public static AsSystemPalette ( this palette ) : System.Drawing.Imaging.ColorPalette | ||
palette | this | |
리턴 | System.Drawing.Imaging.ColorPalette |
public Bitmap RenderTemplate(ushort id, Palette p) { var template = TileSet.Templates[id]; var templateData = templates[id]; var bitmap = new Bitmap(TileSize * template.Size.X, TileSize * template.Size.Y, PixelFormat.Format8bppIndexed); bitmap.Palette = p.AsSystemPalette(); var data = bitmap.LockBits(bitmap.Bounds(), ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed); unsafe { var q = (byte*)data.Scan0.ToPointer(); var stride = data.Stride; for (var u = 0; u < template.Size.X; u++) { for (var v = 0; v < template.Size.Y; v++) { var rawImage = templateData[u + v * template.Size.X]; if (rawImage != null && rawImage.Length > 0) { for (var i = 0; i < TileSize; i++) for (var j = 0; j < TileSize; j++) q[(v * TileSize + j) * stride + u * TileSize + i] = rawImage[i + TileSize * j]; } else { for (var i = 0; i < TileSize; i++) for (var j = 0; j < TileSize; j++) q[(v * TileSize + j) * stride + u * TileSize + i] = 0; } } } } bitmap.UnlockBits(data); return bitmap; }
public void CreateNewTileset() { this.Show(); using (var formNew = new FormNew { }) if (DialogResult.OK == formNew.ShowDialog()) { PaletteFromImage = formNew.PaletteFromImage; PaletteFile = formNew.PaletteFile; ImageFile = formNew.ImageFile; TileSize = formNew.TileSize; srcfile = ImageFile; this.size = TileSize; surface1.TileSize = TileSize; Bitmap fbitmap = new Bitmap(ImageFile); Bitmap rbitmap = fbitmap.Clone(new Rectangle(0, 0, fbitmap.Width, fbitmap.Height), fbitmap.PixelFormat); int[] shadowIndex = { }; if (!PaletteFromImage) { TerrainPalette = Palette.Load(PaletteFile, shadowIndex); rbitmap.Palette = TerrainPalette.AsSystemPalette(); } surface1.Image = (Bitmap)rbitmap; surface1.TilesPerRow = surface1.Image.Size.Width / surface1.TileSize; surface1.Image.SetResolution(96, 96); // people keep being noobs about DPI, and GDI+ cares. surface1.TerrainTypes = new int[surface1.Image.Width / size, surface1.Image.Height / size]; /* all passable by default */ surface1.Templates = new List<Template>(); surface1.Size = surface1.Image.Size; surface1.Enabled = true; Load(); } }