void CreateAndShowGUI() { CameraFreeze(); gameInterface = new GameInterface(this.Game, camera.Screen); gameInterface.OnSaveGame += new EventHandler(gameInterface_OnSaveGame); gameInterface.StackOrder = 3; gameInterface.XRelative = 0; gameInterface.YRelative = 0; root.AddChild(gameInterface); OnGameInterfaceLoaded(this, new EventArgs()); }