public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { //Deserialize pointed node id. ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); UInt32 pointedNodeID = BitConverter.ToUInt32(resource.GetResourceData(), 0); UnityNodeBase currentParent = parentNode; while (currentParent.ParentNode != null) { currentParent = currentParent.ParentNode; } UnityNodeBase referencedNode = FindNodeWithID(currentParent, pointedNodeID); if (referencedNode is UnityMaterialNode) { UnityMaterialNode materialNode = referencedNode as UnityMaterialNode; Material mat = materialNode.GetMaterial(); ResourceResponse request = resourceResponse.CanHandle(pointedNodeID); if (request != null) { request.HandleMaterialResponse(mat); } } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { this.camera = parentNode.GetGameObject().AddComponent <Camera>(); ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); byte[] bytes = resource.GetResourceData(); int count = (bytes.Length / 4); float[] data = new float[count]; for (int i = 0; i < count; i++) { data[i] = BitConverter.ToSingle(bytes, (i * 4)); } camera.backgroundColor = new Color(data[0], data[1], data[2], data[3]); camera.fieldOfView = data[4]; camera.aspect = data[5]; this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { this.light = parentNode.GetGameObject().AddComponent <Light>(); ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); byte[] bytes = resource.GetResourceData(); int count = (bytes.Length / 4); float[] data = new float[count]; for (int i = 0; i < count; i++) { data[i] = BitConverter.ToSingle(bytes, (i * 4)); } light.color = new Color(data[0], data[1], data[2], data[3]); light.type = (LightType)Enum.ToObject(typeof(LightType), (int)data[4]); light.intensity = data[5]; this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); byte[] bytes = resource.GetResourceData(); int vectorCount = (bytes.Length / 12); Vector3[] vectors = new Vector3[vectorCount]; for (int i = 0; i < vectorCount; i++) { vectors[i] = new Vector3( BitConverter.ToSingle(bytes, (i * 12)), BitConverter.ToSingle(bytes, (i * 12) + 4), BitConverter.ToSingle(bytes, (i * 12) + 8) ); } GameObject parentGO = parentNode.GetGameObject(); //Gameobject creates a transform itself when its created, we only need to get the component. if (parentGO != null) { this.transform = parentGO.GetComponent <Transform>(); } if (this.transform != null) { //Get the node above the parentNode and parent to it. Transform parentTransform = parentNode.ParentNode.GetTransform(); //Parent this transform to the object above it, if one exists. if (parentTransform != null) { this.transform.SetParent(parentTransform); } //Set the attributes after we have parented the transform. this.transform.localPosition = vectors[0]; this.transform.localRotation = Quaternion.Euler(vectors[1]); this.transform.localScale = vectors[2]; } this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { GameObject parentGameObject = parentNode.GetGameObject(); this.meshFilter = parentGameObject.AddComponent <MeshFilter>(); this.meshRenderer = parentGameObject.AddComponent <MeshRenderer>(); ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); byte[] metaDataBuffer = resource.GetMetaData(); JObject metaData = JObject.Parse(System.Text.Encoding.UTF8.GetString(metaDataBuffer)); UInt32 materialID = metaData.Value <UInt32>("materialID"); this.mesh = MeshSerializeUtilities.ReadMesh(resource.GetResourceData(), false); this.meshFilter.sharedMesh = this.mesh; if (optimizedLoad) { //Free up cached ram memory for this mesh, disables access to mesh components like verts etc. this.mesh.UploadMeshData(true); } for (int i = 0; i < this.ChildNodes.Count; i++) { UnityNodeBase child = this.ChildNodes[i]; //Create a request to be send down the chain of children, see if any child will handle it. ResourceResponse materialRequest = new ResourceResponse(materialID, (ResourceResponse response) => { meshRenderer.material = response.GetMaterialRequest; }); child.Deserialize(dataBlocks, this, materialRequest, postInstallActions, optimizedLoad); } this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { ResourceBlock dataBlock = dataBlocks[this.resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); ResourceResponse request = resourceResponse.CanHandle(GetReferenceID()); if (request != null) { byte[] bundleBytes = resource.GetResourceData(); this.internalBundle = AssetBundle.LoadFromMemory(bundleBytes); request.HandleAssetBundleResponse(this.internalBundle); } this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { //Deserialize pointed node id. ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); byte[] bytes = resource.GetResourceData(); UInt32 referencedNodeID = BitConverter.ToUInt32(bytes, 0); //JObject metaData = JObject.Parse(System.Text.Encoding.UTF8.GetString(metaDataBuffer)); //UInt32 referencedNodeID = metaData.Value<UInt32>("targetReferenceID"); Dictionary <UInt32, UnityNodeBase> referencedNodes = resourceResponse.GetReferencedNodes; if (referencedNodes.ContainsKey(referencedNodeID)) { UnityNodeBase referencedNode = referencedNodes[referencedNodeID]; Transform transform = referencedNode.GetTransform(); if (transform != null) { resourceResponse.GetFieldDeserializer.SetArrayItem(transform); } } this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); UInt32 pointedNodeID = BitConverter.ToUInt32(resource.GetResourceData(), 0); postInstallActions.Add((UnityNodeBase rootNode) => { UnityNodeBase referencedNode = FindNodeWithID(rootNode, pointedNodeID); if (referencedNode is UnityAnimationClipNode) { UnityAnimationClipNode animationClip = referencedNode as UnityAnimationClipNode; AnimationClip animation = animationClip.GetAnimationClip(); string jsonString = System.Text.Encoding.UTF8.GetString(resource.GetMetaData()); JObject jsonObject = JObject.Parse(jsonString); string fieldName = jsonObject.Value <string>("fieldName"); if (resourceResponse != null) { resourceResponse.GetFieldDeserializer.SetField(fieldName, animation); } } }); this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { GameObject parentGameObject = parentNode.GetGameObject(); this.skinnedMesh = parentGameObject.AddComponent <SkinnedMeshRenderer>(); ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); byte[] metaDataBuffer = resource.GetMetaData(); JObject metaData = JObject.Parse(System.Text.Encoding.UTF8.GetString(metaDataBuffer)); UInt32 materialID = metaData.Value <UInt32>("materialID"); string rootBoneName = metaData.Value <string>("rootBone"); string probeBoneName = metaData.Value <string>("probeAnchor"); int quality = metaData.Value <int>("quality"); string[] boneNames = metaData.Value <JArray>("bones").ToObject <string[]>(); float[] blendShapeWeights = metaData.Value <JArray>("blendShapeWeights").ToObject <float[]>(); // Add a post install action so the bones will have time to be created. postInstallActions.Add((UnityNodeBase node) => { System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch(); watch.Start(); Transform[] bones = new Transform[boneNames.Length]; //Mapp all bone transform in the hierarchy. Dictionary <string, Transform> bonesMapping = new Dictionary <string, Transform>(); FindTransformsInHierarchy(node, bonesMapping); for (int i = 0; i < boneNames.Length; i++) { string name = boneNames[i]; if (bonesMapping.ContainsKey(name)) { bones[i] = bonesMapping[name]; } else { bones[i] = null; } } this.mesh = MeshSerializeUtilities.ReadMesh(resource.GetResourceData(), true); if (optimizedLoad) { //Free up mono memory for this mesh, now owned by the GPU. this.mesh.UploadMeshData(true); } this.skinnedMesh.sharedMesh = this.mesh; this.skinnedMesh.bones = bones; this.skinnedMesh.quality = (SkinQuality)Enum.ToObject(typeof(SkinQuality), quality); for (int i = 0; i < blendShapeWeights.Length; i++) { this.skinnedMesh.SetBlendShapeWeight(i, blendShapeWeights[i]); } if (bonesMapping.ContainsKey(rootBoneName)) { this.skinnedMesh.rootBone = bonesMapping[rootBoneName]; } if (probeBoneName != null) { this.skinnedMesh.probeAnchor = bonesMapping[probeBoneName]; } watch.Stop(); //Debug.Log("time to deserialize skinned mesh: " + watch.ElapsedMilliseconds); }); for (int i = 0; i < this.ChildNodes.Count; i++) { UnityNodeBase child = this.ChildNodes[i]; //Create a request to be send down the chain of children, see if any child will handle it. ResourceResponse materialRequest = new ResourceResponse(materialID, (ResourceResponse response) => { skinnedMesh.material = response.GetMaterialRequest; }); child.Deserialize(dataBlocks, this, materialRequest, postInstallActions, optimizedLoad); } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); byte[] metaDataBuffer = resource.GetMetaData(); SerializedFieldData fieldData = ProtocolBufferSerializer.DeserializeFieldData(metaDataBuffer); if (fieldData != null) { byte[] data = resource.GetResourceData(); System.Object obj = null; if (data != null) { if (fieldData.type == 1) { obj = System.Text.Encoding.UTF8.GetString(data); } else if (fieldData.type == 2) { obj = BitConverter.ToInt32(data, 0); } else if (fieldData.type == 3) { obj = BitConverter.ToUInt32(data, 0); } else if (fieldData.type == 4) { obj = BitConverter.ToSingle(data, 0); } else if (fieldData.type == 