示例#1
0
		public TileSelectorLogic(Widget widget, WorldRenderer worldRenderer, Ruleset modRules)
		{
			var tileset = modRules.TileSets[worldRenderer.World.Map.Tileset];

			editor = widget.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
			panel = widget.Get<ScrollPanelWidget>("TILETEMPLATE_LIST");
			itemTemplate = panel.Get<ScrollItemWidget>("TILEPREVIEW_TEMPLATE");
			panel.Layout = new GridLayout(panel);

			var tileCategorySelector = widget.Get<DropDownButtonWidget>("TILE_CATEGORY");
			var categories = tileset.EditorTemplateOrder;
			Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
			{
				var item = ScrollItemWidget.Setup(template,
					() => tileCategorySelector.Text == option,
					() => { tileCategorySelector.Text = option; IntializeTilePreview(widget, worldRenderer, tileset, option); });

				item.Get<LabelWidget>("LABEL").GetText = () => option;
				return item;
			};

			tileCategorySelector.OnClick = () =>
				tileCategorySelector.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 270, categories, setupItem);

			tileCategorySelector.Text = categories.First();
			IntializeTilePreview(widget, worldRenderer, tileset, categories.First());
		}
示例#2
0
        public ModContentLogic(Widget widget, Manifest mod, ModContent content, Action onCancel)
        {
            this.content = content;

            var panel = widget.Get("CONTENT_PANEL");

            var modFileSystem = new FileSystem.FileSystem(Game.Mods);
            modFileSystem.LoadFromManifest(mod);

            var sourceYaml = MiniYaml.Load(modFileSystem, content.Sources, null);
            foreach (var s in sourceYaml)
                sources.Add(s.Key, new ModContent.ModSource(s.Value));

            var downloadYaml = MiniYaml.Load(modFileSystem, content.Downloads, null);
            foreach (var d in downloadYaml)
                downloads.Add(d.Key, new ModContent.ModDownload(d.Value));

            modFileSystem.UnmountAll();

            scrollPanel = panel.Get<ScrollPanelWidget>("PACKAGES");
            template = scrollPanel.Get<ContainerWidget>("PACKAGE_TEMPLATE");

            var headerTemplate = panel.Get<LabelWidget>("HEADER_TEMPLATE");
            var headerLines = !string.IsNullOrEmpty(content.HeaderMessage) ? content.HeaderMessage.Replace("\\n", "\n").Split('\n') : new string[0];
            var headerHeight = 0;
            foreach (var l in headerLines)
            {
                var line = (LabelWidget)headerTemplate.Clone();
                line.GetText = () => l;
                line.Bounds.Y += headerHeight;
                panel.AddChild(line);

                headerHeight += headerTemplate.Bounds.Height;
            }

            panel.Bounds.Height += headerHeight;
            panel.Bounds.Y -= headerHeight / 2;
            scrollPanel.Bounds.Y += headerHeight;

            var discButton = panel.Get<ButtonWidget>("CHECK_DISC_BUTTON");
            discButton.Bounds.Y += headerHeight;
            discButton.IsVisible = () => discAvailable;

            discButton.OnClick = () => Ui.OpenWindow("DISC_INSTALL_PANEL", new WidgetArgs
            {
                { "afterInstall", () => { } },
                { "sources", sources },
                { "content", content }
            });

            var backButton = panel.Get<ButtonWidget>("BACK_BUTTON");
            backButton.Bounds.Y += headerHeight;
            backButton.OnClick = () => { Ui.CloseWindow(); onCancel(); };

            PopulateContentList();
            Game.RunAfterTick(Ui.ResetTooltips);
        }
示例#3
0
        internal MapChooserLogic(Widget widget, string initialMap, Action onExit, Action<Map> onSelect)
        {
            map = Game.modData.AvailableMaps[WidgetUtils.ChooseInitialMap(initialMap)];

            widget.Get<ButtonWidget>("BUTTON_OK").OnClick = () => { Ui.CloseWindow(); onSelect(map); };
            widget.Get<ButtonWidget>("BUTTON_CANCEL").OnClick = () => { Ui.CloseWindow(); onExit(); };

            scrollpanel = widget.Get<ScrollPanelWidget>("MAP_LIST");
            scrollpanel.ScrollVelocity = 40f;
            scrollpanel.Layout = new GridLayout(scrollpanel);

            itemTemplate = scrollpanel.Get<ScrollItemWidget>("MAP_TEMPLATE");

            var gameModeDropdown = widget.GetOrNull<DropDownButtonWidget>("GAMEMODE_FILTER");
            if (gameModeDropdown != null)
            {
                var selectableMaps = Game.modData.AvailableMaps.Where(m => m.Value.Selectable).ToList();
                var gameModes = selectableMaps
                    .GroupBy(m => m.Value.Type)
                    .Select(g => Pair.New(g.Key, g.Count())).ToList();

                // 'all game types' extra item
                gameModes.Insert(0, Pair.New(null as string, selectableMaps.Count()));

                Func<Pair<string, int>, string> showItem =
                    x => "{0} ({1})".F(x.First ?? "All Game Types", x.Second);

                Func<Pair<string, int>, ScrollItemWidget, ScrollItemWidget> setupItem = (ii, template) =>
                {
                    var item = ScrollItemWidget.Setup(template,
                        () => gameMode == ii.First,
                        () => { gameMode = ii.First; EnumerateMaps(onSelect); });
                    item.Get<LabelWidget>("LABEL").GetText = () => showItem(ii);
                    return item;
                };

                gameModeDropdown.OnClick = () =>
                    gameModeDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, gameModes, setupItem);

                gameModeDropdown.GetText = () => showItem(gameModes.First(m => m.First == gameMode));
            }

            var randomMapButton = widget.GetOrNull<ButtonWidget>("RANDOMMAP_BUTTON");
            if (randomMapButton != null)
            {
                randomMapButton.OnClick = () =>
                {
                    var kv = visibleMaps.Random(Game.CosmeticRandom);
                    map = kv.Value;
                    scrollpanel.ScrollToItem(kv.Key);
                };
                randomMapButton.IsDisabled = () => visibleMaps == null || visibleMaps.Count == 0;
            }

            EnumerateMaps(onSelect);
        }
示例#4
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        public LayerSelectorLogic(Widget widget, WorldRenderer worldRenderer)
        {
            this.worldRenderer = worldRenderer;
            editor = widget.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");

            layerTemplateList = widget.Get<ScrollPanelWidget>("LAYERTEMPLATE_LIST");
            layerTemplateList.Layout = new GridLayout(layerTemplateList);
            layerPreviewTemplate = layerTemplateList.Get<ScrollItemWidget>("LAYERPREVIEW_TEMPLATE");

            IntializeLayerPreview(widget);
        }
示例#5
0
        public MusicPlayerLogic(Widget widget, Ruleset modRules, Action onExit)
        {
            this.modRules = modRules;

            var panel = widget.Get("MUSIC_PANEL");

            musicList = panel.Get<ScrollPanelWidget>("MUSIC_LIST");
            itemTemplate = musicList.Get<ScrollItemWidget>("MUSIC_TEMPLATE");

            BuildMusicTable();

            Func<bool> noMusic = () => !installed;
            panel.Get("NO_MUSIC_LABEL").IsVisible = noMusic;

            var playButton = panel.Get<ButtonWidget>("BUTTON_PLAY");
            playButton.OnClick = Play;
            playButton.IsDisabled = noMusic;
            playButton.IsVisible = () => !Sound.MusicPlaying;

            var pauseButton = panel.Get<ButtonWidget>("BUTTON_PAUSE");
            pauseButton.OnClick = Sound.PauseMusic;
            pauseButton.IsDisabled = noMusic;
            pauseButton.IsVisible = () => Sound.MusicPlaying;

            var stopButton = panel.Get<ButtonWidget>("BUTTON_STOP");
            stopButton.OnClick = Sound.StopMusic;
            stopButton.IsDisabled = noMusic;

            var nextButton = panel.Get<ButtonWidget>("BUTTON_NEXT");
            nextButton.OnClick = () => { currentSong = GetNextSong(); Play(); };
            nextButton.IsDisabled = noMusic;

            var prevButton = panel.Get<ButtonWidget>("BUTTON_PREV");
            prevButton.OnClick = () => { currentSong = GetPrevSong(); Play(); };
            prevButton.IsDisabled = noMusic;

            var shuffleCheckbox = panel.Get<CheckboxWidget>("SHUFFLE");
            shuffleCheckbox.IsChecked = () => Game.Settings.Sound.Shuffle;
            shuffleCheckbox.OnClick = () => Game.Settings.Sound.Shuffle ^= true;

            var repeatCheckbox = panel.Get<CheckboxWidget>("REPEAT");
            repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat;
            repeatCheckbox.OnClick = () => Game.Settings.Sound.Repeat ^= true;

            panel.Get<LabelWidget>("TIME_LABEL").GetText = () => (currentSong == null) ? "" :
                "{0:D2}:{1:D2} / {2:D2}:{3:D2}".F((int)Sound.MusicSeekPosition / 60, (int)Sound.MusicSeekPosition % 60,
                    currentSong.Length / 60, currentSong.Length % 60);

            var musicSlider = panel.Get<SliderWidget>("MUSIC_SLIDER");
            musicSlider.OnChange += x => Sound.MusicVolume = x;
            musicSlider.Value = Sound.MusicVolume;

            panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Game.Settings.Save(); Ui.CloseWindow(); onExit(); };
        }
示例#6
0
        public GlobalChatLogic(Widget widget)
        {
            historyPanel = widget.Get<ScrollPanelWidget>("HISTORY_PANEL");
            historyTemplate = historyPanel.Get<LabelWidget>("HISTORY_TEMPLATE");
            nicknamePanel = widget.Get<ScrollPanelWidget>("NICKNAME_PANEL");
            nicknameTemplate = nicknamePanel.Get("NICKNAME_TEMPLATE");

            historyPanel.Bind(Game.GlobalChat.History, MakeHistoryWidget, HistoryWidgetEquals, true);
            nicknamePanel.Bind(Game.GlobalChat.Users, MakeUserWidget, UserWidgetEquals, false);

            inputBox = widget.Get<TextFieldWidget>("CHAT_TEXTFIELD");
            inputBox.IsDisabled = () => Game.GlobalChat.ConnectionStatus != ChatConnectionStatus.Joined;
            inputBox.OnEnterKey = EnterPressed;

            // Set a random default nick
            if (Game.Settings.Chat.Nickname == new ChatSettings().Nickname)
                Game.Settings.Chat.Nickname += Game.CosmeticRandom.Next(100, 999);

            var nicknameBox = widget.Get<TextFieldWidget>("NICKNAME_TEXTFIELD");
            nicknameBox.Text = Game.GlobalChat.SanitizedName(Game.Settings.Chat.Nickname);
            nicknameBox.OnTextEdited = () =>
            {
                nicknameBox.Text = Game.GlobalChat.SanitizedName(nicknameBox.Text);
            };

            var connectPanel = widget.Get("GLOBALCHAT_CONNECT_PANEL");
            connectPanel.IsVisible = () => Game.GlobalChat.ConnectionStatus == ChatConnectionStatus.Disconnected;

            var disconnectButton = widget.Get<ButtonWidget>("DISCONNECT_BUTTON");
            disconnectButton.OnClick = Game.GlobalChat.Disconnect;

            var connectAutomaticallyCheckBox = connectPanel.Get<CheckboxWidget>("CONNECT_AUTOMATICALLY_CHECKBOX");
            connectAutomaticallyCheckBox.IsChecked = () => Game.Settings.Chat.ConnectAutomatically;
            connectAutomaticallyCheckBox.OnClick = () => { Game.Settings.Chat.ConnectAutomatically ^= true; Game.Settings.Save(); };

            var connectButton = connectPanel.Get<ButtonWidget>("CONNECT_BUTTON");
            connectButton.IsDisabled = () => !Game.GlobalChat.IsValidNickname(nicknameBox.Text);
            connectButton.OnClick = () =>
            {
                Game.Settings.Chat.Nickname = nicknameBox.Text;
                Game.Settings.Save();
                Game.GlobalChat.Connect();
            };

            var mainPanel = widget.Get("GLOBALCHAT_MAIN_PANEL");
            mainPanel.IsVisible = () => Game.GlobalChat.ConnectionStatus != ChatConnectionStatus.Disconnected;

            mainPanel.Get<LabelWidget>("CHANNEL_TOPIC").GetText = () => Game.GlobalChat.Topic;

            if (Game.Settings.Chat.ConnectAutomatically && Game.GlobalChat.IsValidNickname(Game.Settings.Chat.Nickname))
                Game.GlobalChat.Connect();
        }
示例#7
0
        public ActorSelectorLogic(Widget widget, World world, WorldRenderer worldRenderer)
        {
            mapRules = world.Map.Rules;
            this.world = world;
            this.worldRenderer = worldRenderer;

            editor = widget.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
            ownersDropDown = widget.Get<DropDownButtonWidget>("OWNERS_DROPDOWN");

            panel = widget.Get<ScrollPanelWidget>("ACTORTEMPLATE_LIST");
            itemTemplate = panel.Get<ScrollItemWidget>("ACTORPREVIEW_TEMPLATE");
            panel.Layout = new GridLayout(panel);

            var editorLayer = world.WorldActor.Trait<EditorActorLayer>();

            selectedOwner = editorLayer.Players.Players.Values.First();
            Func<PlayerReference, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
            {
                var item = ScrollItemWidget.Setup(template, () => selectedOwner == option, () =>
                {
                    selectedOwner = option;

                    ownersDropDown.Text = selectedOwner.Name;
                    ownersDropDown.TextColor = selectedOwner.Color.RGB;

                    IntializeActorPreviews();
                });

                item.Get<LabelWidget>("LABEL").GetText = () => option.Name;
                item.GetColor = () => option.Color.RGB;

                return item;
            };

            ownersDropDown.OnClick = () =>
            {
                var owners = editorLayer.Players.Players.Values.OrderBy(p => p.Name);
                ownersDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 270, owners, setupItem);
            };

            ownersDropDown.Text = selectedOwner.Name;
            ownersDropDown.TextColor = selectedOwner.Color.RGB;

            IntializeActorPreviews();
        }
示例#8
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        internal LobbyLogic(Widget widget, World world, OrderManager orderManager,
			Action onExit, Action onStart, bool addBots)
        {
            var lobby = widget;
            this.orderManager = orderManager;
            this.OnGameStart = () => { CloseWindow(); onStart(); };
            this.onExit = onExit;

            Game.LobbyInfoChanged += UpdateCurrentMap;
            Game.LobbyInfoChanged += UpdatePlayerList;
            Game.BeforeGameStart += OnGameStart;
            Game.AddChatLine += AddChatLine;
            Game.ConnectionStateChanged += ConnectionStateChanged;

            var name = lobby.GetOrNull<LabelWidget>("SERVER_NAME");
            if (name != null)
                name.GetText = () => orderManager.LobbyInfo.GlobalSettings.ServerName;

            UpdateCurrentMap();
            Players = lobby.Get<ScrollPanelWidget>("PLAYERS");
            EditablePlayerTemplate = Players.Get("TEMPLATE_EDITABLE_PLAYER");
            NonEditablePlayerTemplate = Players.Get("TEMPLATE_NONEDITABLE_PLAYER");
            EmptySlotTemplate = Players.Get("TEMPLATE_EMPTY");
            EditableSpectatorTemplate = Players.Get("TEMPLATE_EDITABLE_SPECTATOR");
            NonEditableSpectatorTemplate = Players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
            NewSpectatorTemplate = Players.Get("TEMPLATE_NEW_SPECTATOR");
            colorPreview = lobby.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
            colorPreview.Color = Game.Settings.Player.Color;

            var mapPreview = lobby.Get<MapPreviewWidget>("MAP_PREVIEW");
            mapPreview.IsVisible = () => Map != null;
            mapPreview.Map = () => Map;
            mapPreview.OnMouseDown = mi => LobbyUtils.SelectSpawnPoint( orderManager, mapPreview, Map, mi );
            mapPreview.SpawnClients = () => LobbyUtils.GetSpawnClients(orderManager, Map);

            var mapTitle = lobby.GetOrNull<LabelWidget>("MAP_TITLE");
            if (mapTitle != null)
            {
                mapTitle.IsVisible = () => Map != null;
                mapTitle.GetText = () => Map.Title;
            }

            var mapType = lobby.GetOrNull<LabelWidget>("MAP_TYPE");
            if (mapType != null)
            {
                mapType.IsVisible = () => Map != null;
                mapType.GetText = () => Map.Type;
            }

            var mapAuthor = lobby.GetOrNull<LabelWidget>("MAP_AUTHOR");
            if (mapAuthor != null)
            {
                mapAuthor.IsVisible = () => Map != null;
                mapAuthor.GetText = () => "Created by {0}".F(Map.Author);
            }

            CountryNames = Rules.Info["world"].Traits.WithInterface<CountryInfo>()
                .Where(c => c.Selectable)
                .ToDictionary(a => a.Race, a => a.Name);
            CountryNames.Add("random", "Any");

            var gameStarting = false;

            var mapButton = lobby.Get<ButtonWidget>("CHANGEMAP_BUTTON");
            mapButton.OnClick = () =>
            {
                var onSelect = new Action<Map>(m =>
                {
                    orderManager.IssueOrder(Order.Command("map " + m.Uid));
                    Game.Settings.Server.Map = m.Uid;
                    Game.Settings.Save();
                });

                Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
                {
                    { "initialMap", Map.Uid },
                    { "onExit", () => {} },
                    { "onSelect", onSelect }
                });
            };
            mapButton.IsVisible = () => mapButton.Visible && Game.IsHost;

            var assignTeams = lobby.GetOrNull<DropDownButtonWidget>("ASSIGNTEAMS_DROPDOWNBUTTON");
            if (assignTeams != null)
            {
                assignTeams.IsVisible = () => Game.IsHost;
                assignTeams.IsDisabled = () => gameStarting || orderManager.LobbyInfo.Clients.Count(c => c.Slot != null) < 2
                    || orderManager.LocalClient == null || orderManager.LocalClient.IsReady;

                assignTeams.OnMouseDown = _ =>
                {
                    var options = Enumerable.Range(2, orderManager.LobbyInfo.Clients.Count(c => c.Slot != null).Clamp(2, 8) - 1).Select(d => new DropDownOption
                    {
                        Title = "{0} Teams".F(d),
                        IsSelected = () => false,
                        OnClick = () => orderManager.IssueOrder(Order.Command("assignteams {0}".F(d.ToString())))
                    });
                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };
                    assignTeams.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };
            }

            var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
            disconnectButton.OnClick = () => { CloseWindow(); onExit(); };

            var allowCheats = lobby.Get<CheckboxWidget>("ALLOWCHEATS_CHECKBOX");
            allowCheats.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllowCheats;
            allowCheats.IsDisabled = () => !Game.IsHost || gameStarting || orderManager.LocalClient == null
                || orderManager.LocalClient.IsReady;
            allowCheats.OnClick = () =>	orderManager.IssueOrder(Order.Command(
                        "allowcheats {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllowCheats)));

            var crates = lobby.GetOrNull<CheckboxWidget>("CRATES_CHECKBOX");
            if (crates != null)
            {
                crates.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Crates;
                crates.IsDisabled = () => !Game.IsHost || gameStarting || orderManager.LocalClient == null
                    || orderManager.LocalClient.IsReady; // maybe disable the checkbox if a map forcefully removes CrateDrop?
                crates.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "crates {0}".F(!orderManager.LobbyInfo.GlobalSettings.Crates)));
            }

            var fragileAlliance = lobby.GetOrNull<CheckboxWidget>("FRAGILEALLIANCES_CHECKBOX");
            if (fragileAlliance != null)
            {
                fragileAlliance.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.FragileAlliances;
                fragileAlliance.IsDisabled = () => !Game.IsHost || gameStarting
                    || orderManager.LocalClient == null	|| orderManager.LocalClient.IsReady;
                fragileAlliance.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "fragilealliance {0}".F(!orderManager.LobbyInfo.GlobalSettings.FragileAlliances)));
            };

            var difficulty = lobby.GetOrNull<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");
            if (difficulty != null)
            {
                difficulty.IsVisible = () => Map != null && Map.Difficulties != null && Map.Difficulties.Any();
                difficulty.IsDisabled = () => !Game.IsHost || gameStarting || orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
                difficulty.GetText = () => orderManager.LobbyInfo.GlobalSettings.Difficulty;
                difficulty.OnMouseDown = _ =>
                {
                    var options = Map.Difficulties.Select(d => new DropDownOption
                    {
                        Title = d,
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.Difficulty == d,
                        OnClick = () => orderManager.IssueOrder(Order.Command("difficulty {0}".F(d)))
                    });
                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };
                    difficulty.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };
            }

            var startGameButton = lobby.Get<ButtonWidget>("START_GAME_BUTTON");
            startGameButton.IsVisible = () => Game.IsHost;
            startGameButton.IsDisabled = () => gameStarting
                || orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null);
            startGameButton.OnClick = () =>
            {
                gameStarting = true;
                orderManager.IssueOrder(Order.Command("startgame"));
            };

            bool teamChat = false;
            var chatLabel = lobby.Get<LabelWidget>("LABEL_CHATTYPE");
            var chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD");

            chatTextField.OnEnterKey = () =>
            {
                if (chatTextField.Text.Length == 0)
                    return true;

                orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
                chatTextField.Text = "";
                return true;
            };

            chatTextField.OnTabKey = () =>
            {
                teamChat ^= true;
                chatLabel.Text = (teamChat) ? "Team:" : "Chat:";
                return true;
            };

            chatPanel = lobby.Get<ScrollPanelWidget>("CHAT_DISPLAY");
            chatTemplate = chatPanel.Get("CHAT_TEMPLATE");
            chatPanel.RemoveChildren();

            var musicButton = lobby.GetOrNull<ButtonWidget>("MUSIC_BUTTON");
            if (musicButton != null)
                musicButton.OnClick = () => Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
                    { { "onExit", () => {} } });

