internal static W3dAdaptiveDeltaAnimationChannel Parse(BinaryReader reader, W3dParseContext context, W3dAdaptiveDeltaBitCount bitCount) { return(ParseChunk(reader, context, header => { var result = new W3dAdaptiveDeltaAnimationChannel { NumTimeCodes = reader.ReadUInt32(), Pivot = reader.ReadUInt16(), VectorLength = reader.ReadByte(), ChannelType = reader.ReadByteAsEnum <W3dAnimationChannelType>(), Scale = reader.ReadSingle(), }; W3dAnimationChannel.ValidateChannelDataSize(result.ChannelType, result.VectorLength); result.Data = W3dAdaptiveDeltaData.Parse( reader, result.NumTimeCodes, result.ChannelType, result.VectorLength, bitCount); // Skip 3 unknown bytes at chunk end. reader.BaseStream.Seek(3, SeekOrigin.Current); return result; })); }
public static W3dAdaptiveDeltaAnimationChannel Parse(BinaryReader reader, int nBits) { var startPosition = reader.BaseStream.Position; var result = new W3dAdaptiveDeltaAnimationChannel { NumTimeCodes = reader.ReadUInt32(), Pivot = reader.ReadUInt16(), VectorLength = reader.ReadByte(), ChannelType = EnumUtility.CastValueAsEnum <byte, W3dAnimationChannelType>(reader.ReadByte()), Scale = reader.ReadSingle(), }; W3dAnimationChannel.ValidateChannelDataSize(result.ChannelType, result.VectorLength); result.Data = W3dAdaptiveDelta.ReadAdaptiveDelta(reader, result.NumTimeCodes, result.ChannelType, result.VectorLength, result.Scale, nBits); //Skip 3 unknown bytes at chunkend. Only set for quaternions. reader.BaseStream.Seek(3, SeekOrigin.Current); return(result); }
public static W3dAdaptiveDeltaAnimationChannel Parse(BinaryReader reader, uint chunkSize) { var startPosition = reader.BaseStream.Position; var result = new W3dAdaptiveDeltaAnimationChannel { NumTimeCodes = reader.ReadUInt32(), Pivot = reader.ReadUInt16(), VectorLength = reader.ReadByte(), ChannelType = EnumUtility.CastValueAsEnum <byte, W3dAnimationChannelType>(reader.ReadByte()), Scale = reader.ReadSingle() }; W3dAnimationChannel.ValidateChannelDataSize(result.ChannelType, result.VectorLength); // TODO reader.ReadBytes((int)(startPosition + chunkSize - reader.BaseStream.Position)); return(result); }
internal static W3dCompressedAnimation Parse(BinaryReader reader, W3dParseContext context) { return(ParseChunk(reader, context, header => { var result = new W3dCompressedAnimation(); ParseChunks(reader, context.CurrentEndPosition, chunkType => { switch (chunkType) { case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION_HEADER: result.Header = W3dCompressedAnimationHeader.Parse(reader, context); break; case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION_CHANNEL: switch (result.Header.Flavor) { case W3dCompressedAnimationFlavor.TimeCoded: result.TimeCodedChannels.Add(W3dTimeCodedAnimationChannel.Parse(reader, context)); break; case W3dCompressedAnimationFlavor.AdaptiveDelta4: result.AdaptiveDeltaChannels.Add(W3dAdaptiveDeltaAnimationChannel.Parse(reader, context, W3dAdaptiveDeltaBitCount.FourBits)); break; default: throw new InvalidDataException(); } break; case W3dChunkType.W3D_CHUNK_COMPRESSED_BIT_CHANNEL: switch (result.Header.Flavor) { case W3dCompressedAnimationFlavor.TimeCoded: result.TimeCodedBitChannels.Add(W3dTimeCodedBitChannel.Parse(reader, context)); break; default: throw new InvalidDataException(); } break; case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION_MOTION_CHANNEL: switch (result.Header.Flavor) { case W3dCompressedAnimationFlavor.TimeCoded: result.MotionChannels.Add(W3dMotionChannel.Parse(reader, context)); break; default: throw new InvalidDataException(); } break; default: throw CreateUnknownChunkException(chunkType); } }); return result; })); }
public static W3dCompressedAnimation Parse(BinaryReader reader, uint chunkSize) { var timeCodedChannels = new List <W3dTimeCodedAnimationChannel>(); var adaptiveDeltaChannels = new List <W3dAdaptiveDeltaAnimationChannel>(); var timeCodedBitChannels = new List <W3dTimeCodedBitChannel>(); var motionChannels = new List <W3dMotionChannel>(); var finalResult = ParseChunk <W3dCompressedAnimation>(reader, chunkSize, (result, header) => { switch (header.ChunkType) { case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION_HEADER: result.Header = W3dCompressedAnimationHeader.Parse(reader); break; case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION_CHANNEL: switch (result.Header.Flavor) { case W3dCompressedAnimationFlavor.TimeCoded: timeCodedChannels.Add(W3dTimeCodedAnimationChannel.Parse(reader, header.ChunkSize)); break; case W3dCompressedAnimationFlavor.AdaptiveDelta: adaptiveDeltaChannels.Add(W3dAdaptiveDeltaAnimationChannel.Parse(reader, header.ChunkSize)); break; default: throw new InvalidDataException(); } break; case W3dChunkType.W3D_CHUNK_COMPRESSED_BIT_CHANNEL: switch (result.Header.Flavor) { case W3dCompressedAnimationFlavor.TimeCoded: timeCodedBitChannels.Add(W3dTimeCodedBitChannel.Parse(reader, header.ChunkSize)); break; default: throw new InvalidDataException(); } break; case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION_MOTION_CHANNEL: switch (result.Header.Flavor) { case W3dCompressedAnimationFlavor.TimeCoded: motionChannels.Add(W3dMotionChannel.Parse(reader, header.ChunkSize)); break; default: throw new InvalidDataException(); } break; default: throw CreateUnknownChunkException(header); } }); finalResult.TimeCodedChannels = timeCodedChannels; finalResult.AdaptiveDeltaChannels = adaptiveDeltaChannels; finalResult.TimeCodedBitChannels = timeCodedBitChannels; finalResult.MotionChannels = motionChannels; return(finalResult); }