public void Attach(DelayedWeaponTrigger trigger)
        {
            if (isValidCondition && token == Actor.InvalidConditionToken)
            {
                token = self.GrantCondition(Info.Condition);
            }

            Container.Add(trigger);
        }
示例#2
0
        public void Attach(DelayedWeaponTrigger trigger)
        {
            if (isValidCondition && token == ConditionManager.InvalidConditionToken)
            {
                token = manager.GrantCondition(self, Info.Condition);
            }

            Container.Add(trigger);
        }