /// <param name="userId">UserId 属性的初始值。</param> /// <param name="itemName">ItemName 属性的初始值。</param> /// <param name="typeId">TypeId 属性的初始值。</param> /// <param name="trashId">TrashId 属性的初始值。</param> /// <param name="itemAmount">ItemAmount 属性的初始值。</param> /// <param name="modifyTime">ModifyTime 属性的初始值。</param> public static User_Item CreateUser_Item(global::System.Guid id, global::System.String userId, global::System.String itemName, global::System.Int32 typeId, global::System.Int32 trashId, global::System.Decimal itemAmount, global::System.DateTime modifyTime) { User_Item user_Item = new User_Item(); user_Item.Id = id; user_Item.UserId = userId; user_Item.ItemName = itemName; user_Item.TypeId = typeId; user_Item.TrashId = trashId; user_Item.ItemAmount = itemAmount; user_Item.ModifyTime = modifyTime; return user_Item; }