public void Proc_ACT_SetDrawFlag(Perso perso, int flagNumber, byte value)
 {
     return; // TODO: stub
 }
예제 #2
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        private bool delayUpdate = false; // Updates need to be delayed one frame when an object has just been created

        public StateMachine(OpenSpaceImplementation.AI.Perso perso)
        {
            this.Perso = perso;

            ActiveState = null;
        }
 public void Proc_FixePositionPerso(Perso perso, Vector3 location)
 {
     perso.transform.position = location; // TODO: test + adjust for physics
 }