public static PointedCircleMesh AddPointedCircle(Vector3 position, PointedCircleStructure pointedCircleStructure, Material meshMatt = null, bool attachRigidbody = true)
 {
     return(AddPointedCircle(position, pointedCircleStructure.radius, pointedCircleStructure.sides, pointedCircleStructure.shift, meshMatt, attachRigidbody));
 }
 void Build(PointedCircleStructure pointedCircleStructure, Material meshMatt = null)
 {
     Build(pointedCircleStructure.radius, pointedCircleStructure.sides, pointedCircleStructure.shift, meshMatt);
 }
 void Build(PointedCircleStructure pointedCircleStructure, Material meshMat = null)
 {
     Build(pointedCircleStructure.Radius, pointedCircleStructure.Sides, pointedCircleStructure.Shift, meshMat);
 }