Inheritance: System.MarshalByRefObject, IHeightmap
示例#1
0
 public World(Scene internalScene, ISecurityCredential securityCredential)
 {
     m_security      = securityCredential;
     m_internalScene = internalScene;
     m_heights       = new Heightmap(m_internalScene);
     m_objs          = new ObjectAccessor(m_internalScene, securityCredential);
 }
示例#2
0
 public World(Scene internalScene, ISecurityCredential securityCredential)
 {
     m_security = securityCredential;
     m_internalScene = internalScene;
     m_heights = new Heightmap(m_internalScene);
     m_objs = new ObjectAccessor(m_internalScene, securityCredential);
 }
示例#3
0
 public World(Scene internalScene, ISecurityCredential securityCredential, bool isGod)
 {
     m_security = securityCredential;
     m_internalScene = internalScene;
     m_heights = new Heightmap(m_internalScene, this);
     m_objs = new ObjectAccessor(m_internalScene, securityCredential, isGod);
     _chatListeners = new List<OnChatDelegate>();
     _newUserListeners = new List<OnNewUserDelegate>();
     CurrentCount++;
     TotalCount++;
 }
示例#4
0
文件: World.cs 项目: ChrisD/opensim
 public World(Scene internalScene)
 {
     m_internalScene = internalScene;
     m_heights = new Heightmap(m_internalScene);
     m_objs = new ObjectAccessor(m_internalScene);
 }
示例#5
0
文件: World.cs 项目: boodie/Opensim2
 public World(Scene internalScene)
 {
     m_internalScene = internalScene;
     m_heights       = new Heightmap(m_internalScene);
     m_objs          = new ObjectAccessor(m_internalScene);
 }