示例#1
0
        protected override void EndProcessing()
        {
            bool bound   = true;
            bool unbound = true;

            if (_bound.HasValue && _unbound.HasValue)
            {
                bound   = _bound.Value.IsPresent;
                unbound = _unbound.Value.IsPresent;
            }
            else if (_bound.HasValue)
            {
                bound   = _bound.Value.IsPresent;
                unbound = false;
            }
            else if (_unbound.HasValue)
            {
                bound   = false;
                unbound = _unbound.Value.IsPresent;
            }
            WriteObject(PSConsoleReadLine.GetKeyHandlers(bound, unbound), true);
        }
示例#2
0
 protected override void EndProcessing()
 {
     WriteObject(PSConsoleReadLine.GetKeyHandlers(), true);
 }