// Update is called once per frame void Update() { if (mc == null) { mc = FindObjectOfType <musicController>(); } if (Input.GetKeyDown(KeyCode.E) && playerEnter) { mc.switchTrack(3); mc.musicCanPlay = true; cgman.textLines = lines; cgman.textimage = img; cgman.images = images; if (!cgman.cgActive) { cgman.currentLine = 0; cgman.showDialogue(); istriggered = true; } } if (cgman.currentLine == 13 && istriggered) { lna.loadFromDialogue("palawan"); istriggered = false; playerEnter = false; } }
// Update is called once per frame void Update() { if (mc == null) { mc = FindObjectOfType <musicController>(); } if (xpm == null) { xpm = FindObjectOfType <experienceManager>(); } if (questIndex == 2) { if (wolfcount == 8) { StartCoroutine("restoretownstate"); } } if (questIndex == 3) { if (recruitCount == 3) { questCompleted(); } } }
// Update is called once per frame void Update() { if (mc == null) { mc = FindObjectOfType <musicController>(); } }
// Use this for initialization void Start () { theMC = FindObjectOfType<musicController> (); if (switchOnStart) { theMC.SwitchTrack (newTrack); gameObject.SetActive (false); } }
void Awake() { if (ins == null) { ins = this; GameObject.DontDestroyOnLoad(gameObject); } else if (ins != this) { Destroy(gameObject); } }
// Use this for initialization void Start() { if (instance != null) { Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(gameObject); } }
void MakeSingleton() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
// Use this for initialization void Start() { mc = FindObjectOfType <musicController>(); if (switchOnStart) { mc.switchTrack(newTrack); gameObject.SetActive(false); } else if (!musicOnPlay) { mc.musicCanPlay = false; gameObject.SetActive(false); } }
// Update is called once per frame void Update() { if (mc == null) { mc = FindObjectOfType <musicController>(); } if (thePlayer == null) { thePlayer = FindObjectOfType <PlayerMovement2>(); } if (Input.GetKeyDown(KeyCode.E) && playerEnter) { questInstance1(); } if (dMan.currentLine == 20 && playerEnter) { dMan.buttonActive = true; btntext.text = btext; btntext2.text = btext2; btn1.SetActive(true); btn2.SetActive(true); } if (cgman.currentLine == 3 && cgistriggered == true) { dMan.background.gameObject.SetActive(true); cgistriggered = false; playerEnter = false; questInstance2(); } if (!dMan.dialogActive && istriggered && !load) { istriggered = false; } if (!dMan.dialogActive && istriggered && load) { lna.loadFromDialogue("Level3"); istriggered = false; //dMan.background.gameObject.SetActive(false); } }
// Update is called once per frame void Update() { if (mc == null) { mc = FindObjectOfType <musicController>(); } if (pr == null) { pr = FindObjectOfType <UIManager>(); } if (Input.GetKeyDown(KeyCode.E) && playerEnter) { if (qmp.questIndex == 0) { questInstance1(); } if (qmp.questIndex == 2) { questInstance2(); } } if (!dMan.dialogActive && istriggered) { istriggered = false; qmp.questCompleted(); } if (!dMan.dialogActive && istriggered2) { Debug.Log("INnnnn"); istriggered2 = false; runCG(); } if (cgistriggered == true && !cgman.cgActive) { Debug.Log("iinnn"); pr.showGameOver(); cgistriggered = false; } }
// Update is called once per frame void Update() { if (mc == null) { mc = FindObjectOfType <musicController>(); } if (Input.GetKeyDown(KeyCode.E) && playerEnter) { if (qmp.questIndex == 2) { mc.switchTrack(2); questInstance1(); } else { questInstance2(); } } if (!dMan.dialogActive && istriggered) { qmp.questCompleted(); istriggered = false; } }
// Update is called once per frame void Update() { if (mc == null) { mc = FindObjectOfType <musicController>(); } if (xpm == null) { xpm = FindObjectOfType <experienceManager>(); } if (questIndex == 2) { if (bananaCount == 5) { questCompleted(); } } if (questIndex == 5) { if (wolfcount == 3) { npcController npCont = GameObject.FindObjectOfType <npcController>().GetComponent <npcController>(); npCont.set1State(false); npCont.set2State(true); zCont.zone1State(true); wolfcount = 0; questCompleted(); } } if (questIndex == 7) { if (wolfcount == piratemax) { Debug.Log("in"); for (int x = 0; x < piratesc.Length; x++) { piratesc[x].canMove = false; } dMan.textLines = lines; dMan.textimage = img; dMan.textName = charac; dMan.img = img; dMan.images = images; if (!dMan.dialogActive && !istriggered) { dMan.showDialogue(); dMan.currentLine = 0; istriggered = true; wolfcount = 0; } } if (!dMan.dialogActive && istriggered) { StartCoroutine("restoretownstate"); } } }
// Update is called once per frame void Update() { if (mc == null) { mc = FindObjectOfType <musicController>(); } if (thePlayer == null) { thePlayer = FindObjectOfType <PlayerMovement2>(); } if (playerEnter) { if (!dMan.isreply) { dMan.textLines = lines; dMan.textimage = img; dMan.textName = charac; dMan.images = images; if (dMan.currentLine == 3) { dMan.buttonActive = true; btntext.text = btext; btntext2.text = btext2; btn1.SetActive(true); btn2.SetActive(true); } if (!dMan.dialogActive) { dMan.showDialogue(); dMan.currentLine = 0; } } else if (dMan.isreply) { dMan.textLines = Replines; dMan.textimage = Repimg; dMan.textName = Repcharac; istriggered = true; playerEnter = false; } } if (!dMan.dialogActive && istriggered) { zCont.zone1State(false); zCont.battleOn(true); thePlayer.incutscene = false; qmp.questCompleted(); for (int x = 0; x < piratesc.Length; x++) { piratesc[x].canMove = true; } istriggered = false; } }
// Start is called before the first frame update void Start() { damageCalc = GameObject.FindGameObjectWithTag("Player").GetComponent <damageCalculate>(); GameObject.FindGameObjectWithTag("Music").GetComponent <AudioSource>().Stop(); mc = GameObject.FindGameObjectWithTag("Music").GetComponent <musicController>(); }
// Update is called once per frame void Update() { if (mc == null) { mc = FindObjectOfType <musicController>(); } if (pr == null) { pr = FindObjectOfType <UIManager>(); } if (Input.GetKeyDown(KeyCode.E) && playerEnter) { if (qmp.questIndex > 8) { questInstance1(); if (qmp.questIndex == 9) { qmp.questCompleted(); } } } if (dMan.currentLine == 7 && playerEnter) { dMan.buttonActive = true; btntext.text = btext; btntext2.text = btext2; btntext3.text = btext3; btn1.SetActive(true); btn2.SetActive(true); btn3.SetActive(true); } if (!dMan.dialogActive && istriggered && !load) { istriggered = false; } if (cgman.currentLine == 17 && cgistriggered == true) { dMan.background.gameObject.SetActive(true); cgistriggered = false; playerEnter = false; questInstance2(); } if (!dMan.dialogActive && istriggered && load) { lna.loadFromDialogue("Level2"); istriggered = false; //dMan.background.gameObject.SetActive(false); } if (cgistriggered && badending && !cgman.cgActive) { Debug.Log("ello"); pr.showGameOver(); cgistriggered = false; badending = false; } }