void OnGameServerEnterRes(Packet.GAMESEVER_RES_GAMESERVER_ENTER pkt) { if (pkt.Result == (int)NetworkManager.TcpError.None) { Debug.Log("response arrived"); MakeLogin(); } else { Debug.Log("response arrived but error"); appManager.loginCanvasStatetext.text = appManager.loginFailStr; AuthToken = ""; } }
void OnGameServerEnterRes(Packet.GAMESEVER_RES_GAMESERVER_ENTER pkt) { }