public static PointedCircleMesh AddPointedCircle(Vector3 position, PointedCircleStructure pointedCircleStructure, Material meshMatt = null, bool attachRigidbody = true) { return(AddPointedCircle(position, pointedCircleStructure.radius, pointedCircleStructure.sides, pointedCircleStructure.shift, meshMatt, attachRigidbody)); }
void Build(PointedCircleStructure pointedCircleStructure, Material meshMatt = null) { Build(pointedCircleStructure.radius, pointedCircleStructure.sides, pointedCircleStructure.shift, meshMatt); }
void Build(PointedCircleStructure pointedCircleStructure, Material meshMat = null) { Build(pointedCircleStructure.Radius, pointedCircleStructure.Sides, pointedCircleStructure.Shift, meshMat); }