            // Add a bot on the first lobbyinfo update
            if (addBots)
                Game.LobbyInfoChanged += WidgetUtils.Once(() =>
                {
                    var slot = orderManager.LobbyInfo.FirstEmptySlot();
                    var bot = Rules.Info["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name).FirstOrDefault();
                    var botController = orderManager.LobbyInfo.Clients.Where(c => c.IsAdmin).FirstOrDefault();
                    if (slot != null && bot != null)
                        orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot, botController.Index, bot)));
                });
        }
示例#9
0
        public IngameChatLogic(Widget widget, OrderManager orderManager, World world)
        {
            World = world;
            var chatPanel = (ContainerWidget) widget;

            ChatOverlay = chatPanel.Get<ContainerWidget>("CHAT_OVERLAY");
            ChatOverlayDisplay = ChatOverlay.Get<ChatDisplayWidget>("CHAT_DISPLAY");
            ChatOverlay.Visible = false;

            ChatChrome = chatPanel.Get<ContainerWidget>("CHAT_CHROME");
            ChatChrome.Visible = true;

            var chatMode = ChatChrome.Get<ButtonWidget>("CHAT_MODE");
            chatMode.GetText = () => TeamChat ? "Team" : "All";
            chatMode.OnClick = () => TeamChat = !TeamChat;

            ChatText = ChatChrome.Get<TextFieldWidget>("CHAT_TEXTFIELD");
            ChatText.OnTabKey = () => { TeamChat = !TeamChat; return true; };
            ChatText.OnEnterKey = () =>
            {
                ChatText.Text = ChatText.Text.Trim();
                if (ChatText.Text != "")
                    orderManager.IssueOrder(Order.Chat(TeamChat, ChatText.Text));
                CloseChat();
                return true;
            };
            ChatText.OnEscKey = () => {CloseChat(); return true; };

            var chatClose = ChatChrome.Get<ButtonWidget>("CHAT_CLOSE");
            chatClose.OnClick += () => CloseChat();

            chatPanel.OnKeyPress = (e) =>
            {
                if (e.Event == KeyInputEvent.Up) return false;
                if (!IsOpen && (e.KeyName == "enter" || e.KeyName == "return") )
                {

                    var shift = e.Modifiers.HasModifier(Modifiers.Shift);
                    var toggle = Game.Settings.Game.TeamChatToggle ;
                    TeamChat = (!toggle && shift) || ( toggle &&  (TeamChat ^ shift) );
                    OpenChat();
                    return true;
                }

                return false;
            };

            ChatScrollPanel = ChatChrome.Get<ScrollPanelWidget>("CHAT_SCROLLPANEL");
            ChatTemplate = ChatScrollPanel.Get<ContainerWidget>("CHAT_TEMPLATE");

            Game.AddChatLine += AddChatLine;
            Game.BeforeGameStart += UnregisterEvents;

            CloseChat();
            ChatOverlayDisplay.AddLine(Color.White, null, "Use RETURN key to open chat window...");
        }
示例#10
0
        internal LobbyLogic(Widget widget, WorldRenderer worldRenderer, OrderManager orderManager,
			Action onExit, Action onStart, bool skirmishMode, Ruleset modRules)
        {
            lobby = widget;
            this.orderManager = orderManager;
            this.onStart = onStart;
            this.onExit = onExit;
            this.skirmishMode = skirmishMode;
            this.modRules = modRules;
            shellmapWorld = worldRenderer.World;

            orderManager.AddChatLine += AddChatLine;
            Game.LobbyInfoChanged += UpdateCurrentMap;
            Game.LobbyInfoChanged += UpdatePlayerList;
            Game.BeforeGameStart += OnGameStart;
            Game.ConnectionStateChanged += ConnectionStateChanged;

            var name = lobby.GetOrNull<LabelWidget>("SERVER_NAME");
            if (name != null)
                name.GetText = () => orderManager.LobbyInfo.GlobalSettings.ServerName;

            Ui.LoadWidget("LOBBY_MAP_PREVIEW", lobby.Get("MAP_PREVIEW_ROOT"), new WidgetArgs
            {
                { "orderManager", orderManager },
                { "lobby", this }
            });

            UpdateCurrentMap();
            players = Ui.LoadWidget<ScrollPanelWidget>("LOBBY_PLAYER_BIN", lobby.Get("PLAYER_BIN_ROOT"), new WidgetArgs());
            players.IsVisible = () => panel == PanelType.Players;

            var playerBinHeaders = lobby.GetOrNull<ContainerWidget>("LABEL_CONTAINER");
            if (playerBinHeaders != null)
                playerBinHeaders.IsVisible = () => panel == PanelType.Players;

            editablePlayerTemplate = players.Get("TEMPLATE_EDITABLE_PLAYER");
            nonEditablePlayerTemplate = players.Get("TEMPLATE_NONEDITABLE_PLAYER");
            emptySlotTemplate = players.Get("TEMPLATE_EMPTY");
            editableSpectatorTemplate = players.Get("TEMPLATE_EDITABLE_SPECTATOR");
            nonEditableSpectatorTemplate = players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
            newSpectatorTemplate = players.Get("TEMPLATE_NEW_SPECTATOR");
            colorPreview = lobby.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
            colorPreview.Color = Game.Settings.Player.Color;

            foreach (var f in modRules.Actors["world"].Traits.WithInterface<FactionInfo>())
                factions.Add(f.InternalName, new LobbyFaction { Selectable = f.Selectable, Name = f.Name, Side = f.Side, Description = f.Description });

            var gameStarting = false;
            Func<bool> configurationDisabled = () => !Game.IsHost || gameStarting ||
                panel == PanelType.Kick || panel == PanelType.ForceStart ||
                orderManager.LocalClient == null || orderManager.LocalClient.IsReady;

            var mapButton = lobby.GetOrNull<ButtonWidget>("CHANGEMAP_BUTTON");
            if (mapButton != null)
            {
                mapButton.IsDisabled = () => gameStarting || panel == PanelType.Kick || panel == PanelType.ForceStart ||
                    orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
                mapButton.OnClick = () =>
                {
                    var onSelect = new Action<string>(uid =>
                    {
                        // Don't select the same map again
                        if (uid == Map.Uid)
                            return;

                        orderManager.IssueOrder(Order.Command("map " + uid));
                        Game.Settings.Server.Map = uid;
                        Game.Settings.Save();
                    });

                    Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
                    {
                        { "initialMap", Map.Uid },
                        { "initialTab", MapClassification.System },
                        { "onExit", DoNothing },
                        { "onSelect", Game.IsHost ? onSelect : null },
                        { "filter", MapVisibility.Lobby },
                    });
                };
            }

            var slotsButton = lobby.GetOrNull<DropDownButtonWidget>("SLOTS_DROPDOWNBUTTON");
            if (slotsButton != null)
            {
                slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players ||
                    Map.RuleStatus != MapRuleStatus.Cached || !orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots || !s.LockTeam);

                var botNames = modRules.Actors["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name);
                slotsButton.OnMouseDown = _ =>
                {
                    var options = new Dictionary<string, IEnumerable<DropDownOption>>();

                    var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
                    if (orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots))
                    {
                        var botOptions = new List<DropDownOption>()
                        {
                            new DropDownOption()
                            {
                                Title = "Add",
                                IsSelected = () => false,
                                OnClick = () =>
                                {
                                    foreach (var slot in orderManager.LobbyInfo.Slots)
                                    {
                                        var bot = botNames.Random(Game.CosmeticRandom);
                                        var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
                                        if (slot.Value.AllowBots == true && (c == null || c.Bot != null))
                                            orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot.Key, botController.Index, bot)));
                                    }
                                }
                            }
                        };

                        if (orderManager.LobbyInfo.Clients.Any(c => c.Bot != null))
                        {
                            botOptions.Add(new DropDownOption()
                            {
                                Title = "Remove",
                                IsSelected = () => false,
                                OnClick = () =>
                                {
                                    foreach (var slot in orderManager.LobbyInfo.Slots)
                                    {
                                        var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
                                        if (c != null && c.Bot != null)
                                            orderManager.IssueOrder(Order.Command("slot_open " + slot.Value.PlayerReference));
                                    }
                                }
                            });
                        }

                        options.Add("Configure Bots", botOptions);
                    }

                    var teamCount = (orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) + 1) / 2;
                    if (teamCount >= 1)
                    {
                        var teamOptions = Enumerable.Range(2, teamCount - 1).Reverse().Select(d => new DropDownOption
                        {
                            Title = "{0} Teams".F(d),
                            IsSelected = () => false,
                            OnClick = () => orderManager.IssueOrder(Order.Command("assignteams {0}".F(d.ToString())))
                        }).ToList();

                        if (orderManager.LobbyInfo.Slots.Any(s => s.Value.AllowBots))
                        {
                            teamOptions.Add(new DropDownOption
                            {
                                Title = "Humans vs Bots",
                                IsSelected = () => false,
                                OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 1"))
                            });
                        }

                        teamOptions.Add(new DropDownOption
                        {
                            Title = "Free for all",
                            IsSelected = () => false,
                            OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 0"))
                        });

                        options.Add("Configure Teams", teamOptions);
                    }

                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };
                    slotsButton.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 175, options, setupItem);
                };
            }

            var optionsBin = Ui.LoadWidget("LOBBY_OPTIONS_BIN", lobby, new WidgetArgs());
            optionsBin.IsVisible = () => panel == PanelType.Options;

            var optionsButton = lobby.Get<ButtonWidget>("OPTIONS_BUTTON");
            optionsButton.IsDisabled = () => Map.RuleStatus != MapRuleStatus.Cached || panel == PanelType.Kick || panel == PanelType.ForceStart;
            optionsButton.GetText = () => panel == PanelType.Options ? "Players" : "Options";
            optionsButton.OnClick = () => panel = (panel == PanelType.Options) ? PanelType.Players : PanelType.Options;

            // Force start panel
            Action startGame = () =>
            {
                gameStarting = true;
                orderManager.IssueOrder(Order.Command("startgame"));
            };

            var startGameButton = lobby.GetOrNull<ButtonWidget>("START_GAME_BUTTON");
            if (startGameButton != null)
            {
                startGameButton.IsDisabled = () => configurationDisabled() || Map.RuleStatus != MapRuleStatus.Cached ||
                    orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null);
                startGameButton.OnClick = () =>
                {
                    Func<KeyValuePair<string, Session.Slot>, bool> notReady = sl =>
                    {
                        var cl = orderManager.LobbyInfo.ClientInSlot(sl.Key);

                        // Bots and admins don't count
                        return cl != null && !cl.IsAdmin && cl.Bot == null && !cl.IsReady;
                    };

                    if (orderManager.LobbyInfo.Slots.Any(notReady))
                        panel = PanelType.ForceStart;
                    else
                        startGame();
                };
            }

            var forceStartBin = Ui.LoadWidget("FORCE_START_DIALOG", lobby, new WidgetArgs());
            forceStartBin.IsVisible = () => panel == PanelType.ForceStart;
            forceStartBin.Get("KICK_WARNING").IsVisible = () => orderManager.LobbyInfo.Clients.Any(c => c.IsInvalid);
            forceStartBin.Get<ButtonWidget>("OK_BUTTON").OnClick = startGame;
            forceStartBin.Get<ButtonWidget>("CANCEL_BUTTON").OnClick = () => panel = PanelType.Players;

            // Options panel
            var allowCheats = optionsBin.GetOrNull<CheckboxWidget>("ALLOWCHEATS_CHECKBOX");
            if (allowCheats != null)
            {
                allowCheats.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllowCheats;
                allowCheats.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Cheats.HasValue || configurationDisabled();
                allowCheats.OnClick = () => orderManager.IssueOrder(Order.Command(
                        "allowcheats {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllowCheats)));
            }

            var crates = optionsBin.GetOrNull<CheckboxWidget>("CRATES_CHECKBOX");
            if (crates != null)
            {
                crates.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Crates;
                crates.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Crates.HasValue || configurationDisabled();
                crates.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "crates {0}".F(!orderManager.LobbyInfo.GlobalSettings.Crates)));
            }

            var creeps = optionsBin.GetOrNull<CheckboxWidget>("CREEPS_CHECKBOX");
            if (creeps != null)
            {
                creeps.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Creeps;
                creeps.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Creeps.HasValue || configurationDisabled();
                creeps.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "creeps {0}".F(!orderManager.LobbyInfo.GlobalSettings.Creeps)));
            }

            var allybuildradius = optionsBin.GetOrNull<CheckboxWidget>("ALLYBUILDRADIUS_CHECKBOX");
            if (allybuildradius != null)
            {
                allybuildradius.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius;
                allybuildradius.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.AllyBuildRadius.HasValue || configurationDisabled();
                allybuildradius.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "allybuildradius {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius)));
            }

            var fragileAlliance = optionsBin.GetOrNull<CheckboxWidget>("FRAGILEALLIANCES_CHECKBOX");
            if (fragileAlliance != null)
            {
                fragileAlliance.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.FragileAlliances;
                fragileAlliance.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.FragileAlliances.HasValue || configurationDisabled();
                fragileAlliance.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "fragilealliance {0}".F(!orderManager.LobbyInfo.GlobalSettings.FragileAlliances)));
            }

            var shortGame = optionsBin.GetOrNull<CheckboxWidget>("SHORTGAME_CHECKBOX");
            if (shortGame != null)
            {
                shortGame.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.ShortGame;
                shortGame.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.ShortGame.HasValue || configurationDisabled();
                shortGame.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "shortgame {0}".F(!orderManager.LobbyInfo.GlobalSettings.ShortGame)));
            }

            var difficulty = optionsBin.GetOrNull<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");
            if (difficulty != null)
            {
                difficulty.IsVisible = () => Map.Status == MapStatus.Available && Map.Map.Options.Difficulties.Any();
                difficulty.IsDisabled = () => Map.Status != MapStatus.Available || configurationDisabled();
                difficulty.GetText = () => orderManager.LobbyInfo.GlobalSettings.Difficulty;
                difficulty.OnMouseDown = _ =>
                {
                    var options = Map.Map.Options.Difficulties.Select(d => new DropDownOption
                    {
                        Title = d,
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.Difficulty == d,
                        OnClick = () => orderManager.IssueOrder(Order.Command("difficulty {0}".F(d)))
                    });
                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };
                    difficulty.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };

                optionsBin.Get<LabelWidget>("DIFFICULTY_DESC").IsVisible = difficulty.IsVisible;
            }

            var startingUnits = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGUNITS_DROPDOWNBUTTON");
            if (startingUnits != null)
            {
                var startUnitsInfo = modRules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>();
                var classes = startUnitsInfo.Select(a => a.Class).Distinct();
                Func<string, string> className = c =>
                {
                    var selectedClass = startUnitsInfo.Where(s => s.Class == c).Select(u => u.ClassName).FirstOrDefault();
                    return selectedClass != null ? selectedClass : c;
                };

                startingUnits.IsDisabled = () => Map.Status != MapStatus.Available ||
                    !Map.Map.Options.ConfigurableStartingUnits || configurationDisabled();
                startingUnits.GetText = () => Map.Status != MapStatus.Available ||
                    !Map.Map.Options.ConfigurableStartingUnits ? "Not Available" : className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass);
                startingUnits.OnMouseDown = _ =>
                {
                    var options = classes.Select(c => new DropDownOption
                    {
                        Title = className(c),
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass == c,
                        OnClick = () => orderManager.IssueOrder(Order.Command("startingunits {0}".F(c)))
                    });

                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };

                    startingUnits.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };

                optionsBin.Get<LabelWidget>("STARTINGUNITS_DESC").IsVisible = startingUnits.IsVisible;
            }

            var startingCash = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGCASH_DROPDOWNBUTTON");
            if (startingCash != null)
            {
                startingCash.IsDisabled = () => Map.Status != MapStatus.Available ||
                    Map.Map.Options.StartingCash.HasValue || configurationDisabled();
                startingCash.GetText = () => Map.Status != MapStatus.Available ||
                    Map.Map.Options.StartingCash.HasValue ? "Not Available" : "${0}".F(orderManager.LobbyInfo.GlobalSettings.StartingCash);
                startingCash.OnMouseDown = _ =>
                {
                    var options = modRules.Actors["player"].Traits.Get<PlayerResourcesInfo>().SelectableCash.Select(c => new DropDownOption
                    {
                        Title = "${0}".F(c),
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingCash == c,
                        OnClick = () => orderManager.IssueOrder(Order.Command("startingcash {0}".F(c)))
                    });

                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };

                    startingCash.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };
            }

            var techLevel = optionsBin.GetOrNull<DropDownButtonWidget>("TECHLEVEL_DROPDOWNBUTTON");
            if (techLevel != null)
            {
                var techTraits = modRules.Actors["player"].Traits.WithInterface<ProvidesTechPrerequisiteInfo>().ToList();
                techLevel.IsVisible = () => techTraits.Count > 0;

                var techLevelDescription = optionsBin.GetOrNull<LabelWidget>("TECHLEVEL_DESC");
                if (techLevelDescription != null)
                    techLevelDescription.IsVisible = () => techTraits.Count > 0;

                techLevel.IsDisabled = () => Map.Status != MapStatus.Available ||
                    Map.Map.Options.TechLevel != null || configurationDisabled() || techTraits.Count <= 1;
                techLevel.GetText = () => Map.Status != MapStatus.Available ||
                    Map.Map.Options.TechLevel != null ? "Not Available" : "{0}".F(orderManager.LobbyInfo.GlobalSettings.TechLevel);
                techLevel.OnMouseDown = _ =>
                {
                    var options = techTraits.Select(c => new DropDownOption
                    {
                        Title = "{0}".F(c.Name),
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.TechLevel == c.Name,
                        OnClick = () => orderManager.IssueOrder(Order.Command("techlevel {0}".F(c.Name)))
                    });

                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };

                    techLevel.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };
            }

            var enableShroud = optionsBin.GetOrNull<CheckboxWidget>("SHROUD_CHECKBOX");
            if (enableShroud != null)
            {
                enableShroud.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Shroud;
                enableShroud.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Shroud.HasValue || configurationDisabled();
                enableShroud.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "shroud {0}".F(!orderManager.LobbyInfo.GlobalSettings.Shroud)));
            }

            var enableFog = optionsBin.GetOrNull<CheckboxWidget>("FOG_CHECKBOX");
            if (enableFog != null)
            {
                enableFog.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Fog;
                enableFog.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Fog.HasValue || configurationDisabled();
                enableFog.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "fog {0}".F(!orderManager.LobbyInfo.GlobalSettings.Fog)));
            }

            var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
            disconnectButton.OnClick = () => { CloseWindow(); onExit(); };

            if (skirmishMode)
                disconnectButton.Text = "Back";

            chatLabel = lobby.Get<LabelWidget>("LABEL_CHATTYPE");
            var chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD");
            chatTextField.TakeKeyboardFocus();
            chatTextField.OnEnterKey = () =>
            {
                if (chatTextField.Text.Length == 0)
                    return true;

                // Always scroll to bottom when we've typed something
                chatPanel.ScrollToBottom();

                orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
                chatTextField.Text = "";
                return true;
            };

            chatTextField.OnTabKey = () =>
            {
                var previousText = chatTextField.Text;
                chatTextField.Text = tabCompletion.Complete(chatTextField.Text);
                chatTextField.CursorPosition = chatTextField.Text.Length;

                if (chatTextField.Text == previousText)
                    return SwitchTeamChat();
                else
                    return true;
            };

            chatTextField.OnEscKey = () => { chatTextField.Text = ""; return true; };

            chatPanel = lobby.Get<ScrollPanelWidget>("CHAT_DISPLAY");
            chatTemplate = chatPanel.Get("CHAT_TEMPLATE");
            chatPanel.RemoveChildren();

            var musicButton = lobby.GetOrNull<ButtonWidget>("MUSIC_BUTTON");
            if (musicButton != null)
                musicButton.OnClick = () => Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
                {
                    { "onExit", DoNothing },
                    { "world", worldRenderer.World }
                });

            var settingsButton = lobby.GetOrNull<ButtonWidget>("SETTINGS_BUTTON");
            if (settingsButton != null)
            {
                settingsButton.OnClick = () => Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs
                {
                    { "onExit", DoNothing },
                    { "worldRenderer", worldRenderer }
                });
            }

