示例#1
0
 public OrderManager(string host, int port, IConnection conn)
 {
     this.Host  = host;
     this.Port  = port;
     Connection = conn;
     syncReport = new SyncReport(this);
 }
示例#2
0
 public OrderManager( string host, int port, IConnection conn )
 {
     this.Host = host;
     this.Port = port;
     Connection = conn;
     syncReport = new SyncReport( this );
 }
示例#3
0
 public OrderManager(string host, int port, string password, IConnection conn)
 {
     Host = host;
     Port = port;
     Password = password;
     Connection = conn;
     syncReport = new SyncReport(this);
 }
示例#4
0
 public OrderManager(string host, int port, string password, IConnection conn)
 {
     Host       = host;
     Port       = port;
     Password   = password;
     Connection = conn;
     syncReport = new SyncReport(this);
 }
示例#5
0
 public OrderManager(ConnectionTarget endpoint, string password, IConnection conn)
 {
     Endpoint     = endpoint;
     Password     = password;
     Connection   = conn;
     syncReport   = new SyncReport(this);
     AddChatLine += CacheChatLine;
 }
示例#6
0
        public OrderManager(IConnection conn)
        {
            Connection           = conn;
            syncReport           = new SyncReport(this);
            AddTextNotification += CacheTextNotification;

            LastTickTime = new TickTime(() => SuggestedTimestep, Game.RunTime);
        }
示例#7
0
 public OrderManager(string host, int port, string password, IConnection conn)
 {
     Host         = host;
     Port         = port;
     Password     = password;
     Connection   = conn;
     syncReport   = new SyncReport(this);
     ChatCache    = new ReadOnlyList <ChatLine>(chatCache);
     AddChatLine += CacheChatLine;
 }
示例#8
0
 public OrderManager(string host, int port, string password, IConnection conn)
 {
     Host = host;
     Port = port;
     Password = password;
     Connection = conn;
     syncReport = new SyncReport(this);
     ChatCache = new ReadOnlyList<ChatLine>(chatCache);
     AddChatLine += CacheChatLine;
 }