示例#1
0
 public void ModifyOpacity(ref float opacity, float pressure)
 {
     if (unique == true)
     {
         P3dHelper.BeginUniqueSeed();
         OnModifyOpacity(ref opacity, pressure);
         P3dHelper.EndSeed();
     }
     else
     {
         OnModifyOpacity(ref opacity, pressure);
     }
 }
示例#2
0
 public void ModifyRadius(ref float radius, float pressure)
 {
     if (unique == true)
     {
         P3dHelper.BeginUniqueSeed();
         OnModifyRadius(ref radius, pressure);
         P3dHelper.EndSeed();
     }
     else
     {
         OnModifyRadius(ref radius, pressure);
     }
 }
示例#3
0
 public void ModifyHardness(ref float hardness, float pressure)
 {
     if (unique == true)
     {
         P3dHelper.BeginUniqueSeed();
         OnModifyHardness(ref hardness, pressure);
         P3dHelper.EndSeed();
     }
     else
     {
         OnModifyHardness(ref hardness, pressure);
     }
 }
示例#4
0
 public void ModifyColor(ref Color color, float pressure)
 {
     if (unique == true)
     {
         P3dHelper.BeginUniqueSeed();
         OnModifyColor(ref color, pressure);
         P3dHelper.EndSeed();
     }
     else
     {
         OnModifyColor(ref color, pressure);
     }
 }
示例#5
0
 public void ModifyAngle(ref float angle, float pressure)
 {
     if (unique == true)
     {
         P3dHelper.BeginUniqueSeed();
         OnModifyAngle(ref angle, pressure);
         P3dHelper.EndSeed();
     }
     else
     {
         OnModifyAngle(ref angle, pressure);
     }
 }
示例#6
0
 public void ModifyPosition(ref Vector3 position, float pressure)
 {
     if (unique == true)
     {
         P3dHelper.BeginUniqueSeed();
         OnModifyPosition(ref position, pressure);
         P3dHelper.EndSeed();
     }
     else
     {
         OnModifyPosition(ref position, pressure);
     }
 }
示例#7
0
 public void ModifyTexture(ref Texture texture, float pressure)
 {
     if (unique == true)
     {
         P3dHelper.BeginUniqueSeed();
         OnModifyTexture(ref texture, pressure);
         P3dHelper.EndSeed();
     }
     else
     {
         OnModifyTexture(ref texture, pressure);
     }
 }