示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     spawnPoint = transform.position;
     timer      = GameObject.Find("GUI").GetComponentInChildren <Timer>();
     if (GameObject.Find("FlipManager") != null)
     {
         flipTrigger = PlayerFlipManager.instance;
     }
 }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     spawnPoint = transform.position;
     if (SceneManager.GetActiveScene().name.Contains("LEVEL"))
     {
         timer = GameObject.Find("GUI").GetComponentInChildren <Timer>();
     }
     if (GameObject.Find("FlipManager") != null)
     {
         flipTrigger = PlayerFlipManager.instance;
     }
 }
示例#3
0
 private void Start()
 {
     flipManager = PlayerFlipManager.instance;
 }