public void Proc_ACT_SetDrawFlag(Perso perso, int flagNumber, byte value) { return; // TODO: stub }
private bool delayUpdate = false; // Updates need to be delayed one frame when an object has just been created public StateMachine(OpenSpaceImplementation.AI.Perso perso) { this.Perso = perso; ActiveState = null; }
public void Proc_FixePositionPerso(Perso perso, Vector3 location) { perso.transform.position = location; // TODO: test + adjust for physics }