コード例 #1
0
 internal W3dTruckDraw(W3dTruckDrawModuleData data, GameObject gameObject, GameContext context)
     : base(data, gameObject, context)
 {
     _data     = data;
     _boneList = new Tuple <string, bool>[]
     {
         Tuple.Create(_data.LeftFrontTireBone, true),
         Tuple.Create(_data.RightFrontTireBone, true),
         Tuple.Create(_data.LeftRearTireBone, false),
         Tuple.Create(_data.RightRearTireBone, false)
     };
 }
コード例 #2
0
 internal W3dTruckDraw(W3dTruckDrawModuleData data, GameObject gameObject, GameContext context)
     : base(data, gameObject, context)
 {
     _data = data;
 }
コード例 #3
0
 internal W3dTruckDraw(W3dTruckDrawModuleData data, AssetLoadContext loadContext)
     : base(data, loadContext)
 {
     _data = data;
 }