public void UnSetTheCup() { canFillCup = true; fillCupHelper = null; m_Collider.enabled = true; }
void SetTheCup() { GameObject cup = Instantiate(cupType, fillCupSpot); fillCupHelper = cup.GetComponent <FillCupHelper>(); fillCupHelper.SetMachine(this); if (m_progressHelper != null) { m_progressHelper.ToggleHelper(true); } }