public void Attach(DelayedWeaponTrigger trigger) { if (isValidCondition && token == Actor.InvalidConditionToken) { token = self.GrantCondition(Info.Condition); } Container.Add(trigger); }
public void Attach(DelayedWeaponTrigger trigger) { if (isValidCondition && token == ConditionManager.InvalidConditionToken) { token = manager.GrantCondition(self, Info.Condition); } Container.Add(trigger); }