            // Add a bot on the first lobbyinfo update
            if (skirmishMode)
            {
                Game.LobbyInfoChanged += WidgetUtils.Once(() =>
                {
                    var slot = orderManager.LobbyInfo.FirstEmptyBotSlot();
                    var bot = modRules.Actors["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name).FirstOrDefault();
                    var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
                    if (slot != null && bot != null)
                        orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot, botController.Index, bot)));
                });
            }
        }
示例#11
0
        internal LobbyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, OrderManager orderManager,
			Action onExit, Action onStart, bool skirmishMode)
        {
            Map = MapCache.UnknownMap;
            lobby = widget;
            this.modData = modData;
            this.orderManager = orderManager;
            this.onStart = onStart;
            this.onExit = onExit;
            this.skirmishMode = skirmishMode;

            // TODO: This needs to be reworked to support per-map tech levels, bots, etc.
            this.modRules = modData.DefaultRules;
            shellmapWorld = worldRenderer.World;

            orderManager.AddChatLine += AddChatLine;
            Game.LobbyInfoChanged += UpdateCurrentMap;
            Game.LobbyInfoChanged += UpdatePlayerList;
            Game.BeforeGameStart += OnGameStart;
            Game.ConnectionStateChanged += ConnectionStateChanged;

            var name = lobby.GetOrNull<LabelWidget>("SERVER_NAME");
            if (name != null)
                name.GetText = () => orderManager.LobbyInfo.GlobalSettings.ServerName;

            Ui.LoadWidget("LOBBY_MAP_PREVIEW", lobby.Get("MAP_PREVIEW_ROOT"), new WidgetArgs
            {
                { "orderManager", orderManager },
                { "lobby", this }
            });

            UpdateCurrentMap();

            var playerBin = Ui.LoadWidget("LOBBY_PLAYER_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());
            playerBin.IsVisible = () => panel == PanelType.Players;

            players = playerBin.Get<ScrollPanelWidget>("LOBBY_PLAYERS");
            editablePlayerTemplate = players.Get("TEMPLATE_EDITABLE_PLAYER");
            nonEditablePlayerTemplate = players.Get("TEMPLATE_NONEDITABLE_PLAYER");
            emptySlotTemplate = players.Get("TEMPLATE_EMPTY");
            editableSpectatorTemplate = players.Get("TEMPLATE_EDITABLE_SPECTATOR");
            nonEditableSpectatorTemplate = players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
            newSpectatorTemplate = players.Get("TEMPLATE_NEW_SPECTATOR");
            colorPreview = lobby.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
            colorPreview.Color = Game.Settings.Player.Color;

            foreach (var f in modRules.Actors["world"].TraitInfos<FactionInfo>())
                factions.Add(f.InternalName, new LobbyFaction { Selectable = f.Selectable, Name = f.Name, Side = f.Side, Description = f.Description });

            var gameStarting = false;
            Func<bool> configurationDisabled = () => !Game.IsHost || gameStarting ||
                panel == PanelType.Kick || panel == PanelType.ForceStart ||
                !Map.RulesLoaded || Map.InvalidCustomRules ||
                orderManager.LocalClient == null || orderManager.LocalClient.IsReady;

            var mapButton = lobby.GetOrNull<ButtonWidget>("CHANGEMAP_BUTTON");
            if (mapButton != null)
            {
                mapButton.IsDisabled = () => gameStarting || panel == PanelType.Kick || panel == PanelType.ForceStart ||
                    orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
                mapButton.OnClick = () =>
                {
                    var onSelect = new Action<string>(uid =>
                    {
                        // Don't select the same map again
                        if (uid == Map.Uid)
                            return;

                        orderManager.IssueOrder(Order.Command("map " + uid));
                        Game.Settings.Server.Map = uid;
                        Game.Settings.Save();
                    });

                    Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
                    {
                        { "initialMap", Map.Uid },
                        { "initialTab", MapClassification.System },
                        { "onExit", DoNothing },
                        { "onSelect", Game.IsHost ? onSelect : null },
                        { "filter", MapVisibility.Lobby },
                    });
                };
            }

            var slotsButton = lobby.GetOrNull<DropDownButtonWidget>("SLOTS_DROPDOWNBUTTON");
            if (slotsButton != null)
            {
                slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players ||
                    (orderManager.LobbyInfo.Slots.Values.All(s => !s.AllowBots) &&
                    orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) == 0);

                slotsButton.OnMouseDown = _ =>
                {
                    var botNames = Map.Rules.Actors["player"].TraitInfos<IBotInfo>().Select(t => t.Name);
                    var options = new Dictionary<string, IEnumerable<DropDownOption>>();

                    var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
                    if (orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots))
                    {
                        var botOptions = new List<DropDownOption>()
                        {
                            new DropDownOption()
                            {
                                Title = "Add",
                                IsSelected = () => false,
                                OnClick = () =>
                                {
                                    foreach (var slot in orderManager.LobbyInfo.Slots)
                                    {
                                        var bot = botNames.Random(Game.CosmeticRandom);
                                        var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
                                        if (slot.Value.AllowBots == true && (c == null || c.Bot != null))
                                            orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot.Key, botController.Index, bot)));
                                    }
                                }
                            }
                        };

                        if (orderManager.LobbyInfo.Clients.Any(c => c.Bot != null))
                        {
                            botOptions.Add(new DropDownOption()
                            {
                                Title = "Remove",
                                IsSelected = () => false,
                                OnClick = () =>
                                {
                                    foreach (var slot in orderManager.LobbyInfo.Slots)
                                    {
                                        var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
                                        if (c != null && c.Bot != null)
                                            orderManager.IssueOrder(Order.Command("slot_open " + slot.Value.PlayerReference));
                                    }
                                }
                            });
                        }

                        options.Add("Configure Bots", botOptions);
                    }

                    var teamCount = (orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) + 1) / 2;
                    if (teamCount >= 1)
                    {
                        var teamOptions = Enumerable.Range(2, teamCount - 1).Reverse().Select(d => new DropDownOption
                        {
                            Title = "{0} Teams".F(d),
                            IsSelected = () => false,
                            OnClick = () => orderManager.IssueOrder(Order.Command("assignteams {0}".F(d.ToString())))
                        }).ToList();

                        if (orderManager.LobbyInfo.Slots.Any(s => s.Value.AllowBots))
                        {
                            teamOptions.Add(new DropDownOption
                            {
                                Title = "Humans vs Bots",
                                IsSelected = () => false,
                                OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 1"))
                            });
                        }

                        teamOptions.Add(new DropDownOption
                        {
                            Title = "Free for all",
                            IsSelected = () => false,
                            OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 0"))
                        });

                        options.Add("Configure Teams", teamOptions);
                    }

                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };
                    slotsButton.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 175, options, setupItem);
                };
            }

            var optionsBin = Ui.LoadWidget("LOBBY_OPTIONS_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());
            optionsBin.IsVisible = () => panel == PanelType.Options;

            var musicBin = Ui.LoadWidget("LOBBY_MUSIC_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs
            {
                { "onExit", DoNothing },
                { "world", worldRenderer.World }
            });
            musicBin.IsVisible = () => panel == PanelType.Music;

            var optionsTab = lobby.Get<ButtonWidget>("OPTIONS_TAB");
            optionsTab.IsHighlighted = () => panel == PanelType.Options;
            optionsTab.IsDisabled = () => !Map.RulesLoaded || Map.InvalidCustomRules || panel == PanelType.Kick || panel == PanelType.ForceStart;
            optionsTab.OnClick = () => panel = PanelType.Options;

            var playersTab = lobby.Get<ButtonWidget>("PLAYERS_TAB");
            playersTab.IsHighlighted = () => panel == PanelType.Players;
            playersTab.IsDisabled = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
            playersTab.OnClick = () => panel = PanelType.Players;

            var musicTab = lobby.Get<ButtonWidget>("MUSIC_TAB");
            musicTab.IsHighlighted = () => panel == PanelType.Music;
            musicTab.IsDisabled = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
            musicTab.OnClick = () => panel = PanelType.Music;

            // Force start panel
            Action startGame = () =>
            {
                gameStarting = true;
                orderManager.IssueOrder(Order.Command("startgame"));
            };

            var startGameButton = lobby.GetOrNull<ButtonWidget>("START_GAME_BUTTON");
            if (startGameButton != null)
            {
                startGameButton.IsDisabled = () => configurationDisabled() || Map.Status != MapStatus.Available ||
                    orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null) ||
                    (!orderManager.LobbyInfo.GlobalSettings.EnableSingleplayer && orderManager.LobbyInfo.IsSinglePlayer);

                startGameButton.OnClick = () =>
                {
                    // Bots and admins don't count
                    if (orderManager.LobbyInfo.Clients.Any(c => c.Slot != null && !c.IsAdmin && c.Bot == null && !c.IsReady))
                        panel = PanelType.ForceStart;
                    else
                        startGame();
                };
            }

            var forceStartBin = Ui.LoadWidget("FORCE_START_DIALOG", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());
            forceStartBin.IsVisible = () => panel == PanelType.ForceStart;
            forceStartBin.Get("KICK_WARNING").IsVisible = () => orderManager.LobbyInfo.Clients.Any(c => c.IsInvalid);
            forceStartBin.Get<ButtonWidget>("OK_BUTTON").OnClick = startGame;
            forceStartBin.Get<ButtonWidget>("CANCEL_BUTTON").OnClick = () => panel = PanelType.Players;

            // Options panel
            var optionCheckboxes = new Dictionary<string, string>()
            {
                { "EXPLORED_MAP_CHECKBOX", "explored" },
                { "CRATES_CHECKBOX", "crates" },
                { "SHORTGAME_CHECKBOX", "shortgame" },
                { "FOG_CHECKBOX", "fog" },
                { "ALLYBUILDRADIUS_CHECKBOX", "allybuild" },
                { "ALLOWCHEATS_CHECKBOX", "cheats" },
                { "CREEPS_CHECKBOX", "creeps" },
            };

            foreach (var kv in optionCheckboxes)
            {
                var checkbox = optionsBin.GetOrNull<CheckboxWidget>(kv.Key);
                if (checkbox != null)
                {
                    var option = new CachedTransform<Session.Global, Session.LobbyOptionState>(
                        gs => gs.LobbyOptions[kv.Value]);

                    var visible = new CachedTransform<Session.Global, bool>(
                        gs => gs.LobbyOptions.ContainsKey(kv.Value));

                    checkbox.IsVisible = () => visible.Update(orderManager.LobbyInfo.GlobalSettings);
                    checkbox.IsChecked = () => option.Update(orderManager.LobbyInfo.GlobalSettings).Enabled;
                    checkbox.IsDisabled = () => configurationDisabled() ||
                        option.Update(orderManager.LobbyInfo.GlobalSettings).Locked;
                    checkbox.OnClick = () => orderManager.IssueOrder(Order.Command(
                        "option {0} {1}".F(kv.Value, !option.Update(orderManager.LobbyInfo.GlobalSettings).Enabled)));
                }
            }

            var optionDropdowns = new Dictionary<string, string>()
            {
                { "TECHLEVEL", "techlevel" },
                { "STARTINGUNITS", "startingunits" },
                { "STARTINGCASH", "startingcash" },
                { "DIFFICULTY", "difficulty" },
                { "GAMESPEED", "gamespeed" }
            };

            var allOptions = new CachedTransform<MapPreview, LobbyOption[]>(
                map => map.Rules.Actors["player"].TraitInfos<ILobbyOptions>()
                    .Concat(map.Rules.Actors["world"].TraitInfos<ILobbyOptions>())
                    .SelectMany(t => t.LobbyOptions(map.Rules))
                    .ToArray());

            foreach (var kv in optionDropdowns)
            {
                var dropdown = optionsBin.GetOrNull<DropDownButtonWidget>(kv.Key + "_DROPDOWNBUTTON");
                if (dropdown != null)
                {
                    var optionValue = new CachedTransform<Session.Global, Session.LobbyOptionState>(
                        gs => gs.LobbyOptions[kv.Value]);

                    var option = new CachedTransform<MapPreview, LobbyOption>(
                        map => allOptions.Update(map).FirstOrDefault(o => o.Id == kv.Value));

                    var getOptionLabel = new CachedTransform<string, string>(id =>
                    {
                        string value;
                        if (id == null || !option.Update(Map).Values.TryGetValue(id, out value))
                            return "Not Available";

                        return value;
                    });

                    dropdown.GetText = () => getOptionLabel.Update(optionValue.Update(orderManager.LobbyInfo.GlobalSettings).Value);
                    dropdown.IsVisible = () => option.Update(Map) != null;
                    dropdown.IsDisabled = () => configurationDisabled() ||
                        optionValue.Update(orderManager.LobbyInfo.GlobalSettings).Locked;

                    dropdown.OnMouseDown = _ =>
                    {
                        Func<KeyValuePair<string, string>, ScrollItemWidget, ScrollItemWidget> setupItem = (c, template) =>
                        {
                            Func<bool> isSelected = () => optionValue.Update(orderManager.LobbyInfo.GlobalSettings).Value == c.Key;
                            Action onClick = () => orderManager.IssueOrder(Order.Command("option {0} {1}".F(kv.Value, c.Key)));

                            var item = ScrollItemWidget.Setup(template, isSelected, onClick);
                            item.Get<LabelWidget>("LABEL").GetText = () => c.Value;
                            return item;
                        };

                        var options = option.Update(Map).Values;
                        dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                    };

                    var label = optionsBin.GetOrNull(kv.Key + "_DESC");
                    if (label != null)
                        label.IsVisible = () => option.Update(Map) != null;
                }
            }

            var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
            disconnectButton.OnClick = () => { Ui.CloseWindow(); onExit(); };

            if (skirmishMode)
                disconnectButton.Text = "Back";

            var globalChat = Game.LoadWidget(null, "LOBBY_GLOBALCHAT_PANEL", lobby.Get("GLOBALCHAT_ROOT"), new WidgetArgs());
            var globalChatInput = globalChat.Get<TextFieldWidget>("CHAT_TEXTFIELD");

            globalChat.IsVisible = () => chatPanel == ChatPanelType.Global;

            var globalChatTab = lobby.Get<ButtonWidget>("GLOBALCHAT_TAB");
            globalChatTab.IsHighlighted = () => chatPanel == ChatPanelType.Global;
            globalChatTab.OnClick = () =>
            {
                chatPanel = ChatPanelType.Global;
                globalChatInput.TakeKeyboardFocus();
            };

            var globalChatLabel = globalChatTab.Text;
            globalChatTab.GetText = () =>
            {
                if (globalChatUnreadMessages == 0 || chatPanel == ChatPanelType.Global)
                    return globalChatLabel;

                return globalChatLabel + " ({0})".F(globalChatUnreadMessages);
            };

            globalChatLastReadMessages = Game.GlobalChat.History.Count(m => m.Type == ChatMessageType.Message);

            var lobbyChat = lobby.Get("LOBBYCHAT");
            lobbyChat.IsVisible = () => chatPanel == ChatPanelType.Lobby;

            chatLabel = lobby.Get<LabelWidget>("LABEL_CHATTYPE");
            var chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD");
            chatTextField.TakeKeyboardFocus();
            chatTextField.OnEnterKey = () =>
            {
                if (chatTextField.Text.Length == 0)
                    return true;

                // Always scroll to bottom when we've typed something
                lobbyChatPanel.ScrollToBottom();

                orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
                chatTextField.Text = "";
                return true;
            };

            chatTextField.OnTabKey = () =>
            {
                var previousText = chatTextField.Text;
                chatTextField.Text = tabCompletion.Complete(chatTextField.Text);
                chatTextField.CursorPosition = chatTextField.Text.Length;

                if (chatTextField.Text == previousText)
                    return SwitchTeamChat();
                else
                    return true;
            };

            chatTextField.OnEscKey = () => { chatTextField.Text = ""; return true; };

            var lobbyChatTab = lobby.Get<ButtonWidget>("LOBBYCHAT_TAB");
            lobbyChatTab.IsHighlighted = () => chatPanel == ChatPanelType.Lobby;
            lobbyChatTab.OnClick = () =>
            {
                chatPanel = ChatPanelType.Lobby;
                chatTextField.TakeKeyboardFocus();
            };

            var lobbyChatLabel = lobbyChatTab.Text;
            lobbyChatTab.GetText = () =>
            {
                if (lobbyChatUnreadMessages == 0 || chatPanel == ChatPanelType.Lobby)
                    return lobbyChatLabel;

                return lobbyChatLabel + " ({0})".F(lobbyChatUnreadMessages);
            };

            lobbyChatPanel = lobby.Get<ScrollPanelWidget>("CHAT_DISPLAY");
            chatTemplate = lobbyChatPanel.Get("CHAT_TEMPLATE");
            lobbyChatPanel.RemoveChildren();

            var settingsButton = lobby.GetOrNull<ButtonWidget>("SETTINGS_BUTTON");
            if (settingsButton != null)
            {
                settingsButton.OnClick = () => Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs
                {
                    { "onExit", DoNothing },
                    { "worldRenderer", worldRenderer }
                });
            }

            // Add a bot on the first lobbyinfo update
            if (skirmishMode)
                addBotOnMapLoad = true;
        }
        internal LobbyLogic(Widget widget, World world, OrderManager orderManager,
			Action onExit, Action onStart, bool addBots)
        {
            var lobby = widget;
            this.orderManager = orderManager;
            this.OnGameStart = () => { CloseWindow(); onStart(); };
            this.onExit = onExit;

            Game.LobbyInfoChanged += UpdateCurrentMap;
            Game.LobbyInfoChanged += UpdatePlayerList;
            Game.BeforeGameStart += OnGameStart;
            Game.AddChatLine += AddChatLine;
            Game.ConnectionStateChanged += ConnectionStateChanged;

            UpdateCurrentMap();
            PlayerPalettePreview = world.WorldActor.Trait<ColorPickerPaletteModifier>();
            PlayerPalettePreview.Ramp = Game.Settings.Player.ColorRamp;
            Players = lobby.Get<ScrollPanelWidget>("PLAYERS");
            EditablePlayerTemplate = Players.Get("TEMPLATE_EDITABLE_PLAYER");
            NonEditablePlayerTemplate = Players.Get("TEMPLATE_NONEDITABLE_PLAYER");
            EmptySlotTemplate = Players.Get("TEMPLATE_EMPTY");
            EditableSpectatorTemplate = Players.Get("TEMPLATE_EDITABLE_SPECTATOR");
            NonEditableSpectatorTemplate = Players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
            NewSpectatorTemplate = Players.Get("TEMPLATE_NEW_SPECTATOR");

            var mapPreview = lobby.Get<MapPreviewWidget>("MAP_PREVIEW");
            mapPreview.IsVisible = () => Map != null;
            mapPreview.Map = () => Map;
            mapPreview.OnMouseDown = mi => LobbyUtils.SelectSpawnPoint( orderManager, mapPreview, Map, mi );
            mapPreview.SpawnColors = () => LobbyUtils.GetSpawnColors( orderManager, Map );

            var mapTitle = lobby.GetOrNull<LabelWidget>("MAP_TITLE");
            if (mapTitle != null)
            {
                mapTitle.IsVisible = () => Map != null;
                mapTitle.GetText = () => Map.Title;
            }

            CountryNames = Rules.Info["world"].Traits.WithInterface<CountryInfo>()
                .Where(c => c.Selectable)
                .ToDictionary(a => a.Race, a => a.Name);
            CountryNames.Add("random", "Any");

            var mapButton = lobby.Get<ButtonWidget>("CHANGEMAP_BUTTON");
            mapButton.OnClick = () =>
            {
                var onSelect = new Action<Map>(m =>
                {
                    orderManager.IssueOrder(Order.Command("map " + m.Uid));
                    Game.Settings.Server.Map = m.Uid;
                    Game.Settings.Save();
                });

                Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
                {
                    { "initialMap", Map.Uid },
                    { "onExit", () => {} },
                    { "onSelect", onSelect }
                });
            };
            mapButton.IsVisible = () => mapButton.Visible && Game.IsHost;

            var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
            disconnectButton.OnClick = () => { CloseWindow(); onExit(); };

            var gameStarting = false;

            var allowCheats = lobby.Get<CheckboxWidget>("ALLOWCHEATS_CHECKBOX");
            allowCheats.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllowCheats;
            allowCheats.IsDisabled = () => !Game.IsHost || gameStarting || orderManager.LocalClient == null
                || orderManager.LocalClient.IsReady;
            allowCheats.OnClick = () =>	orderManager.IssueOrder(Order.Command(
                        "allowcheats {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllowCheats)));

            var startGameButton = lobby.Get<ButtonWidget>("START_GAME_BUTTON");
            startGameButton.IsVisible = () => Game.IsHost;
            startGameButton.IsDisabled = () => gameStarting;
            startGameButton.OnClick = () =>
            {
                gameStarting = true;
                orderManager.IssueOrder(Order.Command("startgame"));
            };

            bool teamChat = false;
            var chatLabel = lobby.Get<LabelWidget>("LABEL_CHATTYPE");
            var chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD");

            chatTextField.OnEnterKey = () =>
            {
                if (chatTextField.Text.Length == 0)
                    return true;

                orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
                chatTextField.Text = "";
                return true;
            };

            chatTextField.OnTabKey = () =>
            {
                teamChat ^= true;
                chatLabel.Text = (teamChat) ? "Team:" : "Chat:";
                return true;
            };

            chatPanel = lobby.Get<ScrollPanelWidget>("CHAT_DISPLAY");
            chatTemplate = chatPanel.Get("CHAT_TEMPLATE");
            chatPanel.RemoveChildren();

            var musicButton = lobby.GetOrNull<ButtonWidget>("MUSIC_BUTTON");
            if (musicButton != null)
                musicButton.OnClick = () => Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
                    { { "onExit", () => {} } });

            // Add a bot on the first lobbyinfo update
            if (addBots)
                Game.LobbyInfoChanged += WidgetUtils.Once(() =>
                {
                    var slot = orderManager.LobbyInfo.FirstEmptySlot();
                    var bot = Rules.Info["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name).FirstOrDefault();
                    if (slot != null && bot != null)
                        orderManager.IssueOrder(Order.Command("slot_bot {0} {1}".F(slot, bot)));
                });
        }
示例#13
0
        public MainMenuLogic(Widget widget, World world)
        {
            rootMenu = widget;
            rootMenu.Get<LabelWidget>("VERSION_LABEL").Text = Game.ModData.Manifest.Mod.Version;

            // Menu buttons
            var mainMenu = widget.Get("MAIN_MENU");
            mainMenu.IsVisible = () => menuType == MenuType.Main;

            mainMenu.Get<ButtonWidget>("SINGLEPLAYER_BUTTON").OnClick = () => menuType = MenuType.Singleplayer;

            mainMenu.Get<ButtonWidget>("MULTIPLAYER_BUTTON").OnClick = () =>
            {
                menuType = MenuType.None;
                Ui.OpenWindow("SERVERBROWSER_PANEL", new WidgetArgs
                {
                    { "onStart", RemoveShellmapUI },
                    { "onExit", () => menuType = MenuType.Main },
                    { "directConnectHost", null },
                    { "directConnectPort", 0 },
                });
            };

            mainMenu.Get<ButtonWidget>("MODS_BUTTON").OnClick = () =>
            {
                Game.Settings.Game.PreviousMod = Game.ModData.Manifest.Mod.Id;
                Game.InitializeMod("modchooser", null);
            };

            mainMenu.Get<ButtonWidget>("SETTINGS_BUTTON").OnClick = () =>
            {
                menuType = MenuType.None;
                Game.OpenWindow("SETTINGS_PANEL", new WidgetArgs
                {
                    { "onExit", () => menuType = MenuType.Main }
                });
            };

            mainMenu.Get<ButtonWidget>("EXTRAS_BUTTON").OnClick = () => menuType = MenuType.Extras;

            mainMenu.Get<ButtonWidget>("QUIT_BUTTON").OnClick = Game.Exit;

            // Singleplayer menu
            var singleplayerMenu = widget.Get("SINGLEPLAYER_MENU");
            singleplayerMenu.IsVisible = () => menuType == MenuType.Singleplayer;

            var missionsButton = singleplayerMenu.Get<ButtonWidget>("MISSIONS_BUTTON");
            missionsButton.OnClick = () =>
            {
                menuType = MenuType.None;
                Game.OpenWindow("MISSIONBROWSER_PANEL", new WidgetArgs
                {
                    { "onExit", () => menuType = MenuType.Singleplayer },
                    { "onStart", RemoveShellmapUI }
                });
            };

            var hasCampaign = Game.ModData.Manifest.Missions.Any();
            var hasMissions = Game.ModData.MapCache
                .Any(p => p.Status == MapStatus.Available && p.Map.Visibility.HasFlag(MapVisibility.MissionSelector));

            missionsButton.Disabled = !hasCampaign && !hasMissions;

            singleplayerMenu.Get<ButtonWidget>("SKIRMISH_BUTTON").OnClick = StartSkirmishGame;

            singleplayerMenu.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => menuType = MenuType.Main;

            // Extras menu
            var extrasMenu = widget.Get("EXTRAS_MENU");
            extrasMenu.IsVisible = () => menuType == MenuType.Extras;

            extrasMenu.Get<ButtonWidget>("REPLAYS_BUTTON").OnClick = () =>
            {
                menuType = MenuType.None;
                Ui.OpenWindow("REPLAYBROWSER_PANEL", new WidgetArgs
                {
                    { "onExit", () => menuType = MenuType.Extras },
                    { "onStart", RemoveShellmapUI }
                });
            };

            extrasMenu.Get<ButtonWidget>("MUSIC_BUTTON").OnClick = () =>
            {
                menuType = MenuType.None;
                Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
                {
                    { "onExit", () => menuType = MenuType.Extras },
                    { "world", world }
                });
            };

            extrasMenu.Get<ButtonWidget>("MAP_EDITOR_BUTTON").OnClick = () => menuType = MenuType.MapEditor;

            var assetBrowserButton = extrasMenu.GetOrNull<ButtonWidget>("ASSETBROWSER_BUTTON");
            if (assetBrowserButton != null)
                assetBrowserButton.OnClick = () =>
                {
                    menuType = MenuType.None;
                    Game.OpenWindow("ASSETBROWSER_PANEL", new WidgetArgs
                    {
                        { "onExit", () => menuType = MenuType.Extras },
                    });
                };

            extrasMenu.Get<ButtonWidget>("CREDITS_BUTTON").OnClick = () =>
            {
                menuType = MenuType.None;
                Ui.OpenWindow("CREDITS_PANEL", new WidgetArgs
                {
                    { "onExit", () => menuType = MenuType.Extras },
                });
            };

            extrasMenu.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => menuType = MenuType.Main;

            // Map editor menu
            var mapEditorMenu = widget.Get("MAP_EDITOR_MENU");
            mapEditorMenu.IsVisible = () => menuType == MenuType.MapEditor;

            var onSelect = new Action<string>(uid =>
            {
                RemoveShellmapUI();
                LoadMapIntoEditor(Game.ModData.MapCache[uid].Map);
            });

            var newMapButton = widget.Get<ButtonWidget>("NEW_MAP_BUTTON");
            newMapButton.OnClick = () =>
            {
                menuType = MenuType.None;
                Game.OpenWindow("NEW_MAP_BG", new WidgetArgs()
                {
                    { "onSelect", onSelect },
                    { "onExit", () => menuType = MenuType.MapEditor }
                });
            };

            var loadMapButton = widget.Get<ButtonWidget>("LOAD_MAP_BUTTON");
            loadMapButton.OnClick = () =>
            {
                menuType = MenuType.None;
                Game.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
                {
                    { "initialMap", null },
                    { "initialTab", MapClassification.User },
                    { "onExit", () => menuType = MenuType.MapEditor },
                    { "onSelect", onSelect },
                    { "filter", MapVisibility.Lobby | MapVisibility.Shellmap | MapVisibility.MissionSelector },
                });
            };

            mapEditorMenu.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => menuType = MenuType.Extras;

            var newsBG = widget.GetOrNull("NEWS_BG");
            if (newsBG != null)
            {
                newsBG.IsVisible = () => Game.Settings.Game.FetchNews && menuType != MenuType.None;

                newsPanel = Ui.LoadWidget<ScrollPanelWidget>("NEWS_PANEL", null, new WidgetArgs());
                newsTemplate = newsPanel.Get("NEWS_ITEM_TEMPLATE");
                newsPanel.RemoveChild(newsTemplate);

                newsStatus = newsPanel.Get<LabelWidget>("NEWS_STATUS");
                SetNewsStatus("Loading news");

                var cacheFile = Platform.ResolvePath("^", "news.yaml");
                var currentNews = ParseNews(cacheFile);
                if (currentNews != null)
                    DisplayNews(currentNews);

                // Only query for new stories once per day
                var cacheValid = currentNews != null && DateTime.Today.ToUniversalTime() <= Game.Settings.Game.NewsFetchedDate;
                if (!cacheValid)
                    new Download(Game.Settings.Game.NewsUrl, cacheFile, e => { }, (e, c) => NewsDownloadComplete(e, c, cacheFile, currentNews));

                var newsButton = newsBG.GetOrNull<DropDownButtonWidget>("NEWS_BUTTON");
                newsButton.OnClick = () =>
                {
                    newsButton.AttachPanel(newsPanel);
                    newsHighlighted = false;
                };

                newsButton.IsHighlighted = () => newsHighlighted && Game.LocalTick % 50 < 25;
            }

            Game.OnRemoteDirectConnect += (host, port) =>
            {
                menuType = MenuType.None;
                Ui.OpenWindow("SERVERBROWSER_PANEL", new WidgetArgs
                {
                    { "onStart", RemoveShellmapUI },
                    { "onExit", () => menuType = MenuType.Main },
                    { "directConnectHost", host },
                    { "directConnectPort", port },
                });
            };
        }
示例#14
0
		public ObserverStatsLogic(World world, WorldRenderer worldRenderer, Widget widget, Action onExit)
		{
			this.world = world;
			this.worldRenderer = worldRenderer;
			players = world.Players.Where(p => !p.NonCombatant);

			basicStatsHeaders = widget.Get<ContainerWidget>("BASIC_STATS_HEADERS");
			economyStatsHeaders = widget.Get<ContainerWidget>("ECONOMY_STATS_HEADERS");
			productionStatsHeaders = widget.Get<ContainerWidget>("PRODUCTION_STATS_HEADERS");
			combatStatsHeaders = widget.Get<ContainerWidget>("COMBAT_STATS_HEADERS");
			earnedThisMinuteGraphHeaders = widget.Get<ContainerWidget>("EARNED_THIS_MIN_GRAPH_HEADERS");

			playerStatsPanel = widget.Get<ScrollPanelWidget>("PLAYER_STATS_PANEL");
			playerStatsPanel.Layout = new GridLayout(playerStatsPanel);

			basicPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("BASIC_PLAYER_TEMPLATE");
			economyPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("ECONOMY_PLAYER_TEMPLATE");
			productionPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("PRODUCTION_PLAYER_TEMPLATE");
			combatPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("COMBAT_PLAYER_TEMPLATE");
			earnedThisMinuteGraphTemplate = playerStatsPanel.Get<ContainerWidget>("EARNED_THIS_MIN_GRAPH_TEMPLATE");

			teamTemplate = playerStatsPanel.Get<ScrollItemWidget>("TEAM_TEMPLATE");

			statsDropDown = widget.Get<DropDownButtonWidget>("STATS_DROPDOWN");
			statsDropDown.GetText = () => "Basic";
			statsDropDown.OnMouseDown = _ =>
			{
				var options = new List<StatsDropDownOption>
				{
					new StatsDropDownOption
					{
						Title = "Basic",
						IsSelected = () => basicStatsHeaders.Visible,
						OnClick = () =>
						{
							ClearStats();
							statsDropDown.GetText = () => "Basic";
							DisplayStats(BasicStats);
						}
					},
					new StatsDropDownOption
					{
						Title = "Economy",
						IsSelected = () => economyStatsHeaders.Visible,
						OnClick = () =>
						{
							ClearStats();
							statsDropDown.GetText = () => "Economy";
							DisplayStats(EconomyStats);
						}
					},
					new StatsDropDownOption
					{
						Title = "Production",
						IsSelected = () => productionStatsHeaders.Visible,
						OnClick = () =>
						{
							ClearStats();
							statsDropDown.GetText = () => "Production";
							DisplayStats(ProductionStats);
						}
					},
					new StatsDropDownOption
					{
						Title = "Combat",
						IsSelected = () => combatStatsHeaders.Visible,
						OnClick = () =>
						{
							ClearStats();
							statsDropDown.GetText = () => "Combat";
							DisplayStats(CombatStats);
						}
					},
					new StatsDropDownOption
					{
						Title = "Earnings (graph)",
						IsSelected = () => earnedThisMinuteGraphHeaders.Visible,
						OnClick = () =>
						{
							ClearStats();
							statsDropDown.GetText = () => "Earnings (graph)";
							EarnedThisMinuteGraph();
						}
					}
				};
				Func<StatsDropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
				{
					var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
					item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
					return item;
				};
				statsDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 150, options, setupItem);
			};

			ClearStats();
			DisplayStats(BasicStats);

			var close = widget.GetOrNull<ButtonWidget>("CLOSE");
			if (close != null)
				close.OnClick = () =>
				{
					Ui.CloseWindow();
					Ui.Root.RemoveChild(widget);
					onExit();
				};
		}
示例#15
0
        public MusicPlayerLogic(Widget widget, ModData modData, World world, Action onExit)
        {
            var panel = widget;

            musicList = panel.Get<ScrollPanelWidget>("MUSIC_LIST");
            itemTemplate = musicList.Get<ScrollItemWidget>("MUSIC_TEMPLATE");
            musicPlaylist = world.WorldActor.Trait<MusicPlaylist>();

            BuildMusicTable();

            Func<bool> noMusic = () => !musicPlaylist.IsMusicAvailable || musicPlaylist.CurrentSongIsBackground || currentSong == null;
            panel.Get("NO_MUSIC_LABEL").IsVisible = () => !musicPlaylist.IsMusicAvailable;

            if (musicPlaylist.IsMusicAvailable)
            {
                panel.Get<LabelWidget>("MUTE_LABEL").GetText = () =>
                {
                    if (Game.Settings.Sound.Mute)
                        return "Audio has been muted in settings.";

                    return "";
                };
            }

            var playButton = panel.Get<ButtonWidget>("BUTTON_PLAY");
            playButton.OnClick = Play;
            playButton.IsDisabled = noMusic;
            playButton.IsVisible = () => !Game.Sound.MusicPlaying;

            var pauseButton = panel.Get<ButtonWidget>("BUTTON_PAUSE");
            pauseButton.OnClick = Game.Sound.PauseMusic;
            pauseButton.IsDisabled = noMusic;
            pauseButton.IsVisible = () => Game.Sound.MusicPlaying;

            var stopButton = panel.Get<ButtonWidget>("BUTTON_STOP");
            stopButton.OnClick = () => { musicPlaylist.Stop(); };
            stopButton.IsDisabled = noMusic;

            var nextButton = panel.Get<ButtonWidget>("BUTTON_NEXT");
            nextButton.OnClick = () => { currentSong = musicPlaylist.GetNextSong(); Play(); };
            nextButton.IsDisabled = noMusic;

            var prevButton = panel.Get<ButtonWidget>("BUTTON_PREV");
            prevButton.OnClick = () => { currentSong = musicPlaylist.GetPrevSong(); Play(); };
            prevButton.IsDisabled = noMusic;

            var shuffleCheckbox = panel.Get<CheckboxWidget>("SHUFFLE");
            shuffleCheckbox.IsChecked = () => Game.Settings.Sound.Shuffle;
            shuffleCheckbox.OnClick = () => Game.Settings.Sound.Shuffle ^= true;
            shuffleCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground;

            var repeatCheckbox = panel.Get<CheckboxWidget>("REPEAT");
            repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat;
            repeatCheckbox.OnClick = () => Game.Settings.Sound.Repeat ^= true;
            repeatCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground;

            panel.Get<LabelWidget>("TIME_LABEL").GetText = () =>
            {
                if (currentSong == null || musicPlaylist.CurrentSongIsBackground)
                    return "";

                var minutes = (int)Game.Sound.MusicSeekPosition / 60;
                var seconds = (int)Game.Sound.MusicSeekPosition % 60;
                var totalMinutes = currentSong.Length / 60;
                var totalSeconds = currentSong.Length % 60;

                return "{0:D2}:{1:D2} / {2:D2}:{3:D2}".F(minutes, seconds, totalMinutes, totalSeconds);
            };

            var musicTitle = panel.GetOrNull<LabelWidget>("TITLE_LABEL");
            if (musicTitle != null)
                musicTitle.GetText = () => currentSong != null ? currentSong.Title : "No song playing";

            var musicSlider = panel.Get<SliderWidget>("MUSIC_SLIDER");
            musicSlider.OnChange += x => Game.Sound.MusicVolume = x;
            musicSlider.Value = Game.Sound.MusicVolume;

            var songWatcher = widget.GetOrNull<LogicTickerWidget>("SONG_WATCHER");
            if (songWatcher != null)
            {
                songWatcher.OnTick = () =>
                {
                    if (musicPlaylist.CurrentSongIsBackground && currentSong != null)
                        currentSong = null;

                    if (Game.Sound.CurrentMusic == null || currentSong == Game.Sound.CurrentMusic || musicPlaylist.CurrentSongIsBackground)
                        return;

                    currentSong = Game.Sound.CurrentMusic;
                };
            }

            var backButton = panel.GetOrNull<ButtonWidget>("BACK_BUTTON");
            if (backButton != null)
                backButton.OnClick = () => { Game.Settings.Save(); Ui.CloseWindow(); onExit(); };
        }
示例#16
0
		public MusicPlayerLogic(Widget widget, Ruleset modRules, World world, Action onExit)
		{
			var panel = widget;

			musicList = panel.Get<ScrollPanelWidget>("MUSIC_LIST");
			itemTemplate = musicList.Get<ScrollItemWidget>("MUSIC_TEMPLATE");
			musicPlaylist = world.WorldActor.Trait<MusicPlaylist>();

			BuildMusicTable();

			Func<bool> noMusic = () => !musicPlaylist.IsMusicAvailable || musicPlaylist.CurrentSongIsBackground || currentSong == null;
			panel.Get("NO_MUSIC_LABEL").IsVisible = () => !musicPlaylist.IsMusicAvailable;

			var playButton = panel.Get<ButtonWidget>("BUTTON_PLAY");
			playButton.OnClick = Play;
			playButton.IsDisabled = noMusic;
			playButton.IsVisible = () => !Game.Sound.MusicPlaying;

			var pauseButton = panel.Get<ButtonWidget>("BUTTON_PAUSE");
			pauseButton.OnClick = Game.Sound.PauseMusic;
			pauseButton.IsDisabled = noMusic;
			pauseButton.IsVisible = () => Game.Sound.MusicPlaying;

			var stopButton = panel.Get<ButtonWidget>("BUTTON_STOP");
			stopButton.OnClick = () => { musicPlaylist.Stop(); };
			stopButton.IsDisabled = noMusic;

			var nextButton = panel.Get<ButtonWidget>("BUTTON_NEXT");
			nextButton.OnClick = () => { currentSong = musicPlaylist.GetNextSong(); Play(); };
			nextButton.IsDisabled = noMusic;

			var prevButton = panel.Get<ButtonWidget>("BUTTON_PREV");
			prevButton.OnClick = () => { currentSong = musicPlaylist.GetPrevSong(); Play(); };
			prevButton.IsDisabled = noMusic;

			var shuffleCheckbox = panel.Get<CheckboxWidget>("SHUFFLE");
			shuffleCheckbox.IsChecked = () => Game.Settings.Sound.Shuffle;
			shuffleCheckbox.OnClick = () => Game.Settings.Sound.Shuffle ^= true;
			shuffleCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground;

			var repeatCheckbox = panel.Get<CheckboxWidget>("REPEAT");
			repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat;
			repeatCheckbox.OnClick = () => Game.Settings.Sound.Repeat ^= true;
			repeatCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground;

			panel.Get<LabelWidget>("TIME_LABEL").GetText = () =>
			{
				if (currentSong == null || musicPlaylist.CurrentSongIsBackground)
					return "";

				var minutes = (int)Game.Sound.MusicSeekPosition / 60;
				var seconds = (int)Game.Sound.MusicSeekPosition % 60;
				var totalMinutes = currentSong.Length / 60;
				var totalSeconds = currentSong.Length % 60;

				return "{0:D2}:{1:D2} / {2:D2}:{3:D2}".F(minutes, seconds, totalMinutes, totalSeconds);
			};

			var musicTitle = panel.GetOrNull<LabelWidget>("TITLE_LABEL");
			if (musicTitle != null)
				musicTitle.GetText = () => currentSong != null ? currentSong.Title : "No song playing";

			var musicSlider = panel.Get<SliderWidget>("MUSIC_SLIDER");
			musicSlider.OnChange += x => Game.Sound.MusicVolume = x;
			musicSlider.Value = Game.Sound.MusicVolume;

			var installButton = widget.GetOrNull<ButtonWidget>("INSTALL_BUTTON");
			if (installButton != null)
			{
				installButton.IsDisabled = () => world.Type != WorldType.Shellmap;
				var args = new[] { "installMusic={0}".F(Game.ModData.Manifest.Mod.Id) };
				installButton.OnClick = () =>
					Game.RunAfterTick(() => Game.InitializeMod("modchooser", new Arguments(args)));

				var installData = Game.ModData.Manifest.Get<ContentInstaller>();
				installButton.IsVisible = () => modRules.InstalledMusic.ToArray().Length <= installData.ShippedSoundtracks;
			}

			var songWatcher = widget.GetOrNull<LogicTickerWidget>("SONG_WATCHER");
			if (songWatcher != null)
			{
				songWatcher.OnTick = () =>
				{
					if (musicPlaylist.CurrentSongIsBackground && currentSong != null)
						currentSong = null;

					if (Game.Sound.CurrentMusic == null || currentSong == Game.Sound.CurrentMusic || musicPlaylist.CurrentSongIsBackground)
						return;

					currentSong = Game.Sound.CurrentMusic;
				};
			}

			var backButton = panel.GetOrNull<ButtonWidget>("BACK_BUTTON");
			if (backButton != null)
				backButton.OnClick = () => { Game.Settings.Save(); Ui.CloseWindow(); onExit(); };
		}
示例#17
0
        internal LobbyLogic(Widget widget, World world, OrderManager orderManager,
			Action onExit, Action onStart, bool addBots)
        {
            lobby = widget;
            this.orderManager = orderManager;
            this.OnGameStart = () => { CloseWindow(); onStart(); };
            this.onExit = onExit;

