Пример #1
0
 void OnGameServerEnterRes(Packet.GAMESEVER_RES_GAMESERVER_ENTER pkt)
 {
     if (pkt.Result == (int)NetworkManager.TcpError.None)
     {
         Debug.Log("response arrived");
         MakeLogin();
     }
     else
     {
         Debug.Log("response arrived but error");
         appManager.loginCanvasStatetext.text = appManager.loginFailStr;
         AuthToken = "";
     }
 }
Пример #2
0
 void OnGameServerEnterRes(Packet.GAMESEVER_RES_GAMESERVER_ENTER pkt)
 {
 }