public void Disposing(Actor self) { if (disposed) { return; } player.TakeResources(Stored); // lose the stored resources disposed = true; }
void INotifyKilled.Killed(Actor self, AttackInfo e) { // Lose the stored resources player.TakeResources(Stored); }
public void Killed(Actor self, AttackInfo e) { player.TakeResources(Stored); // lose the stored resources }