public void Load(BinaryReader reader) { FrameLength = RenderTime.FromMillisecs(reader.ReadInt32()); int frameCount = reader.ReadInt32(); for (int j = 0; j < frameCount; j++) { TileTexture layer = new TileTexture(); layer.Texture.X = reader.ReadInt32(); layer.Texture.Y = reader.ReadInt32(); layer.Sheet = reader.ReadInt32(); Frames.Add(layer); } }