5) { obj = BitConverter.ToDouble(data, 0); } else if (fieldData.type == 6) { obj = BitConverter.ToBoolean(data, 0); } else if (fieldData.type == 7) { obj = data; } if (resourceResponse != null) { if (fieldData.arrayItem) { resourceResponse.GetFieldDeserializer.SetArrayItem(obj); } else { resourceResponse.GetFieldDeserializer.SetField(fieldData.fieldName, obj); } } } } this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); string jsonString = System.Text.Encoding.UTF8.GetString(resource.GetMetaData()); JObject jsonObject = JObject.Parse(jsonString); animationClip = new AnimationClip(); animationClip.name = jsonObject.Value <string>("name"); animationClip.frameRate = jsonObject.Value <float>("frameRate"); animationClip.wrapMode = (UnityEngine.WrapMode)jsonObject.Value <int>("wrapMode"); animationClip.legacy = true; SerializedAnimationClip serializedAnimationClip = ProtocolBufferSerializer.DeserializeAnimationClipData(resource.GetResourceData()); foreach (int key in serializedAnimationClip.AnimationChannels.Keys) { SerializedAnimationChannelName channel = (SerializedAnimationChannelName)key; SerializedAnimationKeyFrame[] keyFrames = serializedAnimationClip.GetChannel(channel); AnimationCurve curve = CreateAnimationCurve(serializedAnimationClip.PostWrapMode, serializedAnimationClip.PreWrapMode, keyFrames); animationClip.SetCurve("", typeof(Transform), AnimationClipUtils.GetAnimationClipChannelName(channel), curve); } string fieldName = jsonObject.Value <string>("fieldName"); if (resourceResponse != null) { resourceResponse.GetFieldDeserializer.SetField(fieldName, animationClip); } this.isDeserialized = true; } }
public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks, UnityNodeBase parentNode, ResourceResponse resourceResponse, List <Action <UnityNodeBase> > postInstallActions, bool optimizedLoad) { if (!this.isDeserialized) { ResourceBlock dataBlock = dataBlocks[this.resourceType] as ResourceBlock; AssetResource resource = dataBlock.GetResource(this.referenceID); if (resource == null) { ResourceResponse textureLookUp = resourceResponse.CanHandle(GetReferenceID()); if (textureLookUp != null) { textureLookUp.HandleTextureResponse(null); } return; } byte[] textureBytes = resource.GetResourceData(); byte[] metaDataBuffer = resource.GetMetaData(); JObject metaData = JObject.Parse(System.Text.Encoding.UTF8.GetString(metaDataBuffer)); int width = metaData.Value <int>("width"); int height = metaData.Value <int>("height"); TextureDataFormat textureFormat = (TextureDataFormat)metaData.Value <int>("textureFormat"); string fieldName = metaData.Value <string>("fieldName"); if (textureFormat == TextureDataFormat.PVRTC4BPP) { #if MEASURE_PERFORMANCE System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch(); watch.Start(); #endif #if UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_EDITOR int dataSize = 0; IntPtr dataPointer = PVRTCEncoderWrapper.DecompressData(textureBytes, width, height, false, ref dataSize); if (dataPointer != IntPtr.Zero) { this.texture = new Texture2D(width, height, TextureFormat.RGBA32, false); this.texture.LoadRawTextureData(dataPointer, dataSize); this.texture.Apply(false, true); //TODO: Probably better to use IDisposable here.... PVRTCEncoderWrapper.FreeCompressedDataPointer(dataPointer); } #else this.texture = new Texture2D(width, height, TextureFormat.PVRTC_RGBA4, false); this.texture.LoadRawTextureData(textureBytes); this.texture.Apply(false, true); #endif #if MEASURE_PERFORMANCE watch.Stop(); Debug.Log("Time to deserialize texture: " + watch.ElapsedMilliseconds); #endif } else if (textureFormat == TextureDataFormat.ASTC6X6) { #if MEASURE_PERFORMANCE System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch(); watch.Start(); #endif this.texture = new Texture2D(width, height, TextureFormat.ASTC_RGBA_6x6, false); this.texture.LoadRawTextureData(textureBytes); this.texture.Apply(false, true); #if MEASURE_PERFORMANCE watch.Stop(); Debug.Log("Time to deserialize texture: " + watch.ElapsedMilliseconds); #endif } else if (textureFormat == TextureDataFormat.RGB32) { this.texture = new Texture2D(width, height, TextureFormat.RGBA32, false); this.texture.LoadRawTextureData(textureBytes); if (optimizedLoad) { this.texture.Apply(false, true); } else { this.texture.Apply(false); } } if (fieldName == null) { ResourceResponse request = resourceResponse.CanHandle(GetReferenceID()); if (request != null) { request.HandleTextureResponse(texture); } } else { if (resourceResponse != null) { resourceResponse.GetFieldDeserializer.SetField(fieldName, this.texture); } } this.isDeserialized = true; } }