            Game.LobbyInfoChanged += UpdateCurrentMap;
            Game.LobbyInfoChanged += UpdatePlayerList;
            Game.BeforeGameStart += OnGameStart;
            Game.AddChatLine += AddChatLine;
            Game.ConnectionStateChanged += ConnectionStateChanged;

            var name = lobby.GetOrNull<LabelWidget>("SERVER_NAME");
            if (name != null)
                name.GetText = () => orderManager.LobbyInfo.GlobalSettings.ServerName;

            UpdateCurrentMap();
            Players = Ui.LoadWidget<ScrollPanelWidget>("LOBBY_PLAYER_BIN", lobby.Get("PLAYER_BIN_ROOT"), new WidgetArgs());
            Players.IsVisible = () => panel == PanelType.Players;

            EditablePlayerTemplate = Players.Get("TEMPLATE_EDITABLE_PLAYER");
            NonEditablePlayerTemplate = Players.Get("TEMPLATE_NONEDITABLE_PLAYER");
            EmptySlotTemplate = Players.Get("TEMPLATE_EMPTY");
            EditableSpectatorTemplate = Players.Get("TEMPLATE_EDITABLE_SPECTATOR");
            NonEditableSpectatorTemplate = Players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
            NewSpectatorTemplate = Players.Get("TEMPLATE_NEW_SPECTATOR");
            colorPreview = lobby.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
            colorPreview.Color = Game.Settings.Player.Color;

            var mapPreview = lobby.Get<MapPreviewWidget>("MAP_PREVIEW");
            mapPreview.IsVisible = () => Map != null;
            mapPreview.Map = () => Map;
            mapPreview.OnMouseDown = mi => LobbyUtils.SelectSpawnPoint(orderManager, mapPreview, Map, mi);
            mapPreview.SpawnClients = () => LobbyUtils.GetSpawnClients(orderManager, Map);

            var mapTitle = lobby.GetOrNull<LabelWidget>("MAP_TITLE");
            if (mapTitle != null)
            {
                mapTitle.IsVisible = () => Map != null;
                mapTitle.GetText = () => Map.Title;
            }

            var mapType = lobby.GetOrNull<LabelWidget>("MAP_TYPE");
            if (mapType != null)
            {
                mapType.IsVisible = () => Map != null;
                mapType.GetText = () => Map.Type;
            }

            var mapAuthor = lobby.GetOrNull<LabelWidget>("MAP_AUTHOR");
            if (mapAuthor != null)
            {
                mapAuthor.IsVisible = () => Map != null;
                mapAuthor.GetText = () => "Created by {0}".F(Map.Author);
            }

            CountryNames = Rules.Info["world"].Traits.WithInterface<CountryInfo>()
                .Where(c => c.Selectable)
                .ToDictionary(a => a.Race, a => a.Name);
            CountryNames.Add("random", "Any");

            var gameStarting = false;
            Func<bool> configurationDisabled = () => !Game.IsHost || gameStarting || panel == PanelType.Kick ||
                orderManager.LocalClient == null || orderManager.LocalClient.IsReady;

            var mapButton = lobby.GetOrNull<ButtonWidget>("CHANGEMAP_BUTTON");
            if (mapButton != null)
            {
                mapButton.IsDisabled = configurationDisabled;
                mapButton.OnClick = () =>
                {
                    var onSelect = new Action<Map>(m =>
                    {
                        orderManager.IssueOrder(Order.Command("map " + m.Uid));
                        Game.Settings.Server.Map = m.Uid;
                        Game.Settings.Save();
                    });

                    Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
                    {
                        { "initialMap", Map.Uid },
                        { "onExit", () => {} },
                        { "onSelect", onSelect }
                    });
                };
            }

            var slotsButton = lobby.GetOrNull<DropDownButtonWidget>("SLOTS_DROPDOWNBUTTON");
            if (slotsButton != null)
            {
                slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players ||
                    !orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots || !s.LockTeam);

                var aiModes = Rules.Info["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name);
                slotsButton.OnMouseDown = _ =>
                {
                    var options = new Dictionary<string, IEnumerable<DropDownOption>>();

                    var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
                    if (orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots))
                    {
                        var botOptions = new List<DropDownOption>(){ new DropDownOption()
                        {
                            Title = "Add",
                            IsSelected = () => false,
                            OnClick = () =>
                            {
                                foreach (var slot in orderManager.LobbyInfo.Slots)
                                {
                                    var bot = aiModes.Random(Game.CosmeticRandom);
                                    var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
                                    if (slot.Value.AllowBots == true && (c == null || c.Bot != null))
                                        orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot.Key, botController.Index, bot)));
                                }
                            }
                        }};

                        if (orderManager.LobbyInfo.Clients.Any(c => c.Bot != null))
                        {
                            botOptions.Add(new DropDownOption()
                            {
                                Title = "Remove",
                                IsSelected = () => false,
                                OnClick = () =>
                                {
                                    foreach (var slot in orderManager.LobbyInfo.Slots)
                                    {
                                        var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
                                        if (c != null && c.Bot != null)
                                            orderManager.IssueOrder(Order.Command("slot_open "+slot.Value.PlayerReference));
                                    }
                                }
                            });
                        }

                        options.Add("Configure Bots", botOptions);
                    }

                    var teamCount = (orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) + 1) / 2;
                    if (teamCount >= 1)
                    {
                        var teamOptions = Enumerable.Range(2, teamCount - 1).Reverse().Select(d => new DropDownOption
                        {
                            Title = "{0} Teams".F(d),
                            IsSelected = () => false,
                            OnClick = () => orderManager.IssueOrder(Order.Command("assignteams {0}".F(d.ToString())))
                        }).ToList();

                        if (orderManager.LobbyInfo.Slots.Any(s => s.Value.AllowBots))
                        {
                            teamOptions.Add(new DropDownOption
                            {
                                Title = "Humans vs Bots",
                                IsSelected = () => false,
                                OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 1"))
                            });
                        }

                        teamOptions.Add(new DropDownOption
                        {
                            Title = "Free for all",
                            IsSelected = () => false,
                            OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 0"))
                        });

                        options.Add("Configure Teams", teamOptions);
                    }

                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };
                    slotsButton.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 175, options, setupItem);
                };
            }

            var optionsBin = Ui.LoadWidget("LOBBY_OPTIONS_BIN", lobby, new WidgetArgs());
            optionsBin.IsVisible = () => panel == PanelType.Options;

            var optionsButton = lobby.Get<ButtonWidget>("OPTIONS_BUTTON");
            optionsButton.IsDisabled = () => panel == PanelType.Kick;
            optionsButton.GetText = () => panel == PanelType.Options ? "Players" : "Options";
            optionsButton.OnClick = () => panel = (panel == PanelType.Options) ? PanelType.Players : PanelType.Options;

            var startGameButton = lobby.GetOrNull<ButtonWidget>("START_GAME_BUTTON");
            if (startGameButton != null)
            {
                startGameButton.IsDisabled = () => configurationDisabled() ||
                    orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null);
                startGameButton.OnClick = () =>
                {
                    gameStarting = true;
                    orderManager.IssueOrder(Order.Command("startgame"));
                };
            }

            // Options panel
            var allowCheats = optionsBin.GetOrNull<CheckboxWidget>("ALLOWCHEATS_CHECKBOX");
            if (allowCheats != null)
            {
                allowCheats.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllowCheats;
                allowCheats.IsDisabled = () => Map.Options.Cheats.HasValue || configurationDisabled();
                allowCheats.OnClick = () =>	orderManager.IssueOrder(Order.Command(
                        "allowcheats {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllowCheats)));
            }

            var crates = optionsBin.GetOrNull<CheckboxWidget>("CRATES_CHECKBOX");
            if (crates != null)
            {
                crates.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Crates;
                crates.IsDisabled = () => Map.Options.Crates.HasValue || configurationDisabled();
                crates.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "crates {0}".F(!orderManager.LobbyInfo.GlobalSettings.Crates)));
            }

            var allybuildradius = optionsBin.GetOrNull<CheckboxWidget>("ALLYBUILDRADIUS_CHECKBOX");
            if (allybuildradius != null)
            {
                allybuildradius.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius;
                allybuildradius.IsDisabled = () => Map.Options.AllyBuildRadius.HasValue || configurationDisabled();
                allybuildradius.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "allybuildradius {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius)));
            }

            var fragileAlliance = optionsBin.GetOrNull<CheckboxWidget>("FRAGILEALLIANCES_CHECKBOX");
            if (fragileAlliance != null)
            {
                fragileAlliance.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.FragileAlliances;
                fragileAlliance.IsDisabled = () => Map.Options.FragileAlliances.HasValue || configurationDisabled();
                fragileAlliance.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "fragilealliance {0}".F(!orderManager.LobbyInfo.GlobalSettings.FragileAlliances)));
            }

            var difficulty = optionsBin.GetOrNull<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");
            if (difficulty != null)
            {
                difficulty.IsVisible = () => Map.Options.Difficulties.Any();
                difficulty.IsDisabled = configurationDisabled;
                difficulty.GetText = () => orderManager.LobbyInfo.GlobalSettings.Difficulty;
                difficulty.OnMouseDown = _ =>
                {
                    var options = Map.Options.Difficulties.Select(d => new DropDownOption
                    {
                        Title = d,
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.Difficulty == d,
                        OnClick = () => orderManager.IssueOrder(Order.Command("difficulty {0}".F(d)))
                    });
                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };
                    difficulty.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };

                optionsBin.Get<LabelWidget>("DIFFICULTY_DESC").IsVisible = difficulty.IsVisible;
            }

            var startingUnits = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGUNITS_DROPDOWNBUTTON");
            if (startingUnits != null)
            {
                var classNames = new Dictionary<string,string>()
                {
                    {"none", "MCV Only"},
                    {"light", "Light Support"},
                    {"heavy", "Heavy Support"},
                };

                Func<string, string> className = c => classNames.ContainsKey(c) ? classNames[c] : c;
                var classes = Rules.Info["world"].Traits.WithInterface<MPStartUnitsInfo>()
                    .Select(a => a.Class).Distinct();

                startingUnits.IsDisabled =  () => !Map.Options.ConfigurableStartingUnits || configurationDisabled();
                startingUnits.GetText = () => !Map.Options.ConfigurableStartingUnits ? "Not Available" : className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass);
                startingUnits.OnMouseDown = _ =>
                {
                    var options = classes.Select(c => new DropDownOption
                    {
                        Title = className(c),
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass == c,
                        OnClick = () => orderManager.IssueOrder(Order.Command("startingunits {0}".F(c)))
                    });

                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };

                    startingUnits.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };

                optionsBin.Get<LabelWidget>("STARTINGUNITS_DESC").IsVisible = startingUnits.IsVisible;
            }

            var startingCash = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGCASH_DROPDOWNBUTTON");
            if (startingCash != null)
            {
                startingCash.IsDisabled = () => Map.Options.StartingCash.HasValue || configurationDisabled();
                startingCash.GetText = () => Map.Options.StartingCash.HasValue ? "Not Available" : "${0}".F(orderManager.LobbyInfo.GlobalSettings.StartingCash);
                startingCash.OnMouseDown = _ =>
                {
                    var options = Rules.Info["player"].Traits.Get<PlayerResourcesInfo>().SelectableCash.Select(c => new DropDownOption
                    {
                        Title = "${0}".F(c),
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingCash == c,
                        OnClick = () => orderManager.IssueOrder(Order.Command("startingcash {0}".F(c)))
                    });

                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };

                    startingCash.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };
            }

            var enableShroud = optionsBin.GetOrNull<CheckboxWidget>("SHROUD_CHECKBOX");
            if (enableShroud != null)
            {
                enableShroud.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Shroud;
                enableShroud.IsDisabled = () => Map.Options.Shroud.HasValue || configurationDisabled();
                enableShroud.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "shroud {0}".F(!orderManager.LobbyInfo.GlobalSettings.Shroud)));
            }

            var enableFog = optionsBin.GetOrNull<CheckboxWidget>("FOG_CHECKBOX");
            if (enableFog != null)
            {
                enableFog.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Fog;
                enableFog.IsDisabled = () => Map.Options.Fog.HasValue || configurationDisabled();
                enableFog.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "fog {0}".F(!orderManager.LobbyInfo.GlobalSettings.Fog)));
            }

            var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
            disconnectButton.OnClick = () => { CloseWindow(); onExit(); };

            bool teamChat = false;
            var chatLabel = lobby.Get<LabelWidget>("LABEL_CHATTYPE");
            var chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD");

            chatTextField.OnEnterKey = () =>
            {
                if (chatTextField.Text.Length == 0)
                    return true;

                orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
                chatTextField.Text = "";
                return true;
            };

            chatTextField.OnTabKey = () =>
            {
                teamChat ^= true;
                chatLabel.Text = (teamChat) ? "Team:" : "Chat:";
                return true;
            };

            chatPanel = lobby.Get<ScrollPanelWidget>("CHAT_DISPLAY");
            chatTemplate = chatPanel.Get("CHAT_TEMPLATE");
            chatPanel.RemoveChildren();

            var musicButton = lobby.GetOrNull<ButtonWidget>("MUSIC_BUTTON");
            if (musicButton != null)
                musicButton.OnClick = () => Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
                    { { "onExit", () => {} } });

            // Add a bot on the first lobbyinfo update
            if (addBots)
                Game.LobbyInfoChanged += WidgetUtils.Once(() =>
                {
                    var slot = orderManager.LobbyInfo.FirstEmptySlot();
                    var bot = Rules.Info["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name).FirstOrDefault();
                    var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
                    if (slot != null && bot != null)
                        orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot, botController.Index, bot)));
                });
        }
示例#18
0
        public MissionBrowserLogic(Widget widget, ModData modData, World world, Action onStart, Action onExit)
        {
            this.modData = modData;
            this.onStart = onStart;
            Game.BeforeGameStart += OnGameStart;

            missionList = widget.Get<ScrollPanelWidget>("MISSION_LIST");

            headerTemplate = widget.Get<ScrollItemWidget>("HEADER");
            template = widget.Get<ScrollItemWidget>("TEMPLATE");

            var title = widget.GetOrNull<LabelWidget>("MISSIONBROWSER_TITLE");
            if (title != null)
                title.GetText = () => playingVideo != PlayingVideo.None ? selectedMap.Title : title.Text;

            widget.Get("MISSION_INFO").IsVisible = () => selectedMap != null;

            var previewWidget = widget.Get<MapPreviewWidget>("MISSION_PREVIEW");
            previewWidget.Preview = () => selectedMap;
            previewWidget.IsVisible = () => playingVideo == PlayingVideo.None;

            videoPlayer = widget.Get<VqaPlayerWidget>("MISSION_VIDEO");
            widget.Get("MISSION_BIN").IsVisible = () => playingVideo != PlayingVideo.None;
            fullscreenVideoPlayer = Ui.LoadWidget<BackgroundWidget>("FULLSCREEN_PLAYER", Ui.Root, new WidgetArgs { { "world", world } });

            descriptionPanel = widget.Get<ScrollPanelWidget>("MISSION_DESCRIPTION_PANEL");

            description = descriptionPanel.Get<LabelWidget>("MISSION_DESCRIPTION");
            descriptionFont = Game.Renderer.Fonts[description.Font];

            difficultyButton = widget.Get<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");
            gameSpeedButton = widget.GetOrNull<DropDownButtonWidget>("GAMESPEED_DROPDOWNBUTTON");

            startBriefingVideoButton = widget.Get<ButtonWidget>("START_BRIEFING_VIDEO_BUTTON");
            stopBriefingVideoButton = widget.Get<ButtonWidget>("STOP_BRIEFING_VIDEO_BUTTON");
            stopBriefingVideoButton.IsVisible = () => playingVideo == PlayingVideo.Briefing;
            stopBriefingVideoButton.OnClick = () => StopVideo(videoPlayer);

            startInfoVideoButton = widget.Get<ButtonWidget>("START_INFO_VIDEO_BUTTON");
            stopInfoVideoButton = widget.Get<ButtonWidget>("STOP_INFO_VIDEO_BUTTON");
            stopInfoVideoButton.IsVisible = () => playingVideo == PlayingVideo.Info;
            stopInfoVideoButton.OnClick = () => StopVideo(videoPlayer);

            var allPreviews = new List<MapPreview>();
            missionList.RemoveChildren();

            // Add a group for each campaign
            if (modData.Manifest.Missions.Any())
            {
                var yaml = MiniYaml.Merge(modData.Manifest.Missions.Select(
                    m => MiniYaml.FromStream(modData.DefaultFileSystem.Open(m), m)));

                foreach (var kv in yaml)
                {
                    var missionMapPaths = kv.Value.Nodes.Select(n => Path.GetFullPath(n.Key)).ToList();

                    var previews = modData.MapCache
                        .Where(p => p.Status == MapStatus.Available && missionMapPaths.Contains(p.Package.Name))
                        .OrderBy(p => missionMapPaths.IndexOf(p.Package.Name));

                    CreateMissionGroup(kv.Key, previews);
                    allPreviews.AddRange(previews);
                }
            }

            // Add an additional group for loose missions
            var loosePreviews = modData.MapCache
                .Where(p => p.Status == MapStatus.Available && p.Visibility.HasFlag(MapVisibility.MissionSelector) && !allPreviews.Any(a => a.Uid == p.Uid));

            if (loosePreviews.Any())
            {
                CreateMissionGroup("Missions", loosePreviews);
                allPreviews.AddRange(loosePreviews);
            }

            if (allPreviews.Any())
                SelectMap(allPreviews.First());

