public void DamageStateChanged(Actor self, AttackInfo e) { overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, overlay.CurrentSequence.Name)); }
public override int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai) { return(sequenceProvider.GetSequence(RenderSprites.GetImage(ai), StandAnimations.First()).Facings); }