示例#1
0
        public void UnSetTheCup()
        {
            canFillCup = true;

            fillCupHelper = null;

            m_Collider.enabled = true;
        }
示例#2
0
        void SetTheCup()
        {
            GameObject cup = Instantiate(cupType, fillCupSpot);

            fillCupHelper = cup.GetComponent <FillCupHelper>();

            fillCupHelper.SetMachine(this);

            if (m_progressHelper != null)
            {
                m_progressHelper.ToggleHelper(true);
            }
        }