            // Preload map preview and rules to reduce jank
            new Thread(() =>
            {
                foreach (var p in allPreviews)
                {
                    p.GetMinimap();
                    p.PreloadRules();
                }
            }).Start();

            var startButton = widget.Get<ButtonWidget>("STARTGAME_BUTTON");
            startButton.OnClick = StartMissionClicked;
            startButton.IsDisabled = () => selectedMap == null || selectedMap.InvalidCustomRules;

            widget.Get<ButtonWidget>("BACK_BUTTON").OnClick = () =>
            {
                StopVideo(videoPlayer);
                Game.Disconnect();
                Ui.CloseWindow();
                onExit();
            };
        }
示例#19
0
        public IngameChatLogic(Widget widget, OrderManager orderManager, World world, ModData modData)
        {
            this.orderManager = orderManager;
            this.modRules = modData.DefaultRules;

            chatTraits = world.WorldActor.TraitsImplementing<INotifyChat>().ToArray();

            var players = world.Players.Where(p => p != world.LocalPlayer && !p.NonCombatant && !p.IsBot);
            disableTeamChat = world.IsReplay || world.LobbyInfo.IsSinglePlayer || (world.LocalPlayer != null && !players.Any(p => p.IsAlliedWith(world.LocalPlayer)));
            teamChat = !disableTeamChat;

            tabCompletion.Commands = chatTraits.OfType<ChatCommands>().SelectMany(x => x.Commands.Keys).ToList();
            tabCompletion.Names = orderManager.LobbyInfo.Clients.Select(c => c.Name).Distinct().ToList();

            var chatPanel = (ContainerWidget)widget;
            chatOverlay = chatPanel.Get<ContainerWidget>("CHAT_OVERLAY");
            chatOverlayDisplay = chatOverlay.Get<ChatDisplayWidget>("CHAT_DISPLAY");
            chatOverlay.Visible = false;

            chatChrome = chatPanel.Get<ContainerWidget>("CHAT_CHROME");
            chatChrome.Visible = true;

            var chatMode = chatChrome.Get<ButtonWidget>("CHAT_MODE");
            chatMode.GetText = () => teamChat ? "Team" : "All";
            chatMode.OnClick = () => teamChat ^= true;
            chatMode.IsDisabled = () => disableTeamChat;

            chatText = chatChrome.Get<TextFieldWidget>("CHAT_TEXTFIELD");
            chatText.OnEnterKey = () =>
            {
                var team = teamChat && !disableTeamChat;
                if (chatText.Text != "")
                {
                    if (!chatText.Text.StartsWith("/"))
                        orderManager.IssueOrder(Order.Chat(team, chatText.Text.Trim()));
                    else if (chatTraits != null)
                    {
                        var text = chatText.Text.Trim();
                        foreach (var trait in chatTraits)
                            trait.OnChat(orderManager.LocalClient.Name, text);
                    }
                }

                chatText.Text = "";
                CloseChat();
                return true;
            };

            chatText.OnTabKey = () =>
            {
                var previousText = chatText.Text;
                chatText.Text = tabCompletion.Complete(chatText.Text);
                chatText.CursorPosition = chatText.Text.Length;

                if (chatText.Text == previousText)
                    return SwitchTeamChat();
                else
                    return true;
            };

            chatText.OnEscKey = () => { CloseChat(); return true; };

            var chatClose = chatChrome.Get<ButtonWidget>("CHAT_CLOSE");
            chatClose.OnClick += CloseChat;

            chatPanel.OnKeyPress = e =>
            {
                if (e.Event == KeyInputEvent.Up)
                    return false;

                if (!chatChrome.IsVisible() && (e.Key == Keycode.RETURN || e.Key == Keycode.KP_ENTER))
                {
                    OpenChat();
                    return true;
                }

                return false;
            };

            chatScrollPanel = chatChrome.Get<ScrollPanelWidget>("CHAT_SCROLLPANEL");
            chatTemplate = chatScrollPanel.Get<ContainerWidget>("CHAT_TEMPLATE");
            chatScrollPanel.RemoveChildren();
            chatScrollPanel.ScrollToBottom();

            foreach (var chatLine in orderManager.ChatCache)
                AddChatLine(chatLine.Color, chatLine.Name, chatLine.Text, true);

            orderManager.AddChatLine += AddChatLineWrapper;
            Game.BeforeGameStart += UnregisterEvents;

            CloseChat();
            chatText.IsDisabled = () => world.IsReplay;

            var keyListener = chatChrome.Get<LogicKeyListenerWidget>("KEY_LISTENER");
            keyListener.OnKeyPress = e =>
            {
                if (e.Event == KeyInputEvent.Up || !chatText.IsDisabled())
                    return false;

                if ((e.Key == Keycode.RETURN || e.Key == Keycode.KP_ENTER || e.Key == Keycode.ESCAPE) && e.Modifiers == Modifiers.None)
                {
                    CloseChat();
                    return true;
                }

                return false;
            };
        }
示例#20
0
        public InstallFromDiscLogic(Widget widget, ModContent content, Dictionary<string, ModContent.ModSource> sources, Action afterInstall)
        {
            this.content = content;
            this.sources = sources;

            Log.AddChannel("install", "install.log");

            // this.afterInstall = afterInstall;
            panel = widget.Get("DISC_INSTALL_PANEL");

            titleLabel = panel.Get<LabelWidget>("TITLE");

            primaryButton = panel.Get<ButtonWidget>("PRIMARY_BUTTON");
            secondaryButton = panel.Get<ButtonWidget>("SECONDARY_BUTTON");

            // Progress view
            progressContainer = panel.Get("PROGRESS");
            progressContainer.IsVisible = () => visible == Mode.Progress;
            progressBar = panel.Get<ProgressBarWidget>("PROGRESS_BAR");
            progressLabel = panel.Get<LabelWidget>("PROGRESS_MESSAGE");
            progressLabel.IsVisible = () => visible == Mode.Progress;

            // Message view
            messageContainer = panel.Get("MESSAGE");
            messageContainer.IsVisible = () => visible == Mode.Message;
            messageLabel = messageContainer.Get<LabelWidget>("MESSAGE_MESSAGE");

            // List view
            listContainer = panel.Get("LIST");
            listContainer.IsVisible = () => visible == Mode.List;

            listPanel = listContainer.Get<ScrollPanelWidget>("LIST_PANEL");
            listHeaderTemplate = listPanel.Get("LIST_HEADER_TEMPLATE");
            listTemplate = listPanel.Get<LabelWidget>("LIST_TEMPLATE");
            listPanel.RemoveChildren();

            listLabel = listContainer.Get<LabelWidget>("LIST_MESSAGE");

            DetectContentDisks();
        }
示例#21
0
        public MusicPlayerLogic(Widget widget, Ruleset modRules, World world, Action onExit)
        {
            this.modRules = modRules;

            var panel = widget.Get("MUSIC_PANEL");

            musicList = panel.Get<ScrollPanelWidget>("MUSIC_LIST");
            itemTemplate = musicList.Get<ScrollItemWidget>("MUSIC_TEMPLATE");

            BuildMusicTable();

            Func<bool> noMusic = () => !installed;
            panel.Get("NO_MUSIC_LABEL").IsVisible = noMusic;

            var playButton = panel.Get<ButtonWidget>("BUTTON_PLAY");
            playButton.OnClick = Play;
            playButton.IsDisabled = noMusic;
            playButton.IsVisible = () => !Sound.MusicPlaying;

            var pauseButton = panel.Get<ButtonWidget>("BUTTON_PAUSE");
            pauseButton.OnClick = Sound.PauseMusic;
            pauseButton.IsDisabled = noMusic;
            pauseButton.IsVisible = () => Sound.MusicPlaying;

            var stopButton = panel.Get<ButtonWidget>("BUTTON_STOP");
            stopButton.OnClick = Sound.StopMusic;
            stopButton.IsDisabled = noMusic;

            var nextButton = panel.Get<ButtonWidget>("BUTTON_NEXT");
            nextButton.OnClick = () => { currentSong = GetNextSong(); Play(); };
            nextButton.IsDisabled = noMusic;

            var prevButton = panel.Get<ButtonWidget>("BUTTON_PREV");
            prevButton.OnClick = () => { currentSong = GetPrevSong(); Play(); };
            prevButton.IsDisabled = noMusic;

            var shuffleCheckbox = panel.Get<CheckboxWidget>("SHUFFLE");
            shuffleCheckbox.IsChecked = () => Game.Settings.Sound.Shuffle;
            shuffleCheckbox.OnClick = () => Game.Settings.Sound.Shuffle ^= true;

            var repeatCheckbox = panel.Get<CheckboxWidget>("REPEAT");
            repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat;
            repeatCheckbox.OnClick = () => Game.Settings.Sound.Repeat ^= true;

            panel.Get<LabelWidget>("TIME_LABEL").GetText = () => (currentSong == null) ? "" :
                "{0:D2}:{1:D2} / {2:D2}:{3:D2}".F((int)Sound.MusicSeekPosition / 60, (int)Sound.MusicSeekPosition % 60,
                    currentSong.Length / 60, currentSong.Length % 60);

            var musicSlider = panel.Get<SliderWidget>("MUSIC_SLIDER");
            musicSlider.OnChange += x => Sound.MusicVolume = x;
            musicSlider.Value = Sound.MusicVolume;

            var installButton = widget.GetOrNull<ButtonWidget>("INSTALL_BUTTON");
            if (installButton != null)
            {
                installButton.IsDisabled = () => world == null || !world.IsShellmap;
                var args = new string[] { "Launch.Window=INSTALL_MUSIC_PANEL" };
                installButton.OnClick = () =>
                {
                    Game.modData.LoadScreen.Display(); // HACK: prevent a flicker when transitioning to the installation dialog
                    Game.InitializeMod(Game.Settings.Game.Mod, new Arguments(args));
                };

                var installData = Game.modData.Manifest.ContentInstaller;
                installButton.IsVisible = () => modRules.InstalledMusic.ToArray().Length <= installData.ShippedSoundtracks;
            }

            panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Game.Settings.Save(); Ui.CloseWindow(); onExit(); };
        }
示例#22
0
		public MissionBrowserLogic(Widget widget, World world, Action onStart, Action onExit)
		{
			this.onStart = onStart;

			missionList = widget.Get<ScrollPanelWidget>("MISSION_LIST");

			headerTemplate = widget.Get<ScrollItemWidget>("HEADER");
			template = widget.Get<ScrollItemWidget>("TEMPLATE");

			var title = widget.GetOrNull<LabelWidget>("MISSIONBROWSER_TITLE");
			if (title != null)
				title.GetText = () => playingVideo != PlayingVideo.None ? selectedMapPreview.Title : title.Text;

			widget.Get("MISSION_INFO").IsVisible = () => selectedMapPreview != null;

			var previewWidget = widget.Get<MapPreviewWidget>("MISSION_PREVIEW");
			previewWidget.Preview = () => selectedMapPreview;
			previewWidget.IsVisible = () => playingVideo == PlayingVideo.None;

			videoPlayer = widget.Get<VqaPlayerWidget>("MISSION_VIDEO");
			widget.Get("MISSION_BIN").IsVisible = () => playingVideo != PlayingVideo.None;
			fullscreenVideoPlayer = Ui.LoadWidget<BackgroundWidget>("FULLSCREEN_PLAYER", Ui.Root, new WidgetArgs { { "world", world } });

			descriptionPanel = widget.Get<ScrollPanelWidget>("MISSION_DESCRIPTION_PANEL");

			description = descriptionPanel.Get<LabelWidget>("MISSION_DESCRIPTION");
			descriptionFont = Game.Renderer.Fonts[description.Font];

			difficultyButton = widget.Get<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");
			gameSpeedButton = widget.GetOrNull<DropDownButtonWidget>("GAMESPEED_DROPDOWNBUTTON");

			startBriefingVideoButton = widget.Get<ButtonWidget>("START_BRIEFING_VIDEO_BUTTON");
			stopBriefingVideoButton = widget.Get<ButtonWidget>("STOP_BRIEFING_VIDEO_BUTTON");
			stopBriefingVideoButton.IsVisible = () => playingVideo == PlayingVideo.Briefing;
			stopBriefingVideoButton.OnClick = () => StopVideo(videoPlayer);

			startInfoVideoButton = widget.Get<ButtonWidget>("START_INFO_VIDEO_BUTTON");
			stopInfoVideoButton = widget.Get<ButtonWidget>("STOP_INFO_VIDEO_BUTTON");
			stopInfoVideoButton.IsVisible = () => playingVideo == PlayingVideo.Info;
			stopInfoVideoButton.OnClick = () => StopVideo(videoPlayer);

			var allMaps = new List<Map>();
			missionList.RemoveChildren();

			// Add a group for each campaign
			if (Game.ModData.Manifest.Missions.Any())
			{
				var yaml = Game.ModData.Manifest.Missions.Select(MiniYaml.FromFile).Aggregate(MiniYaml.MergeLiberal);

				foreach (var kv in yaml)
				{
					var missionMapPaths = kv.Value.Nodes.Select(n => Path.GetFullPath(n.Key));

					var maps = Game.ModData.MapCache
						.Where(p => p.Status == MapStatus.Available && missionMapPaths.Contains(Path.GetFullPath(p.Map.Path)))
						.Select(p => p.Map);

					CreateMissionGroup(kv.Key, maps);
					allMaps.AddRange(maps);
				}
			}

			// Add an additional group for loose missions
			var looseMissions = Game.ModData.MapCache
				.Where(p => p.Status == MapStatus.Available && p.Map.Visibility.HasFlag(MapVisibility.MissionSelector) && !allMaps.Contains(p.Map))
				.Select(p => p.Map);

			if (looseMissions.Any())
			{
				CreateMissionGroup("Missions", looseMissions);
				allMaps.AddRange(looseMissions);
			}

			if (allMaps.Any())
				SelectMap(allMaps.First());

			var startButton = widget.Get<ButtonWidget>("STARTGAME_BUTTON");
			startButton.OnClick = StartMissionClicked;
			startButton.IsDisabled = () => selectedMapPreview == null || selectedMapPreview.RuleStatus != MapRuleStatus.Cached;

			widget.Get<ButtonWidget>("BACK_BUTTON").OnClick = () =>
			{
				StopVideo(videoPlayer);
				Game.Disconnect();
				Ui.CloseWindow();
				onExit();
			};
		}
示例#23
0
		public MainMenuLogic(Widget widget, World world)
		{
			rootMenu = widget;
			rootMenu.Get<LabelWidget>("VERSION_LABEL").Text = Game.modData.Manifest.Mod.Version;

			// Menu buttons
			var mainMenu = widget.Get("MAIN_MENU");
			mainMenu.IsVisible = () => menuType == MenuType.Main;

			mainMenu.Get<ButtonWidget>("SINGLEPLAYER_BUTTON").OnClick = () => menuType = MenuType.Singleplayer;

			mainMenu.Get<ButtonWidget>("MULTIPLAYER_BUTTON").OnClick = () =>
			{
				menuType = MenuType.None;
				Ui.OpenWindow("SERVERBROWSER_PANEL", new WidgetArgs
				{
					{ "onStart", RemoveShellmapUI },
					{ "onExit", () => menuType = MenuType.Main }
				});
			};

			mainMenu.Get<ButtonWidget>("MODS_BUTTON").OnClick = () =>
			{
				Game.Settings.Game.PreviousMod = Game.modData.Manifest.Mod.Id;
				Game.InitializeMod("modchooser", null);
			};

			mainMenu.Get<ButtonWidget>("SETTINGS_BUTTON").OnClick = () =>
			{
				menuType = MenuType.None;
				Game.OpenWindow("SETTINGS_PANEL", new WidgetArgs
				{
					{ "onExit", () => menuType = MenuType.Main }
				});
			};

			mainMenu.Get<ButtonWidget>("EXTRAS_BUTTON").OnClick = () => menuType = MenuType.Extras;

			mainMenu.Get<ButtonWidget>("QUIT_BUTTON").OnClick = Game.Exit;

			// Singleplayer menu
			var singleplayerMenu = widget.Get("SINGLEPLAYER_MENU");
			singleplayerMenu.IsVisible = () => menuType == MenuType.Singleplayer;

			var missionsButton = singleplayerMenu.Get<ButtonWidget>("MISSIONS_BUTTON");
			missionsButton.OnClick = () =>
			{
				menuType = MenuType.None;
				Ui.OpenWindow("MISSIONBROWSER_PANEL", new WidgetArgs
				{
					{ "onExit", () => menuType = MenuType.Singleplayer },
					{ "onStart", RemoveShellmapUI }
				});
			};
			missionsButton.Disabled = !Game.modData.Manifest.Missions.Any();

			singleplayerMenu.Get<ButtonWidget>("SKIRMISH_BUTTON").OnClick = StartSkirmishGame;

			singleplayerMenu.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => menuType = MenuType.Main;

			// Extras menu
			var extrasMenu = widget.Get("EXTRAS_MENU");
			extrasMenu.IsVisible = () => menuType == MenuType.Extras;

			extrasMenu.Get<ButtonWidget>("REPLAYS_BUTTON").OnClick = () =>
			{
				menuType = MenuType.None;
				Ui.OpenWindow("REPLAYBROWSER_PANEL", new WidgetArgs
				{
					{ "onExit", () => menuType = MenuType.Extras },
					{ "onStart", RemoveShellmapUI }
				});
			};

			extrasMenu.Get<ButtonWidget>("MUSIC_BUTTON").OnClick = () =>
			{
				menuType = MenuType.None;
				Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
				{
					{ "onExit", () => menuType = MenuType.Extras },
				});
			};

			var assetBrowserButton = extrasMenu.GetOrNull<ButtonWidget>("ASSETBROWSER_BUTTON");
			if (assetBrowserButton != null)
				assetBrowserButton.OnClick = () =>
				{
					menuType = MenuType.None;
					Game.OpenWindow("ASSETBROWSER_PANEL", new WidgetArgs
					{
						{ "onExit", () => menuType = MenuType.Extras },
					});
				};

			extrasMenu.Get<ButtonWidget>("CREDITS_BUTTON").OnClick = () =>
			{
				menuType = MenuType.None;
				Ui.OpenWindow("CREDITS_PANEL", new WidgetArgs
				{
					{ "onExit", () => menuType = MenuType.Extras },
				});
			};

			extrasMenu.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => menuType = MenuType.Main;

			var newsBG = widget.GetOrNull("NEWS_BG");
			if (newsBG != null)
			{
				newsBG.IsVisible = () => Game.Settings.Game.FetchNews && menuType != MenuType.None;

				newsPanel = Ui.LoadWidget<ScrollPanelWidget>("NEWS_PANEL", null, new WidgetArgs());
				newsTemplate = newsPanel.Get("NEWS_ITEM_TEMPLATE");
				newsPanel.RemoveChild(newsTemplate);

				newsStatus = newsPanel.Get<LabelWidget>("NEWS_STATUS");
				SetNewsStatus("Loading news");

				var cacheFile = Path.Combine(Platform.SupportDir, "news.yaml");
				var currentNews = ParseNews(cacheFile);
				if (currentNews != null)
					DisplayNews(currentNews);

				// Only query for new stories once per day
				var cacheValid = currentNews != null && DateTime.Today.ToUniversalTime() <= Game.Settings.Game.NewsFetchedDate;
				if (!cacheValid)
					new Download(Game.Settings.Game.NewsUrl, cacheFile, e => { }, (e, c) => NewsDownloadComplete(e, c, cacheFile, currentNews));

				var newsButton = newsBG.GetOrNull<DropDownButtonWidget>("NEWS_BUTTON");
				newsButton.OnClick = () =>
				{
					newsButton.AttachPanel(newsPanel);
					newsHighlighted = false;
				};

				newsButton.IsHighlighted = () => newsHighlighted && Game.LocalTick % 50 < 25;
			}
		}
示例#24
0
        public MusicPlayerLogic(Widget widget, Ruleset modRules, World world, Action onExit)
        {
            var panel = widget.Get("MUSIC_PANEL");

            musicList = panel.Get<ScrollPanelWidget>("MUSIC_LIST");
            itemTemplate = musicList.Get<ScrollItemWidget>("MUSIC_TEMPLATE");
            musicPlaylist = world.WorldActor.Trait<MusicPlaylist>();

            BuildMusicTable();

