public override bool Inputs_OKAY() { skipsnd = true; init_debugger_Audio.PlaySound(31); IGM_Junction.Data[SectionName.ConfirmChanges].Hide(); IGM_Junction.SetMode(Mode.TopMenu); base.Inputs_OKAY(); switch (CURSOR_SELECT) { case 0: break; case 1: Memory.State = Memory.PrevState.Clone(); break; } if (Module_main_menu_debug.State == Module_main_menu_debug.MainMenuStates.IGM_Junction) { Module_main_menu_debug.State = Module_main_menu_debug.MainMenuStates.IGM; IGM.Refresh(); FadeIn(); return(true); } return(false); }
public override bool Inputs_OKAY() { skipsnd = true; AV.Sound.Play(31); IGM_Junction.Data[SectionName.ConfirmChanges].Hide(); IGM_Junction.SetMode(Mode.TopMenu); base.Inputs_OKAY(); switch (CURSOR_SELECT) { case 0: break; case 1: Memory.State = Memory.PrevState.Clone(); break; } if (Menu.Module.State == MenuModule.Mode.IGM_Junction) { Menu.Module.State = MenuModule.Mode.IGM; IGM.Refresh(); FadeIn(); return(true); } return(false); }
public override bool Inputs_CANCEL() { base.Inputs_CANCEL(); Module_main_menu_debug.State = Module_main_menu_debug.MainMenuStates.IGM; IGM.Refresh(); FadeIn(); return(true); }
public override bool Inputs_CANCEL() { base.Inputs_CANCEL(); Menu.Module.State = MenuModule.Mode.IGM; IGM.Refresh(); FadeIn(); return(true); }
public override bool Inputs_CANCEL() { if (Memory.PrevState.Characters[VisableCharacter].CurrentHP() > Memory.State.Characters[VisableCharacter].CurrentHP()) { IGM_Junction.Data[SectionName.ConfirmChanges].Show(); IGM_Junction.SetMode(Mode.ConfirmChanges); } else { base.Inputs_CANCEL(); if (Module_main_menu_debug.State == Module_main_menu_debug.MainMenuStates.IGM_Junction) { Module_main_menu_debug.State = Module_main_menu_debug.MainMenuStates.IGM; IGM.Refresh(); FadeIn(); } } return(true); }