AsSystemPalette() public static method

public static AsSystemPalette ( this palette ) : System.Drawing.Imaging.ColorPalette
palette this
return System.Drawing.Imaging.ColorPalette
示例#1
0
        public Bitmap RenderTemplate(ushort id, Palette p)
        {
            var template = TileSet.Templates[id];
            var templateData = templates[id];

            var bitmap = new Bitmap(TileSize * template.Size.X, TileSize * template.Size.Y,
                PixelFormat.Format8bppIndexed);

            bitmap.Palette = p.AsSystemPalette();

            var data = bitmap.LockBits(bitmap.Bounds(),
                ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);

            unsafe
            {
                var q = (byte*)data.Scan0.ToPointer();
                var stride = data.Stride;

                for (var u = 0; u < template.Size.X; u++)
                {
                    for (var v = 0; v < template.Size.Y; v++)
                    {
                        var rawImage = templateData[u + v * template.Size.X];
                        if (rawImage != null && rawImage.Length > 0)
                        {
                            for (var i = 0; i < TileSize; i++)
                                for (var j = 0; j < TileSize; j++)
                                    q[(v * TileSize + j) * stride + u * TileSize + i] = rawImage[i + TileSize * j];
                        }
                        else
                        {
                            for (var i = 0; i < TileSize; i++)
                                for (var j = 0; j < TileSize; j++)
                                    q[(v * TileSize + j) * stride + u * TileSize + i] = 0;
                        }
                    }
                }
            }

            bitmap.UnlockBits(data);
            return bitmap;
        }
示例#2
0
        public void CreateNewTileset()
        {
            this.Show();
            using (var formNew = new FormNew { })
            if (DialogResult.OK == formNew.ShowDialog())
            {
                PaletteFromImage = formNew.PaletteFromImage;
                PaletteFile = formNew.PaletteFile;
                ImageFile = formNew.ImageFile;
                TileSize = formNew.TileSize;

                srcfile = ImageFile;
                this.size = TileSize;
                surface1.TileSize = TileSize;

                Bitmap fbitmap = new Bitmap(ImageFile);
                Bitmap rbitmap = fbitmap.Clone(new Rectangle(0, 0, fbitmap.Width, fbitmap.Height),
                        fbitmap.PixelFormat);

                int[] shadowIndex = { };

                if (!PaletteFromImage)
                {
                    TerrainPalette = Palette.Load(PaletteFile, shadowIndex);
                    rbitmap.Palette = TerrainPalette.AsSystemPalette();
                }

                surface1.Image = (Bitmap)rbitmap;
                surface1.TilesPerRow = surface1.Image.Size.Width / surface1.TileSize;
                surface1.Image.SetResolution(96, 96); // people keep being noobs about DPI, and GDI+ cares.
                surface1.TerrainTypes = new int[surface1.Image.Width / size, surface1.Image.Height / size];		/* all passable by default */
                surface1.Templates = new List<Template>();
                surface1.Size = surface1.Image.Size;
                surface1.Enabled = true;
                Load();
            }
        }