            Func<bool> noMusic = () => !musicPlaylist.IsMusicAvailable;
            panel.Get("NO_MUSIC_LABEL").IsVisible = noMusic;

            var playButton = panel.Get<ButtonWidget>("BUTTON_PLAY");
            playButton.OnClick = Play;
            playButton.IsDisabled = noMusic;
            playButton.IsVisible = () => !Sound.MusicPlaying;

            var pauseButton = panel.Get<ButtonWidget>("BUTTON_PAUSE");
            pauseButton.OnClick = Sound.PauseMusic;
            pauseButton.IsDisabled = noMusic;
            pauseButton.IsVisible = () => Sound.MusicPlaying;

            var stopButton = panel.Get<ButtonWidget>("BUTTON_STOP");
            stopButton.OnClick = () => { musicPlaylist.Stop(); };
            stopButton.IsDisabled = noMusic;

            var nextButton = panel.Get<ButtonWidget>("BUTTON_NEXT");
            nextButton.OnClick = () => { currentSong = musicPlaylist.GetNextSong(); Play(); };
            nextButton.IsDisabled = noMusic;

            var prevButton = panel.Get<ButtonWidget>("BUTTON_PREV");
            prevButton.OnClick = () => { currentSong = musicPlaylist.GetPrevSong(); Play(); };
            prevButton.IsDisabled = noMusic;

            var shuffleCheckbox = panel.Get<CheckboxWidget>("SHUFFLE");
            shuffleCheckbox.IsChecked = () => Game.Settings.Sound.Shuffle;
            shuffleCheckbox.OnClick = () => Game.Settings.Sound.Shuffle ^= true;

            var repeatCheckbox = panel.Get<CheckboxWidget>("REPEAT");
            repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat;
            repeatCheckbox.OnClick = () => Game.Settings.Sound.Repeat ^= true;

            panel.Get<LabelWidget>("TIME_LABEL").GetText = () => (currentSong == null) ? "" :
                "{0:D2}:{1:D2} / {2:D2}:{3:D2}".F((int)Sound.MusicSeekPosition / 60, (int)Sound.MusicSeekPosition % 60,
                    currentSong.Length / 60, currentSong.Length % 60);

            var musicSlider = panel.Get<SliderWidget>("MUSIC_SLIDER");
            musicSlider.OnChange += x => Sound.MusicVolume = x;
            musicSlider.Value = Sound.MusicVolume;

            var installButton = widget.GetOrNull<ButtonWidget>("INSTALL_BUTTON");
            if (installButton != null)
            {
                installButton.IsDisabled = () => world == null || world.Type != WorldType.Shellmap;
                var args = new string[] { "Install.Music=true" };
                installButton.OnClick = () =>
                    Game.RunAfterTick(() =>
                        Game.InitializeMod(Game.Settings.Game.Mod, new Arguments(args)));

                var installData = Game.ModData.Manifest.Get<ContentInstaller>();
                installButton.IsVisible = () => modRules.InstalledMusic.ToArray().Length <= installData.ShippedSoundtracks;
            }

            var songWatcher = widget.GetOrNull<LogicTickerWidget>("SONG_WATCHER");
            if (songWatcher != null)
            {
                songWatcher.OnTick = () =>
                {
                    if (Sound.CurrentMusic == null || currentSong == Sound.CurrentMusic)
                        return;

                    currentSong = Sound.CurrentMusic;
                };
            }

            panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Game.Settings.Save(); Ui.CloseWindow(); onExit(); };
        }
示例#25
0
        public MissionBrowserLogic(Widget widget, Action onStart, Action onExit)
        {
            this.onStart = onStart;

            missionList = widget.Get<ScrollPanelWidget>("MISSION_LIST");

            headerTemplate = widget.Get<ScrollItemWidget>("HEADER");
            template = widget.Get<ScrollItemWidget>("TEMPLATE");

            var title = widget.GetOrNull<LabelWidget>("MISSIONBROWSER_TITLE");
            if (title != null)
                title.GetText = () => showVideoPlayer ? selectedMapPreview.Title : title.Text;

            widget.Get("MISSION_INFO").IsVisible = () => selectedMapPreview != null;

            var previewWidget = widget.Get<MapPreviewWidget>("MISSION_PREVIEW");
            previewWidget.Preview = () => selectedMapPreview;
            previewWidget.IsVisible = () => !showVideoPlayer;

            videoPlayer = widget.Get<VqaPlayerWidget>("MISSION_VIDEO");
            widget.Get("MISSION_BIN").IsVisible = () => showVideoPlayer;

            descriptionPanel = widget.Get<ScrollPanelWidget>("MISSION_DESCRIPTION_PANEL");

            description = descriptionPanel.Get<LabelWidget>("MISSION_DESCRIPTION");
            descriptionFont = Game.Renderer.Fonts[description.Font];

            startVideoButton = widget.Get<ButtonWidget>("START_VIDEO_BUTTON");
            stopVideoButton = widget.Get<ButtonWidget>("STOP_VIDEO_BUTTON");
            stopVideoButton.IsVisible = () => showVideoPlayer;
            stopVideoButton.OnClick = StopVideo;

            var allMaps = new List<Map>();
            missionList.RemoveChildren();

            // Add a group for each campaign
            if (Game.modData.Manifest.Missions.Any())
            {
                var yaml = Game.modData.Manifest.Missions.Select(MiniYaml.FromFile).Aggregate(MiniYaml.MergeLiberal);

                foreach (var kv in yaml)
                {
                    var missionMapPaths = kv.Value.Nodes.Select(n => Path.GetFullPath(n.Key));

                    var maps = Game.modData.MapCache
                        .Where(p => p.Status == MapStatus.Available && missionMapPaths.Contains(Path.GetFullPath(p.Map.Path)))
                        .Select(p => p.Map);

                    CreateMissionGroup(kv.Key, maps);
                    allMaps.AddRange(maps);
                }
            }

            // Add an additional group for loose missions
            // Loose missions must define Type: Mission and Selectable: false.
            var looseMissions = Game.modData.MapCache
                .Where(p => p.Status == MapStatus.Available && p.Map.Type == "Mission" && !p.Map.Selectable && !allMaps.Contains(p.Map))
                .Select(p => p.Map);

            if (looseMissions.Any())
            {
                CreateMissionGroup("Missions", looseMissions);
                allMaps.AddRange(looseMissions);
            }

            if (allMaps.Any())
                SelectMap(allMaps.First());

            var startButton = widget.Get<ButtonWidget>("STARTGAME_BUTTON");
            startButton.OnClick = StartMission;
            startButton.IsDisabled = () => selectedMapPreview.RuleStatus != MapRuleStatus.Cached;

            widget.Get<ButtonWidget>("BACK_BUTTON").OnClick = () =>
            {
                StopVideo();
                Game.Disconnect();
                Ui.CloseWindow();
                onExit();
            };
        }
示例#26
0
        public IngameChatLogic(Widget widget, OrderManager orderManager, World world, Ruleset modRules)
        {
            this.modRules = modRules;

            chatTraits = world.WorldActor.TraitsImplementing<INotifyChat>().ToList();

            var players = world.Players.Where(p => p != world.LocalPlayer && !p.NonCombatant && !p.IsBot);
            var disableTeamChat = world.LocalPlayer == null || world.LobbyInfo.IsSinglePlayer || !players.Any(p => p.IsAlliedWith(world.LocalPlayer));
            teamChat = !disableTeamChat;

            var chatPanel = (ContainerWidget)widget;
            chatOverlay = chatPanel.Get<ContainerWidget>("CHAT_OVERLAY");
            chatOverlayDisplay = chatOverlay.Get<ChatDisplayWidget>("CHAT_DISPLAY");
            chatOverlay.Visible = false;

            chatChrome = chatPanel.Get<ContainerWidget>("CHAT_CHROME");
            chatChrome.Visible = true;

            var chatMode = chatChrome.Get<ButtonWidget>("CHAT_MODE");
            chatMode.GetText = () => teamChat ? "Team" : "All";
            chatMode.OnClick = () => teamChat ^= true;
            chatMode.IsDisabled = () => disableTeamChat;

            chatText = chatChrome.Get<TextFieldWidget>("CHAT_TEXTFIELD");
            chatText.OnTabKey = () =>
            {
                if (!disableTeamChat)
                    teamChat ^= true;
                return true;
            };
            chatText.OnEnterKey = () =>
            {
                var team = teamChat && !disableTeamChat;
                if (chatText.Text != "")
                    orderManager.IssueOrder(Order.Chat(team, chatText.Text.Trim()));

                CloseChat();
                return true;
            };

            chatText.OnEscKey = () => { CloseChat(); return true; };

            var chatClose = chatChrome.Get<ButtonWidget>("CHAT_CLOSE");
            chatClose.OnClick += () => CloseChat();

            chatPanel.OnKeyPress = (e) =>
            {
                if (e.Event == KeyInputEvent.Up)
                    return false;

                if (!chatChrome.IsVisible() && (e.Key == Keycode.RETURN || e.Key == Keycode.KP_ENTER))
                {
                    OpenChat();
                    return true;
                }

                return false;
            };

            chatScrollPanel = chatChrome.Get<ScrollPanelWidget>("CHAT_SCROLLPANEL");
            chatTemplate = chatScrollPanel.Get<ContainerWidget>("CHAT_TEMPLATE");
            chatScrollPanel.RemoveChildren();

            Game.AddChatLine += AddChatLine;
            Game.BeforeGameStart += UnregisterEvents;

            CloseChat();
        }
示例#27
0
        public MainMenuLogic(Widget widget, World world, ModData modData)
        {
            rootMenu = widget;
            rootMenu.Get<LabelWidget>("VERSION_LABEL").Text = modData.Manifest.Metadata.Version;

            // Menu buttons
            var mainMenu = widget.Get("MAIN_MENU");
            mainMenu.IsVisible = () => menuType == MenuType.Main;

            mainMenu.Get<ButtonWidget>("SINGLEPLAYER_BUTTON").OnClick = () => SwitchMenu(MenuType.Singleplayer);

            mainMenu.Get<ButtonWidget>("MULTIPLAYER_BUTTON").OnClick = () =>
            {
                SwitchMenu(MenuType.None);
                Ui.OpenWindow("MULTIPLAYER_PANEL", new WidgetArgs
                {
                    { "onStart", RemoveShellmapUI },
                    { "onExit", () => SwitchMenu(MenuType.Main) },
                    { "directConnectHost", null },
                    { "directConnectPort", 0 },
                });
            };

            mainMenu.Get<ButtonWidget>("MODS_BUTTON").OnClick = () =>
            {
                // Switching mods changes the world state (by disposing it),
                // so we can't do this inside the input handler.
                Game.RunAfterTick(() =>
                {
                    Game.Settings.Game.PreviousMod = modData.Manifest.Id;
                    Game.InitializeMod("modchooser", null);
                });
            };

            mainMenu.Get<ButtonWidget>("SETTINGS_BUTTON").OnClick = () =>
            {
                SwitchMenu(MenuType.None);
                Game.OpenWindow("SETTINGS_PANEL", new WidgetArgs
                {
                    { "onExit", () => SwitchMenu(MenuType.Main) }
                });
            };

            mainMenu.Get<ButtonWidget>("EXTRAS_BUTTON").OnClick = () => SwitchMenu(MenuType.Extras);

            mainMenu.Get<ButtonWidget>("QUIT_BUTTON").OnClick = Game.Exit;

            // Singleplayer menu
            var singleplayerMenu = widget.Get("SINGLEPLAYER_MENU");
            singleplayerMenu.IsVisible = () => menuType == MenuType.Singleplayer;

            var missionsButton = singleplayerMenu.Get<ButtonWidget>("MISSIONS_BUTTON");
            missionsButton.OnClick = () =>
            {
                SwitchMenu(MenuType.None);
                Game.OpenWindow("MISSIONBROWSER_PANEL", new WidgetArgs
                {
                    { "onExit", () => SwitchMenu(MenuType.Singleplayer) },
                    { "onStart", RemoveShellmapUI }
                });
            };

            var hasCampaign = modData.Manifest.Missions.Any();
            var hasMissions = modData.MapCache
                .Any(p => p.Status == MapStatus.Available && p.Visibility.HasFlag(MapVisibility.MissionSelector));

            missionsButton.Disabled = !hasCampaign && !hasMissions;

            singleplayerMenu.Get<ButtonWidget>("SKIRMISH_BUTTON").OnClick = StartSkirmishGame;

            singleplayerMenu.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => SwitchMenu(MenuType.Main);

            // Extras menu
            var extrasMenu = widget.Get("EXTRAS_MENU");
            extrasMenu.IsVisible = () => menuType == MenuType.Extras;

            extrasMenu.Get<ButtonWidget>("REPLAYS_BUTTON").OnClick = () =>
            {
                SwitchMenu(MenuType.None);
                Ui.OpenWindow("REPLAYBROWSER_PANEL", new WidgetArgs
                {
                    { "onExit", () => SwitchMenu(MenuType.Extras) },
                    { "onStart", RemoveShellmapUI }
                });
            };

            extrasMenu.Get<ButtonWidget>("MUSIC_BUTTON").OnClick = () =>
            {
                SwitchMenu(MenuType.None);
                Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
                {
                    { "onExit", () => SwitchMenu(MenuType.Extras) },
                    { "world", world }
                });
            };

            extrasMenu.Get<ButtonWidget>("MAP_EDITOR_BUTTON").OnClick = () => SwitchMenu(MenuType.MapEditor);

            var assetBrowserButton = extrasMenu.GetOrNull<ButtonWidget>("ASSETBROWSER_BUTTON");
            if (assetBrowserButton != null)
                assetBrowserButton.OnClick = () =>
                {
                    SwitchMenu(MenuType.None);
                    Game.OpenWindow("ASSETBROWSER_PANEL", new WidgetArgs
                    {
                        { "onExit", () => SwitchMenu(MenuType.Extras) },
                    });
                };

            extrasMenu.Get<ButtonWidget>("CREDITS_BUTTON").OnClick = () =>
            {
                SwitchMenu(MenuType.None);
                Ui.OpenWindow("CREDITS_PANEL", new WidgetArgs
                {
                    { "onExit", () => SwitchMenu(MenuType.Extras) },
                });
            };

            extrasMenu.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => SwitchMenu(MenuType.Main);

            // Map editor menu
            var mapEditorMenu = widget.Get("MAP_EDITOR_MENU");
            mapEditorMenu.IsVisible = () => menuType == MenuType.MapEditor;

            // Loading into the map editor
            Game.BeforeGameStart += RemoveShellmapUI;

            var onSelect = new Action<string>(uid => LoadMapIntoEditor(modData.MapCache[uid].Uid));

            var newMapButton = widget.Get<ButtonWidget>("NEW_MAP_BUTTON");
            newMapButton.OnClick = () =>
            {
                SwitchMenu(MenuType.None);
                Game.OpenWindow("NEW_MAP_BG", new WidgetArgs()
                {
                    { "onSelect", onSelect },
                    { "onExit", () => SwitchMenu(MenuType.MapEditor) }
                });
            };

            var loadMapButton = widget.Get<ButtonWidget>("LOAD_MAP_BUTTON");
            loadMapButton.OnClick = () =>
            {
                SwitchMenu(MenuType.None);
                Game.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
                {
                    { "initialMap", null },
                    { "initialTab", MapClassification.User },
                    { "onExit", () => SwitchMenu(MenuType.MapEditor) },
                    { "onSelect", onSelect },
                    { "filter", MapVisibility.Lobby | MapVisibility.Shellmap | MapVisibility.MissionSelector },
                });
            };

            mapEditorMenu.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => SwitchMenu(MenuType.Extras);

            var newsBG = widget.GetOrNull("NEWS_BG");
            if (newsBG != null)
            {
                newsBG.IsVisible = () => Game.Settings.Game.FetchNews && menuType != MenuType.None && menuType != MenuType.SystemInfoPrompt;

                newsPanel = Ui.LoadWidget<ScrollPanelWidget>("NEWS_PANEL", null, new WidgetArgs());
                newsTemplate = newsPanel.Get("NEWS_ITEM_TEMPLATE");
                newsPanel.RemoveChild(newsTemplate);

                newsStatus = newsPanel.Get<LabelWidget>("NEWS_STATUS");
                SetNewsStatus("Loading news");
            }

            Game.OnRemoteDirectConnect += OnRemoteDirectConnect;

            // System information opt-out prompt
            var sysInfoPrompt = widget.Get("SYSTEM_INFO_PROMPT");
            sysInfoPrompt.IsVisible = () => menuType == MenuType.SystemInfoPrompt;
            if (Game.Settings.Debug.SystemInformationVersionPrompt < SystemInformationVersion)
            {
                menuType = MenuType.SystemInfoPrompt;

                var sysInfoCheckbox = sysInfoPrompt.Get<CheckboxWidget>("SYSINFO_CHECKBOX");
                sysInfoCheckbox.IsChecked = () => Game.Settings.Debug.SendSystemInformation;
                sysInfoCheckbox.OnClick = () => Game.Settings.Debug.SendSystemInformation ^= true;

                var sysInfoData = sysInfoPrompt.Get<ScrollPanelWidget>("SYSINFO_DATA");
                var template = sysInfoData.Get<LabelWidget>("DATA_TEMPLATE");
                sysInfoData.RemoveChildren();

                foreach (var info in GetSystemInformation().Values)
                {
                    var label = template.Clone() as LabelWidget;
                    var text = info.First + ": " + info.Second;
                    label.GetText = () => text;
                    sysInfoData.AddChild(label);
                }

                sysInfoPrompt.Get<ButtonWidget>("BACK_BUTTON").OnClick = () =>
                {
                    Game.Settings.Debug.SystemInformationVersionPrompt = SystemInformationVersion;
                    Game.Settings.Save();
                    SwitchMenu(MenuType.Main);
                    LoadAndDisplayNews(newsBG);
                };
            }
            else
                LoadAndDisplayNews(newsBG);
        }
示例#28
0
        internal MapChooserLogic(Widget widget, string initialMap, Action onExit, Action<string> onSelect)
        {
            selectedUid = WidgetUtils.ChooseInitialMap(initialMap);

            var approving = new Action(() => { Ui.CloseWindow(); onSelect(selectedUid); });
            var canceling = new Action(() => { Ui.CloseWindow(); onExit(); });

            widget.Get<ButtonWidget>("BUTTON_OK").OnClick = approving;
            widget.Get<ButtonWidget>("BUTTON_CANCEL").OnClick = canceling;

            scrollpanel = widget.Get<ScrollPanelWidget>("MAP_LIST");
            scrollpanel.Layout = new GridLayout(scrollpanel);

            itemTemplate = scrollpanel.Get<ScrollItemWidget>("MAP_TEMPLATE");

            var gameModeDropdown = widget.GetOrNull<DropDownButtonWidget>("GAMEMODE_FILTER");
            if (gameModeDropdown != null)
            {
                var selectableMaps = Game.modData.MapCache.Where(m => m.Status == MapStatus.Available && m.Map.Selectable);
                var gameModes = selectableMaps
                    .GroupBy(m => m.Type)
                    .Select(g => Pair.New(g.Key, g.Count())).ToList();

                // 'all game types' extra item
                gameModes.Insert(0, Pair.New(null as string, selectableMaps.Count()));

                Func<Pair<string, int>, string> showItem =
                    x => "{0} ({1})".F(x.First ?? "All Game Types", x.Second);

                Func<Pair<string, int>, ScrollItemWidget, ScrollItemWidget> setupItem = (ii, template) =>
                {
                    var item = ScrollItemWidget.Setup(template,
                        () => gameMode == ii.First,
                        () => { gameMode = ii.First; EnumerateMaps(onSelect); });
                    item.Get<LabelWidget>("LABEL").GetText = () => showItem(ii);
                    return item;
                };

                gameModeDropdown.OnClick = () =>
                    gameModeDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, gameModes, setupItem);

                gameModeDropdown.GetText = () => showItem(gameModes.First(m => m.First == gameMode));
            }

            var mapfilterInput = widget.GetOrNull<TextFieldWidget>("MAPFILTER_INPUT");
            if (mapfilterInput != null)
            {
                mapfilterInput.TakeKeyboardFocus();
                mapfilterInput.OnEscKey = () =>
                {
                    if (mapfilterInput.Text.Length == 0)
                        canceling();
                    else
                    {
                        mapFilter = mapfilterInput.Text = null;
                        EnumerateMaps(onSelect);
                    }
                    return true;
                };
                mapfilterInput.OnEnterKey = () => { approving(); return true; };
                mapfilterInput.OnTextEdited = () =>
                    { mapFilter = mapfilterInput.Text; EnumerateMaps(onSelect); };
            }

            var randomMapButton = widget.GetOrNull<ButtonWidget>("RANDOMMAP_BUTTON");
            if (randomMapButton != null)
            {
                randomMapButton.OnClick = () =>
                {
                    var uid = visibleMaps.Random(Game.CosmeticRandom);
                    selectedUid = uid;
                    scrollpanel.ScrollToItem(uid, smooth: true);
                };
                randomMapButton.IsDisabled = () => visibleMaps == null || visibleMaps.Count == 0;
            }

            EnumerateMaps(onSelect);
        }
示例#29
0
        internal LobbyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, OrderManager orderManager,
			Action onExit, Action onStart, bool skirmishMode)
        {
            Map = MapCache.UnknownMap;
            lobby = widget;
            this.modData = modData;
            this.orderManager = orderManager;
            this.onStart = onStart;
            this.onExit = onExit;
            this.skirmishMode = skirmishMode;

            // TODO: This needs to be reworked to support per-map tech levels, bots, etc.
            this.modRules = modData.DefaultRules;
            shellmapWorld = worldRenderer.World;

            orderManager.AddChatLine += AddChatLine;
            Game.LobbyInfoChanged += UpdateCurrentMap;
            Game.LobbyInfoChanged += UpdatePlayerList;
            Game.BeforeGameStart += OnGameStart;
            Game.ConnectionStateChanged += ConnectionStateChanged;

            var name = lobby.GetOrNull<LabelWidget>("SERVER_NAME");
            if (name != null)
                name.GetText = () => orderManager.LobbyInfo.GlobalSettings.ServerName;

            Ui.LoadWidget("LOBBY_MAP_PREVIEW", lobby.Get("MAP_PREVIEW_ROOT"), new WidgetArgs
            {
                { "orderManager", orderManager },
                { "lobby", this }
            });

