public EncounterArea6XY(ICollection <int> species) : base(GameVersion.XY) { Location = 148; Type = SlotType.FriendSafari; var slots = new EncounterSlot6XY[species.Count]; int ctr = 0; foreach (var s in species) { slots[ctr++] = new EncounterSlot6XY(this, s, 0, 30, 30); } Slots = slots; }
private EncounterSlot6XY[] ReadSlots(byte[] data) { const int size = 4; int count = (data.Length - 4) / size; var slots = new EncounterSlot6XY[count]; for (int i = 0; i < slots.Length; i++) { int offset = 4 + (size * i); ushort SpecForm = BitConverter.ToUInt16(data, offset); int species = SpecForm & 0x3FF; int form = SpecForm >> 11; int min = data[offset + 2]; int max = data[offset + 3]; slots[i] = new EncounterSlot6XY(this, species, form, min, max); } return(slots); }
public EncounterArea6XY(ICollection <int> species) : base(GameVersion.XY) { Location = 148; Type = SlotType.FriendSafari; var slots = new EncounterSlot6XY[species.Count]; int ctr = 0; foreach (var s in species) { slots[ctr++] = new EncounterSlot6XY(this, s, 0, 30, 30); } // Find Vivillon and replace form to be region-random var idx = Array.FindIndex(slots, z => z.Species == (int)Species.Vivillon); slots[idx] = new EncounterSlot6XY(this, (int)Species.Vivillon, 30, 30, 30); Slots = slots; }