Example #1
0
        public void Load(BinaryReader reader)
        {
            FrameLength = RenderTime.FromMillisecs(reader.ReadInt32());
            int frameCount = reader.ReadInt32();

            for (int j = 0; j < frameCount; j++)
            {
                TileTexture layer = new TileTexture();

                layer.Texture.X = reader.ReadInt32();
                layer.Texture.Y = reader.ReadInt32();
                layer.Sheet     = reader.ReadInt32();
                Frames.Add(layer);
            }
        }
Example #2
0
        public void Load(BinaryReader reader)
        {
            FrameLength = RenderTime.FromMillisecs(reader.ReadInt32());
            int frameCount = reader.ReadInt32();
            for (int j = 0; j < frameCount; j++)
            {
                TileTexture layer = new TileTexture();

                layer.Texture.X = reader.ReadInt32();
                layer.Texture.Y = reader.ReadInt32();
                layer.Sheet = reader.ReadInt32();
                Frames.Add(layer);
            }
        }