            UpdateCurrentMap();

            var playerBin = Ui.LoadWidget("LOBBY_PLAYER_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());
            playerBin.IsVisible = () => panel == PanelType.Players;

            players = playerBin.Get<ScrollPanelWidget>("LOBBY_PLAYERS");
            editablePlayerTemplate = players.Get("TEMPLATE_EDITABLE_PLAYER");
            nonEditablePlayerTemplate = players.Get("TEMPLATE_NONEDITABLE_PLAYER");
            emptySlotTemplate = players.Get("TEMPLATE_EMPTY");
            editableSpectatorTemplate = players.Get("TEMPLATE_EDITABLE_SPECTATOR");
            nonEditableSpectatorTemplate = players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
            newSpectatorTemplate = players.Get("TEMPLATE_NEW_SPECTATOR");
            colorPreview = lobby.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
            colorPreview.Color = Game.Settings.Player.Color;

            foreach (var f in modRules.Actors["world"].TraitInfos<FactionInfo>())
                factions.Add(f.InternalName, new LobbyFaction { Selectable = f.Selectable, Name = f.Name, Side = f.Side, Description = f.Description });

            var gameStarting = false;
            Func<bool> configurationDisabled = () => !Game.IsHost || gameStarting ||
                panel == PanelType.Kick || panel == PanelType.ForceStart ||
                !Map.RulesLoaded || Map.InvalidCustomRules ||
                orderManager.LocalClient == null || orderManager.LocalClient.IsReady;

            var mapButton = lobby.GetOrNull<ButtonWidget>("CHANGEMAP_BUTTON");
            if (mapButton != null)
            {
                mapButton.IsDisabled = () => gameStarting || panel == PanelType.Kick || panel == PanelType.ForceStart ||
                    orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
                mapButton.OnClick = () =>
                {
                    var onSelect = new Action<string>(uid =>
                    {
                        // Don't select the same map again
                        if (uid == Map.Uid)
                            return;

                        orderManager.IssueOrder(Order.Command("map " + uid));
                        Game.Settings.Server.Map = uid;
                        Game.Settings.Save();
                    });

                    Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
                    {
                        { "initialMap", Map.Uid },
                        { "initialTab", MapClassification.System },
                        { "onExit", DoNothing },
                        { "onSelect", Game.IsHost ? onSelect : null },
                        { "filter", MapVisibility.Lobby },
                    });
                };
            }

            var slotsButton = lobby.GetOrNull<DropDownButtonWidget>("SLOTS_DROPDOWNBUTTON");
            if (slotsButton != null)
            {
                slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players ||
                    (orderManager.LobbyInfo.Slots.Values.All(s => !s.AllowBots) &&
                    orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) == 0);

                slotsButton.OnMouseDown = _ =>
                {
                    var botNames = Map.Rules.Actors["player"].TraitInfos<IBotInfo>().Select(t => t.Name);
                    var options = new Dictionary<string, IEnumerable<DropDownOption>>();

                    var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
                    if (orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots))
                    {
                        var botOptions = new List<DropDownOption>()
                        {
                            new DropDownOption()
                            {
                                Title = "Add",
                                IsSelected = () => false,
                                OnClick = () =>
                                {
                                    foreach (var slot in orderManager.LobbyInfo.Slots)
                                    {
                                        var bot = botNames.Random(Game.CosmeticRandom);
                                        var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
                                        if (slot.Value.AllowBots == true && (c == null || c.Bot != null))
                                            orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot.Key, botController.Index, bot)));
                                    }
                                }
                            }
                        };

                        if (orderManager.LobbyInfo.Clients.Any(c => c.Bot != null))
                        {
                            botOptions.Add(new DropDownOption()
                            {
                                Title = "Remove",
                                IsSelected = () => false,
                                OnClick = () =>
                                {
                                    foreach (var slot in orderManager.LobbyInfo.Slots)
                                    {
                                        var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
                                        if (c != null && c.Bot != null)
                                            orderManager.IssueOrder(Order.Command("slot_open " + slot.Value.PlayerReference));
                                    }
                                }
                            });
                        }

                        options.Add("Configure Bots", botOptions);
                    }

                    var teamCount = (orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) + 1) / 2;
                    if (teamCount >= 1)
                    {
                        var teamOptions = Enumerable.Range(2, teamCount - 1).Reverse().Select(d => new DropDownOption
                        {
                            Title = "{0} Teams".F(d),
                            IsSelected = () => false,
                            OnClick = () => orderManager.IssueOrder(Order.Command("assignteams {0}".F(d.ToString())))
                        }).ToList();

                        if (orderManager.LobbyInfo.Slots.Any(s => s.Value.AllowBots))
                        {
                            teamOptions.Add(new DropDownOption
                            {
                                Title = "Humans vs Bots",
                                IsSelected = () => false,
                                OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 1"))
                            });
                        }

                        teamOptions.Add(new DropDownOption
                        {
                            Title = "Free for all",
                            IsSelected = () => false,
                            OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 0"))
                        });

                        options.Add("Configure Teams", teamOptions);
                    }

                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };
                    slotsButton.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 175, options, setupItem);
                };
            }

            var optionsBin = Ui.LoadWidget("LOBBY_OPTIONS_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());
            optionsBin.IsVisible = () => panel == PanelType.Options;

            var musicBin = Ui.LoadWidget("LOBBY_MUSIC_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs
            {
                { "onExit", DoNothing },
                { "world", worldRenderer.World }
            });
            musicBin.IsVisible = () => panel == PanelType.Music;

            var optionsTab = lobby.Get<ButtonWidget>("OPTIONS_TAB");
            optionsTab.IsHighlighted = () => panel == PanelType.Options;
            optionsTab.IsDisabled = () => !Map.RulesLoaded || Map.InvalidCustomRules || panel == PanelType.Kick || panel == PanelType.ForceStart;
            optionsTab.OnClick = () => panel = PanelType.Options;

            var playersTab = lobby.Get<ButtonWidget>("PLAYERS_TAB");
            playersTab.IsHighlighted = () => panel == PanelType.Players;
            playersTab.IsDisabled = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
            playersTab.OnClick = () => panel = PanelType.Players;

            var musicTab = lobby.Get<ButtonWidget>("MUSIC_TAB");
            musicTab.IsHighlighted = () => panel == PanelType.Music;
            musicTab.IsDisabled = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
            musicTab.OnClick = () => panel = PanelType.Music;

            // Force start panel
            Action startGame = () =>
            {
                gameStarting = true;
                orderManager.IssueOrder(Order.Command("startgame"));
            };

            var startGameButton = lobby.GetOrNull<ButtonWidget>("START_GAME_BUTTON");
            if (startGameButton != null)
            {
                startGameButton.IsDisabled = () => configurationDisabled() || Map.Status != MapStatus.Available ||
                    orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null) ||
                    (orderManager.LobbyInfo.GlobalSettings.DisableSingleplayer && orderManager.LobbyInfo.IsSinglePlayer);

                startGameButton.OnClick = () =>
                {
                    // Bots and admins don't count
                    if (orderManager.LobbyInfo.Clients.Any(c => c.Slot != null && !c.IsAdmin && c.Bot == null && !c.IsReady))
                        panel = PanelType.ForceStart;
                    else
                        startGame();
                };
            }

            var forceStartBin = Ui.LoadWidget("FORCE_START_DIALOG", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());
            forceStartBin.IsVisible = () => panel == PanelType.ForceStart;
            forceStartBin.Get("KICK_WARNING").IsVisible = () => orderManager.LobbyInfo.Clients.Any(c => c.IsInvalid);
            forceStartBin.Get<ButtonWidget>("OK_BUTTON").OnClick = startGame;
            forceStartBin.Get<ButtonWidget>("CANCEL_BUTTON").OnClick = () => panel = PanelType.Players;

            // Options panel
            var allowCheats = optionsBin.GetOrNull<CheckboxWidget>("ALLOWCHEATS_CHECKBOX");
            if (allowCheats != null)
            {
                var cheatsLocked = new CachedTransform<MapPreview, bool>(
                    map => map.Rules.Actors["player"].TraitInfo<DeveloperModeInfo>().Locked);

                allowCheats.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllowCheats;
                allowCheats.IsDisabled = () => configurationDisabled() || cheatsLocked.Update(Map);
                allowCheats.OnClick = () => orderManager.IssueOrder(Order.Command(
                        "allowcheats {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllowCheats)));
            }

            var crates = optionsBin.GetOrNull<CheckboxWidget>("CRATES_CHECKBOX");
            if (crates != null)
            {
                var cratesLocked = new CachedTransform<MapPreview, bool>(map =>
                {
                    var crateSpawner = map.Rules.Actors["world"].TraitInfoOrDefault<CrateSpawnerInfo>();
                    return crateSpawner == null || crateSpawner.Locked;
                });

                crates.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Crates;
                crates.IsDisabled = () => configurationDisabled() || cratesLocked.Update(Map);
                crates.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "crates {0}".F(!orderManager.LobbyInfo.GlobalSettings.Crates)));
            }

            var creeps = optionsBin.GetOrNull<CheckboxWidget>("CREEPS_CHECKBOX");
            if (creeps != null)
            {
                var creepsLocked = new CachedTransform<MapPreview, bool>(map =>
                {
                    var mapCreeps = map.Rules.Actors["world"].TraitInfoOrDefault<MapCreepsInfo>();
                    return mapCreeps == null || mapCreeps.Locked;
                });

                creeps.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Creeps;
                creeps.IsDisabled = () => configurationDisabled() || creepsLocked.Update(Map);
                creeps.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "creeps {0}".F(!orderManager.LobbyInfo.GlobalSettings.Creeps)));
            }

            var allybuildradius = optionsBin.GetOrNull<CheckboxWidget>("ALLYBUILDRADIUS_CHECKBOX");
            if (allybuildradius != null)
            {
                var allyBuildRadiusLocked = new CachedTransform<MapPreview, bool>(map =>
                {
                    var mapBuildRadius = map.Rules.Actors["world"].TraitInfoOrDefault<MapBuildRadiusInfo>();
                    return mapBuildRadius == null || mapBuildRadius.AllyBuildRadiusLocked;
                });

                allybuildradius.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius;
                allybuildradius.IsDisabled = () => configurationDisabled() || allyBuildRadiusLocked.Update(Map);
                allybuildradius.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "allybuildradius {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius)));
            }

            var shortGame = optionsBin.GetOrNull<CheckboxWidget>("SHORTGAME_CHECKBOX");
            if (shortGame != null)
            {
                var shortGameLocked = new CachedTransform<MapPreview, bool>(
                    map => map.Rules.Actors["world"].TraitInfo<MapOptionsInfo>().ShortGameLocked);

                shortGame.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.ShortGame;
                shortGame.IsDisabled = () => configurationDisabled() || shortGameLocked.Update(Map);
                shortGame.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "shortgame {0}".F(!orderManager.LobbyInfo.GlobalSettings.ShortGame)));
            }

            var difficulty = optionsBin.GetOrNull<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");
            if (difficulty != null)
            {
                var mapOptions = new CachedTransform<MapPreview, MapOptionsInfo>(
                    map => map.Rules.Actors["world"].TraitInfo<MapOptionsInfo>());

                difficulty.IsVisible = () => Map.RulesLoaded && mapOptions.Update(Map).Difficulties.Any();
                difficulty.IsDisabled = () => configurationDisabled() || mapOptions.Update(Map).DifficultyLocked;
                difficulty.GetText = () => orderManager.LobbyInfo.GlobalSettings.Difficulty;
                difficulty.OnMouseDown = _ =>
                {
                    var options = mapOptions.Update(Map).Difficulties.Select(d => new DropDownOption
                    {
                        Title = d,
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.Difficulty == d,
                        OnClick = () => orderManager.IssueOrder(Order.Command("difficulty {0}".F(d)))
                    });
                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };
                    difficulty.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };

                optionsBin.Get<LabelWidget>("DIFFICULTY_DESC").IsVisible = difficulty.IsVisible;
            }

            var startingUnits = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGUNITS_DROPDOWNBUTTON");
            if (startingUnits != null)
            {
                var startUnitsInfos = new CachedTransform<MapPreview, IEnumerable<MPStartUnitsInfo>>(
                    map => map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>());

                var startUnitsLocked = new CachedTransform<MapPreview, bool>(map =>
                {
                    var spawnUnitsInfo = map.Rules.Actors["world"].TraitInfoOrDefault<SpawnMPUnitsInfo>();
                    return spawnUnitsInfo == null || spawnUnitsInfo.Locked;
                });

                Func<string, string> className = c =>
                {
                    var selectedClass = startUnitsInfos.Update(Map).Where(s => s.Class == c).Select(u => u.ClassName).FirstOrDefault();
                    return selectedClass != null ? selectedClass : c;
                };

                startingUnits.IsDisabled = () => configurationDisabled() || startUnitsLocked.Update(Map);
                startingUnits.GetText = () => !Map.RulesLoaded || startUnitsLocked.Update(Map) ?
                    "Not Available" : className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass);
                startingUnits.OnMouseDown = _ =>
                {
                    var classes = startUnitsInfos.Update(Map).Select(a => a.Class).Distinct();
                    var options = classes.Select(c => new DropDownOption
                    {
                        Title = className(c),
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass == c,
                        OnClick = () => orderManager.IssueOrder(Order.Command("startingunits {0}".F(c)))
                    });

                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };

                    startingUnits.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };

                optionsBin.Get<LabelWidget>("STARTINGUNITS_DESC").IsVisible = startingUnits.IsVisible;
            }

            var startingCash = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGCASH_DROPDOWNBUTTON");
            if (startingCash != null)
            {
                var playerResources = new CachedTransform<MapPreview, PlayerResourcesInfo>(
                    map => map.Rules.Actors["player"].TraitInfo<PlayerResourcesInfo>());

                startingCash.IsDisabled = () => configurationDisabled() || playerResources.Update(Map).DefaultCashLocked;
                startingCash.GetText = () => !Map.RulesLoaded || playerResources.Update(Map).DefaultCashLocked ?
                    "Not Available" : "${0}".F(orderManager.LobbyInfo.GlobalSettings.StartingCash);
                startingCash.OnMouseDown = _ =>
                {
                    var options = playerResources.Update(Map).SelectableCash.Select(c => new DropDownOption
                    {
                        Title = "${0}".F(c),
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingCash == c,
                        OnClick = () => orderManager.IssueOrder(Order.Command("startingcash {0}".F(c)))
                    });

                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };

                    startingCash.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };
            }

            var techLevel = optionsBin.GetOrNull<DropDownButtonWidget>("TECHLEVEL_DROPDOWNBUTTON");
            if (techLevel != null)
            {
                var mapOptions = new CachedTransform<MapPreview, MapOptionsInfo>(
                    map => map.Rules.Actors["world"].TraitInfo<MapOptionsInfo>());

                var techLevels = new CachedTransform<MapPreview, List<ProvidesTechPrerequisiteInfo>>(
                    map => map.Rules.Actors["player"].TraitInfos<ProvidesTechPrerequisiteInfo>().ToList());

                techLevel.IsVisible = () => Map.RulesLoaded && techLevels.Update(Map).Any();
                var techLevelDescription = optionsBin.GetOrNull<LabelWidget>("TECHLEVEL_DESC");
                if (techLevelDescription != null)
                    techLevelDescription.IsVisible = techLevel.IsVisible;

                techLevel.IsDisabled = () => configurationDisabled() || mapOptions.Update(Map).TechLevelLocked;
                techLevel.GetText = () => !Map.RulesLoaded || mapOptions.Update(Map).TechLevelLocked ?
                    "Not Available" : "{0}".F(orderManager.LobbyInfo.GlobalSettings.TechLevel);
                techLevel.OnMouseDown = _ =>
                {
                    var options = techLevels.Update(Map).Select(c => new DropDownOption
                    {
                        Title = "{0}".F(c.Name),
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.TechLevel == c.Name,
                        OnClick = () => orderManager.IssueOrder(Order.Command("techlevel {0}".F(c.Name)))
                    });

                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };

                    techLevel.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };
            }

            var gameSpeed = optionsBin.GetOrNull<DropDownButtonWidget>("GAMESPEED_DROPDOWNBUTTON");
            if (gameSpeed != null)
            {
                var speeds = modData.Manifest.Get<GameSpeeds>().Speeds;

                gameSpeed.IsDisabled = configurationDisabled;
                gameSpeed.GetText = () =>
                {
                    if (Map.Status != MapStatus.Available)
                        return "Not Available";

                    GameSpeed speed;
                    if (!speeds.TryGetValue(orderManager.LobbyInfo.GlobalSettings.GameSpeedType, out speed))
                        return "Unknown";

                    return speed.Name;
                };

                gameSpeed.OnMouseDown = _ =>
                {
                    var options = speeds.Select(s => new DropDownOption
                    {
                        Title = s.Value.Name,
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.GameSpeedType == s.Key,
                        OnClick = () => orderManager.IssueOrder(Order.Command("gamespeed {0}".F(s.Key)))
                    });

                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };

                    gameSpeed.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };
            }

            var exploredMap = optionsBin.GetOrNull<CheckboxWidget>("EXPLORED_MAP_CHECKBOX");
            if (exploredMap != null)
            {
                var exploredMapLocked = new CachedTransform<MapPreview, bool>(
                    map => map.Rules.Actors["player"].TraitInfo<ShroudInfo>().ExploredMapLocked);

                exploredMap.IsChecked = () => !orderManager.LobbyInfo.GlobalSettings.Shroud;
                exploredMap.IsDisabled = () => configurationDisabled() || exploredMapLocked.Update(Map);
                exploredMap.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "shroud {0}".F(!orderManager.LobbyInfo.GlobalSettings.Shroud)));
            }

            var enableFog = optionsBin.GetOrNull<CheckboxWidget>("FOG_CHECKBOX");
            if (enableFog != null)
            {
                var fogLocked = new CachedTransform<MapPreview, bool>(
                    map => map.Rules.Actors["player"].TraitInfo<ShroudInfo>().FogLocked);

                enableFog.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Fog;
                enableFog.IsDisabled = () => configurationDisabled() || fogLocked.Update(Map);
                enableFog.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "fog {0}".F(!orderManager.LobbyInfo.GlobalSettings.Fog)));
            }

            var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
            disconnectButton.OnClick = () => { CloseWindow(); onExit(); };

            if (skirmishMode)
                disconnectButton.Text = "Back";

            var globalChat = Game.LoadWidget(null, "LOBBY_GLOBALCHAT_PANEL", lobby.Get("GLOBALCHAT_ROOT"), new WidgetArgs());
            var globalChatInput = globalChat.Get<TextFieldWidget>("CHAT_TEXTFIELD");

            globalChat.IsVisible = () => chatPanel == ChatPanelType.Global;

            var globalChatTab = lobby.Get<ButtonWidget>("GLOBALCHAT_TAB");
            globalChatTab.IsHighlighted = () => chatPanel == ChatPanelType.Global;
            globalChatTab.OnClick = () =>
            {
                chatPanel = ChatPanelType.Global;
                globalChatInput.TakeKeyboardFocus();
            };

            var globalChatLabel = globalChatTab.Text;
            globalChatTab.GetText = () =>
            {
                if (globalChatUnreadMessages == 0 || chatPanel == ChatPanelType.Global)
                    return globalChatLabel;

                return globalChatLabel + " ({0})".F(globalChatUnreadMessages);
            };

            globalChatLastReadMessages = Game.GlobalChat.History.Count(m => m.Type == ChatMessageType.Message);

            var lobbyChat = lobby.Get("LOBBYCHAT");
            lobbyChat.IsVisible = () => chatPanel == ChatPanelType.Lobby;

            chatLabel = lobby.Get<LabelWidget>("LABEL_CHATTYPE");
            var chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD");
            chatTextField.TakeKeyboardFocus();
            chatTextField.OnEnterKey = () =>
            {
                if (chatTextField.Text.Length == 0)
                    return true;

                // Always scroll to bottom when we've typed something
                lobbyChatPanel.ScrollToBottom();

                orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
                chatTextField.Text = "";
                return true;
            };

            chatTextField.OnTabKey = () =>
            {
                var previousText = chatTextField.Text;
                chatTextField.Text = tabCompletion.Complete(chatTextField.Text);
                chatTextField.CursorPosition = chatTextField.Text.Length;

                if (chatTextField.Text == previousText)
                    return SwitchTeamChat();
                else
                    return true;
            };

            chatTextField.OnEscKey = () => { chatTextField.Text = ""; return true; };

            var lobbyChatTab = lobby.Get<ButtonWidget>("LOBBYCHAT_TAB");
            lobbyChatTab.IsHighlighted = () => chatPanel == ChatPanelType.Lobby;
            lobbyChatTab.OnClick = () =>
            {
                chatPanel = ChatPanelType.Lobby;
                chatTextField.TakeKeyboardFocus();
            };

            var lobbyChatLabel = lobbyChatTab.Text;
            lobbyChatTab.GetText = () =>
            {
                if (lobbyChatUnreadMessages == 0 || chatPanel == ChatPanelType.Lobby)
                    return lobbyChatLabel;

                return lobbyChatLabel + " ({0})".F(lobbyChatUnreadMessages);
            };

            lobbyChatPanel = lobby.Get<ScrollPanelWidget>("CHAT_DISPLAY");
            chatTemplate = lobbyChatPanel.Get("CHAT_TEMPLATE");
            lobbyChatPanel.RemoveChildren();

            var settingsButton = lobby.GetOrNull<ButtonWidget>("SETTINGS_BUTTON");
            if (settingsButton != null)
            {
                settingsButton.OnClick = () => Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs
                {
                    { "onExit", DoNothing },
                    { "worldRenderer", worldRenderer }
                });
            }

            // Add a bot on the first lobbyinfo update
            if (skirmishMode)
                addBotOnMapLoad = true;
        }