public void AddEntry(AspectTemplate _template)
        {
            AspectSyncStruct syncStruct = new AspectSyncStruct(_template);

            syncData.Add(syncStruct);
        }
示例#2
0
        // -------------------------------------------------------------------------------
        // ValidateAspect

        // Note: static allows this function to be used without a active player
        // (e.g. during character creation)
        // -------------------------------------------------------------------------------
        public static bool ValidateAspect(AspectTemplate template, List <AspectSyncStruct> list)
        {
            return(true);
        }