protected override void EndProcessing() { bool bound = true; bool unbound = true; if (_bound.HasValue && _unbound.HasValue) { bound = _bound.Value.IsPresent; unbound = _unbound.Value.IsPresent; } else if (_bound.HasValue) { bound = _bound.Value.IsPresent; unbound = false; } else if (_unbound.HasValue) { bound = false; unbound = _unbound.Value.IsPresent; } WriteObject(PSConsoleReadLine.GetKeyHandlers(bound, unbound), true); }
protected override void EndProcessing() { WriteObject(PSConsoleReadLine.GetKeyHandlers(), true); }