public void ModifyOpacity(ref float opacity, float pressure) { if (unique == true) { P3dHelper.BeginUniqueSeed(); OnModifyOpacity(ref opacity, pressure); P3dHelper.EndSeed(); } else { OnModifyOpacity(ref opacity, pressure); } }
public void ModifyRadius(ref float radius, float pressure) { if (unique == true) { P3dHelper.BeginUniqueSeed(); OnModifyRadius(ref radius, pressure); P3dHelper.EndSeed(); } else { OnModifyRadius(ref radius, pressure); } }
public void ModifyHardness(ref float hardness, float pressure) { if (unique == true) { P3dHelper.BeginUniqueSeed(); OnModifyHardness(ref hardness, pressure); P3dHelper.EndSeed(); } else { OnModifyHardness(ref hardness, pressure); } }
public void ModifyColor(ref Color color, float pressure) { if (unique == true) { P3dHelper.BeginUniqueSeed(); OnModifyColor(ref color, pressure); P3dHelper.EndSeed(); } else { OnModifyColor(ref color, pressure); } }
public void ModifyAngle(ref float angle, float pressure) { if (unique == true) { P3dHelper.BeginUniqueSeed(); OnModifyAngle(ref angle, pressure); P3dHelper.EndSeed(); } else { OnModifyAngle(ref angle, pressure); } }
public void ModifyPosition(ref Vector3 position, float pressure) { if (unique == true) { P3dHelper.BeginUniqueSeed(); OnModifyPosition(ref position, pressure); P3dHelper.EndSeed(); } else { OnModifyPosition(ref position, pressure); } }
public void ModifyTexture(ref Texture texture, float pressure) { if (unique == true) { P3dHelper.BeginUniqueSeed(); OnModifyTexture(ref texture, pressure); P3dHelper.EndSeed(); } else { OnModifyTexture(ref texture, pressure); } }