public void RemoveObject(LayeredObject lo) { string name = lo.layerName; if (dict.ContainsKey (name)) { dict[name].Remove(lo); } }
public void AddObject(LayeredObject lo) { string name = lo.layerName; // print (name + ":" + lo.name); if (!dict.ContainsKey (name)) { dict.Add (name, new List<LayeredObject> ()); ObjectLayerEntry cde = GameObject.Instantiate (prefab) as ObjectLayerEntry; cde.transform.SetParent (scrollContent.transform, false); cde.Set (name, this); cde.toggle.isOn = lo.visible; if(entryMap.ContainsKey(name)) { entryMap[name] = cde; } else { entryMap.Add (name, cde); } if(layerMap.ContainsKey(name)) { layerMap[name] = lo.visible; } else { layerMap.Add (name, lo.visible); } } if(!dict[name].Contains(lo)){ dict [name].Add (lo); } if(layerMap.ContainsKey(name)) { lo.visible = layerMap [name]; entryMap [name].toggle.isOn = lo.visible; } }