public AsteroidMineLauncher(SceneMgr mgr, Player plr) : base(mgr, plr) { Name = "Asteroid Carrier"; Cost = 750; UpgradeLevel = UpgradeLevel.LEVEL3; Data = new ActivableData("Artificial Asteroid", "active.png", 8); }
public ProximityCannonIII(SceneMgr mgr, Player owner) : base(mgr, owner) { Cost = 700; Name = "Cannon Mark 3"; UpgradeLevel = UpgradeLevel.LEVEL3; Data = new ActivableData("Intelligent Bullets", "active.png", 7); }
public PowerHookLauncher(SceneMgr mgr, Player owner) : base(mgr, owner) { Cost = 700; Name = "Power hook launcher"; UpgradeLevel = UpgradeLevel.LEVEL3; Data = new ActivableData("Force Pull", "active.png", 10); }