示例#1
0
		internal MapChooserLogic(Widget widget, string initialMap, Action onExit, Action<string> onSelect)
		{
			selectedUid = WidgetUtils.ChooseInitialMap(initialMap);

			widget.Get<ButtonWidget>("BUTTON_OK").OnClick = () => { Ui.CloseWindow(); onSelect(selectedUid); };
			widget.Get<ButtonWidget>("BUTTON_CANCEL").OnClick = () => { Ui.CloseWindow(); onExit(); };

			scrollpanel = widget.Get<ScrollPanelWidget>("MAP_LIST");
			scrollpanel.Layout = new GridLayout(scrollpanel);

			itemTemplate = scrollpanel.Get<ScrollItemWidget>("MAP_TEMPLATE");

			var gameModeDropdown = widget.GetOrNull<DropDownButtonWidget>("GAMEMODE_FILTER");
			if (gameModeDropdown != null)
			{
				var selectableMaps = Game.modData.MapCache.Where(m => m.Status == MapStatus.Available && m.Map.Selectable);
				var gameModes = selectableMaps
					.GroupBy(m => m.Type)
					.Select(g => Pair.New(g.Key, g.Count())).ToList();

				// 'all game types' extra item
				gameModes.Insert(0, Pair.New(null as string, selectableMaps.Count()));

				Func<Pair<string, int>, string> showItem =
					x => "{0} ({1})".F(x.First ?? "All Game Types", x.Second);

				Func<Pair<string, int>, ScrollItemWidget, ScrollItemWidget> setupItem = (ii, template) =>
				{
					var item = ScrollItemWidget.Setup(template,
						() => gameMode == ii.First,
						() => { gameMode = ii.First; EnumerateMaps(onSelect); });
					item.Get<LabelWidget>("LABEL").GetText = () => showItem(ii);
					return item;
				};

				gameModeDropdown.OnClick = () =>
					gameModeDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, gameModes, setupItem);

				gameModeDropdown.GetText = () => showItem(gameModes.First(m => m.First == gameMode));
			}

			var randomMapButton = widget.GetOrNull<ButtonWidget>("RANDOMMAP_BUTTON");
			if (randomMapButton != null)
			{
				randomMapButton.OnClick = () =>
				{
					var uid = visibleMaps.Random(Game.CosmeticRandom);
					selectedUid = uid;
					scrollpanel.ScrollToItem(uid, smooth: true);
				};
				randomMapButton.IsDisabled = () => visibleMaps == null || visibleMaps.Count == 0;
			}

			EnumerateMaps(onSelect);
		}