示例#1
0
 public void DamageStateChanged(Actor self, AttackInfo e)
 {
     overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, overlay.CurrentSequence.Name));
 }
示例#2
0
 public override int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai)
 {
     return(sequenceProvider.GetSequence(RenderSprites.GetImage(ai), StandAnimations.First()).Facings);
 }