internal static W3dAdaptiveDeltaAnimationChannel Parse(BinaryReader reader, W3dParseContext context, W3dAdaptiveDeltaBitCount bitCount)
        {
            return(ParseChunk(reader, context, header =>
            {
                var result = new W3dAdaptiveDeltaAnimationChannel
                {
                    NumTimeCodes = reader.ReadUInt32(),
                    Pivot = reader.ReadUInt16(),
                    VectorLength = reader.ReadByte(),
                    ChannelType = reader.ReadByteAsEnum <W3dAnimationChannelType>(),
                    Scale = reader.ReadSingle(),
                };

                W3dAnimationChannel.ValidateChannelDataSize(result.ChannelType, result.VectorLength);

                result.Data = W3dAdaptiveDeltaData.Parse(
                    reader,
                    result.NumTimeCodes,
                    result.ChannelType,
                    result.VectorLength,
                    bitCount);

                // Skip 3 unknown bytes at chunk end.
                reader.BaseStream.Seek(3, SeekOrigin.Current);

                return result;
            }));
        }
        public static W3dAdaptiveDeltaAnimationChannel Parse(BinaryReader reader, int nBits)
        {
            var startPosition = reader.BaseStream.Position;

            var result = new W3dAdaptiveDeltaAnimationChannel
            {
                NumTimeCodes = reader.ReadUInt32(),
                Pivot        = reader.ReadUInt16(),
                VectorLength = reader.ReadByte(),
                ChannelType  = EnumUtility.CastValueAsEnum <byte, W3dAnimationChannelType>(reader.ReadByte()),
                Scale        = reader.ReadSingle(),
            };

            W3dAnimationChannel.ValidateChannelDataSize(result.ChannelType, result.VectorLength);

            result.Data = W3dAdaptiveDelta.ReadAdaptiveDelta(reader,
                                                             result.NumTimeCodes,
                                                             result.ChannelType,
                                                             result.VectorLength,
                                                             result.Scale,
                                                             nBits);

            //Skip 3 unknown bytes at chunkend. Only set for quaternions.
            reader.BaseStream.Seek(3, SeekOrigin.Current);

            return(result);
        }
Beispiel #3
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        public static W3dAdaptiveDeltaAnimationChannel Parse(BinaryReader reader, uint chunkSize)
        {
            var startPosition = reader.BaseStream.Position;

            var result = new W3dAdaptiveDeltaAnimationChannel
            {
                NumTimeCodes = reader.ReadUInt32(),
                Pivot        = reader.ReadUInt16(),
                VectorLength = reader.ReadByte(),
                ChannelType  = EnumUtility.CastValueAsEnum <byte, W3dAnimationChannelType>(reader.ReadByte()),
                Scale        = reader.ReadSingle()
            };

            W3dAnimationChannel.ValidateChannelDataSize(result.ChannelType, result.VectorLength);

            // TODO
            reader.ReadBytes((int)(startPosition + chunkSize - reader.BaseStream.Position));

            return(result);
        }
        internal static W3dCompressedAnimation Parse(BinaryReader reader, W3dParseContext context)
        {
            return(ParseChunk(reader, context, header =>
            {
                var result = new W3dCompressedAnimation();

                ParseChunks(reader, context.CurrentEndPosition, chunkType =>
                {
                    switch (chunkType)
                    {
                    case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION_HEADER:
                        result.Header = W3dCompressedAnimationHeader.Parse(reader, context);
                        break;

                    case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION_CHANNEL:
                        switch (result.Header.Flavor)
                        {
                        case W3dCompressedAnimationFlavor.TimeCoded:
                            result.TimeCodedChannels.Add(W3dTimeCodedAnimationChannel.Parse(reader, context));
                            break;

                        case W3dCompressedAnimationFlavor.AdaptiveDelta4:
                            result.AdaptiveDeltaChannels.Add(W3dAdaptiveDeltaAnimationChannel.Parse(reader, context, W3dAdaptiveDeltaBitCount.FourBits));
                            break;

                        default:
                            throw new InvalidDataException();
                        }
                        break;

                    case W3dChunkType.W3D_CHUNK_COMPRESSED_BIT_CHANNEL:
                        switch (result.Header.Flavor)
                        {
                        case W3dCompressedAnimationFlavor.TimeCoded:
                            result.TimeCodedBitChannels.Add(W3dTimeCodedBitChannel.Parse(reader, context));
                            break;

                        default:
                            throw new InvalidDataException();
                        }
                        break;

                    case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION_MOTION_CHANNEL:
                        switch (result.Header.Flavor)
                        {
                        case W3dCompressedAnimationFlavor.TimeCoded:
                            result.MotionChannels.Add(W3dMotionChannel.Parse(reader, context));
                            break;

                        default:
                            throw new InvalidDataException();
                        }
                        break;

                    default:
                        throw CreateUnknownChunkException(chunkType);
                    }
                });

                return result;
            }));
        }
        public static W3dCompressedAnimation Parse(BinaryReader reader, uint chunkSize)
        {
            var timeCodedChannels     = new List <W3dTimeCodedAnimationChannel>();
            var adaptiveDeltaChannels = new List <W3dAdaptiveDeltaAnimationChannel>();
            var timeCodedBitChannels  = new List <W3dTimeCodedBitChannel>();
            var motionChannels        = new List <W3dMotionChannel>();

            var finalResult = ParseChunk <W3dCompressedAnimation>(reader, chunkSize, (result, header) =>
            {
                switch (header.ChunkType)
                {
                case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION_HEADER:
                    result.Header = W3dCompressedAnimationHeader.Parse(reader);
                    break;

                case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION_CHANNEL:
                    switch (result.Header.Flavor)
                    {
                    case W3dCompressedAnimationFlavor.TimeCoded:
                        timeCodedChannels.Add(W3dTimeCodedAnimationChannel.Parse(reader, header.ChunkSize));
                        break;

                    case W3dCompressedAnimationFlavor.AdaptiveDelta:
                        adaptiveDeltaChannels.Add(W3dAdaptiveDeltaAnimationChannel.Parse(reader, header.ChunkSize));
                        break;

                    default:
                        throw new InvalidDataException();
                    }
                    break;

                case W3dChunkType.W3D_CHUNK_COMPRESSED_BIT_CHANNEL:
                    switch (result.Header.Flavor)
                    {
                    case W3dCompressedAnimationFlavor.TimeCoded:
                        timeCodedBitChannels.Add(W3dTimeCodedBitChannel.Parse(reader, header.ChunkSize));
                        break;

                    default:
                        throw new InvalidDataException();
                    }
                    break;

                case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION_MOTION_CHANNEL:
                    switch (result.Header.Flavor)
                    {
                    case W3dCompressedAnimationFlavor.TimeCoded:
                        motionChannels.Add(W3dMotionChannel.Parse(reader, header.ChunkSize));
                        break;

                    default:
                        throw new InvalidDataException();
                    }
                    break;

                default:
                    throw CreateUnknownChunkException(header);
                }
            });

            finalResult.TimeCodedChannels     = timeCodedChannels;
            finalResult.AdaptiveDeltaChannels = adaptiveDeltaChannels;
            finalResult.TimeCodedBitChannels  = timeCodedBitChannels;
            finalResult.MotionChannels        = motionChannels;

            return(finalResult);
        }