public AsteroidMineLauncher(SceneMgr mgr, Player plr) : base(mgr, plr)
 {
     Name         = "Asteroid Carrier";
     Cost         = 750;
     UpgradeLevel = UpgradeLevel.LEVEL3;
     Data         = new ActivableData("Artificial Asteroid", "active.png", 8);
 }
 public ProximityCannonIII(SceneMgr mgr, Player owner)
     : base(mgr, owner)
 {
     Cost         = 700;
     Name         = "Cannon Mark 3";
     UpgradeLevel = UpgradeLevel.LEVEL3;
     Data         = new ActivableData("Intelligent Bullets", "active.png", 7);
 }
示例#3
0
 public PowerHookLauncher(SceneMgr mgr, Player owner)
     : base(mgr, owner)
 {
     Cost         = 700;
     Name         = "Power hook launcher";
     UpgradeLevel = UpgradeLevel.LEVEL3;
     Data         = new ActivableData("Force Pull", "active.png", 10);
 }