private Vector2 rotateBuffer = new Vector2(0, 0); // sin = X , cos = Y #endregion Fields #region Constructors public BaseTurretGun(Game game, SpriteBatch batch, Vector2 screenPosition, float scale, ProjectileHandlerGroup shotHandlerGroup) : base(game) { this.spriteBatch = batch; this.shotHandlerGroup = shotHandlerGroup; this.scale = scale; rotation = 0; this.screenPosition = screenPosition; }
public PlanetBasis(Game game, SpriteBatch batch, ProjectileHandlerGroup projectileHandlerGroup) : base(game) { // TODO: Construct any child components here spriteBatch = batch; position = new Vector2( 960,540); gun1 = new TurretGunDefaultBullet(Game, spriteBatch, position + new Vector2(0,-25), 0.7f, projectileHandlerGroup); gun2 = new TurretGunDefaultBullet(Game, spriteBatch, position + new Vector2(-25, 0), 0.7f, projectileHandlerGroup); gun3 = new TurretGunDefaultBullet(Game, spriteBatch, position + new Vector2(0, 25), 0.7f, projectileHandlerGroup); gun4 = new TurretGunDefaultBullet(Game, spriteBatch, position + new Vector2(25, 0), 0.7f, projectileHandlerGroup); }
public TurretGunDefaultBullet(Game game, SpriteBatch batch, Vector2 screenPosition, float scale, ProjectileHandlerGroup shotHandlerGroup) : base(game, batch, screenPosition, scale, shotHandlerGroup) { turrets.Add(new TurretDefaultBullet(Game, spriteBatch, scale, shotHandlerGroup.GetNewHandler(this))); turrets.Last().Initialize(); turrets.Add(new TurretDefaultBullet(Game, spriteBatch, scale, shotHandlerGroup.GetNewHandler(this))); turrets.Last().Initialize(); rotation = 0; turretOrigins.Add(new Vector2(7 , -4) *scale); turretOrigins.Add(new Vector2(-7 , -4)* scale); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here shotHandlerGroup = new ProjectileHandlerGroup(this, spriteBatch); shotHandlerGroup.Initialize(); bg = new Background(this as Game); bg.Initialize(); fps = new FPSCounter(this as Game); fps.Initialize(); planet = new HomePlanet(this as Game); planet.Initialize(); planetHud = new PlanetStatusDisplay(this as Game, planet as HomePlanet); planetHud.Initialize(); planetBasis = new PlanetBasis(this as Game,spriteBatch,shotHandlerGroup); planetBasis.Initialize(); enemy = new BaseEnemy(this, spriteBatch, 1.0f, new Vector2(900, 800)); enemy.Initialize(); }