internal W3dTruckDraw(W3dTruckDrawModuleData data, GameObject gameObject, GameContext context) : base(data, gameObject, context) { _data = data; _boneList = new Tuple <string, bool>[] { Tuple.Create(_data.LeftFrontTireBone, true), Tuple.Create(_data.RightFrontTireBone, true), Tuple.Create(_data.LeftRearTireBone, false), Tuple.Create(_data.RightRearTireBone, false) }; }
internal W3dTruckDraw(W3dTruckDrawModuleData data, GameObject gameObject, GameContext context) : base(data, gameObject, context) { _data = data; }
internal W3dTruckDraw(W3dTruckDrawModuleData data, AssetLoadContext loadContext) : base(data, loadContext) { _data = data; }