public World(Scene internalScene, ISecurityCredential securityCredential) { m_security = securityCredential; m_internalScene = internalScene; m_heights = new Heightmap(m_internalScene); m_objs = new ObjectAccessor(m_internalScene, securityCredential); }
public World(Scene internalScene, ISecurityCredential securityCredential, bool isGod) { m_security = securityCredential; m_internalScene = internalScene; m_heights = new Heightmap(m_internalScene, this); m_objs = new ObjectAccessor(m_internalScene, securityCredential, isGod); _chatListeners = new List<OnChatDelegate>(); _newUserListeners = new List<OnNewUserDelegate>(); CurrentCount++; TotalCount++; }
public World(Scene internalScene) { m_internalScene = internalScene; m_heights = new Heightmap(m_internalScene); m_objs = new ObjectAccessor(m_internalScene); }