void CreateAndShowGUI()
        {
            CameraFreeze();
            gameInterface = new GameInterface(this.Game, camera.Screen);
            gameInterface.OnSaveGame += new EventHandler(gameInterface_OnSaveGame);
            gameInterface.StackOrder = 3;
            gameInterface.XRelative = 0;
            gameInterface.YRelative = 0;
            
            root.AddChild(gameInterface);

            OnGameInterfaceLoaded(this, new EventArgs());
        }