public void SetTiles(Tile[,] inTiles) { _tiles = inTiles; _dirtyFlags = ChunkDirtyFlags.Terrain | ChunkDirtyFlags.Furniture; }
public void AddDirtyFlag(ChunkDirtyFlags inChunkDirtyFlagsToAdd) => _dirtyFlags.Add(inChunkDirtyFlagsToAdd, ref _dirtyFlags);